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Old 04-26-2013, 02:24 AM   #11
Stice
A Snow Griffin
 
Join Date: Feb 2003
Posts: 55
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well I did all I could to try to make it work check over and over and thought to myself this is so close what could be wrong? all my numbers lined up and were working right, but wasn't filling the gauge. so i loaded your player window into my UI and I think i found my problem. your gauge in my UI does the same it does on the one you just taught me to make. It does not cover it just shows every 20% a diff color as with mine showing a diff color at 70% and 99%.

here is what I came up with... and it works but not right, what would cause it to do that to both your player window and my player window, pic attached to show you what i mean too.

BTW thanks so much for helping me I know I have the coding figured out now but the other problem I have no clue.

Code:
<Gauge item="Player_HP"> <ScreenID>PlayerHP</ScreenID> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <RelativePosition>true</RelativePosition> <TextOffsetX>-155</TextOffsetX> <GaugeOffsetY>44</GaugeOffsetY> <FillTint> <R>240</R> <G>240</G> <B>240</B> </FillTint> <EQType>1</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <!--<Lines>A_GaugeLines</Lines>--> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> <AutoStretch>true</AutoStretch> <TopAnchorOffset>0</TopAnchorOffset> <BottomAnchorOffset>54</BottomAnchorOffset> <LeftAnchorOffset>0</LeftAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Gauge> <Ui2DAnimation item = "A_GaugeBackground_PW"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.dds</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>138</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_GaugeFill0_PW"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.dds</Texture> <Location> <X>0</X> <Y>43</Y> </Location> <Size> <CX>138</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_GaugeFill1_PW"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.dds</Texture> <Location> <X>-6762</X> <Y>43</Y> </Location> <Size> <CX>10000</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_GaugeFill2_PW"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.dds</Texture> <Location> <X>-9762</X> <Y>43</Y> </Location> <Size> <CX>10000</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Gauge item = "PW_Gauge1A"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>3100</CX> <CY>13</CY> </Size> <GaugeOffsetX>-6900</GaugeOffsetX> <GaugeOffsetY>0</GaugeOffsetY> <Text></Text> <TextOffsetY>8000</TextOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>240</R> <G>240</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>1</EQType> <GaugeDrawTemplate> <Fill>A_GaugeFill1_PW</Fill> </GaugeDrawTemplate> </Gauge> <Screen item="PW_Gauge1A_X"> <RelativePosition>true</RelativePosition> <Location> <X>6</X> <Y>43</Y> </Location> <Size> <CX>69</CX> <CY>13</CY> </Size> <Style_Transparent>true</Style_Transparent> <Pieces>PW_Gauge1A</Pieces> </Screen> <Gauge item = "PW_Gauge1B"> <RelativePosition>true</RelativePosition> <Location> <X>100</X> <Y>43</Y> </Location> <Size> <CX>42</CX> <CY>13</CY> </Size> <GaugeOffsetX>-96</GaugeOffsetX> <GaugeOffsetY>0</GaugeOffsetY> <Text></Text> <TextOffsetY>8000</TextOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>240</R> <G>240</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>1</EQType> <GaugeDrawTemplate> <Fill>A_GaugeFill</Fill> </GaugeDrawTemplate> </Gauge> <Gauge item = "PW_Gauge2A"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>100</CX> <CY>13</CY> </Size> <GaugeOffsetX>-9900</GaugeOffsetX> <GaugeOffsetY>0</GaugeOffsetY> <Text></Text> <TextOffsetY>8000</TextOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>240</R> <G>0</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>1</EQType> <GaugeDrawTemplate> <Fill>A_GaugeFill2_PW</Fill> </GaugeDrawTemplate> </Gauge> <Screen item="PW_Gauge2A_X"> <RelativePosition>true</RelativePosition> <Location> <X>6</X> <Y>43</Y> </Location> <Size> <CX>137</CX> <CY>13</CY> </Size> <Style_Transparent>true</Style_Transparent> <Pieces>PW_Gauge1A</Pieces> </Screen> <Gauge item = "PW_Gauge2B"> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>43</Y> </Location> <Size> <CX>2</CX> <CY>13</CY> </Size> <GaugeOffsetX>-136</GaugeOffsetX> <GaugeOffsetY>0</GaugeOffsetY> <Text></Text> <TextOffsetY>8000</TextOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>240</R> <G>0</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>1</EQType> <GaugeDrawTemplate> <Fill>A_GaugeFill</Fill> </GaugeDrawTemplate> </Gauge> <Gauge item = "PW_Gauge3"> <RelativePosition>true</RelativePosition> <Location> <X>6</X> <Y>43</Y> </Location> <Size> <CX>138</CX> <CY>13</CY> </Size> <GaugeOffsetX>0</GaugeOffsetX> <GaugeOffsetY>0</GaugeOffsetY> <Text></Text> <TextOffsetY>8000</TextOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>0</R> <G>0</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>1</EQType> <GaugeDrawTemplate> <Lines>A_GaugeLines</Lines> </GaugeDrawTemplate> </Gauge> <Pieces>PW_Gauge1A_X</Pieces> <Pieces>PW_Gauge1B</Pieces> <Pieces>PW_Gauge2A_X</Pieces> <Pieces>PW_Gauge2B</Pieces> <Pieces>PW_Gauge3</Pieces>
Attached Images
File Type: jpg gauges copy.jpg (175.5 KB, 16 views)
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