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Old 01-14-2004, 06:16 PM   #47
mortis42
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From the way that SOE has been making the .xml files for the new windows it seem that they are moveing more away from universal graphics and more toward defining them per window.

The CAW and Hotbutton windows are good examples. Instead of making universal buttons numbered 1 to 10 in the EQUI_Animations.xml file and using the same ones for each window, they defined them seperately for each window. (A_CombatButton1*, A_HotButton1*, etc)

Adds more lines of code, and I don't know if that is good for the slower systems, but it does eliminate much of the dependencies on the EQUI_Animations.xml file.
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