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Old 09-03-2008, 09:52 AM   #2
Haliken
Quintessence of EQUI XML
 
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Join Date: Sep 2002
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EQUI_Animations.xml
Added:
Code:
<TextureInfo item="VChat.tga"> <Size> <CX>64</CX> <CY>64</CY> </Size> </TextureInfo>

Just before:
Code:
<!-- New Character Select -->


And added:
Code:
<Ui2DAnimation item="A_Speaker"> <Frames> <Texture>VChat.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>16</CX> <CY>16</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_SpeakerMute"> <Frames> <Texture>VChat.tga</Texture> <Location> <X>32</X> <Y>0</Y> </Location> <Size> <CX>16</CX> <CY>16</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_Mic"> <Frames> <Texture>VChat.tga</Texture> <Location> <X>0</X> <Y>16</Y> </Location> <Size> <CX>16</CX> <CY>16</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_MicMute"> <Frames> <Texture>VChat.tga</Texture> <Location> <X>16</X> <Y>16</Y> </Location> <Size> <CX>16</CX> <CY>16</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_Kick"> <Frames> <Texture>VChat.tga</Texture> <Location> <X>32</X> <Y>16</Y> </Location> <Size> <CX>16</CX> <CY>16</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_SpeakingIndicator"> <Cycle>true</Cycle> <Grid>true</Grid> <Vertical>false</Vertical> <CellHeight>16</CellHeight> <CellWidth>16</CellWidth> <Frames> <Texture>VChat.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>64</CY> </Size> </Frames> </Ui2DAnimation>

Just before the end of the file (before </XML>, after the compass graphics).

The Friends window got a ''Muted'' tab, the group window got voice chat indicators for each groupmate, and the player window got some sort of voice chat indicator.

The Raid and Guild windows got new columns for voice chat status per player.

The EQUI.xml file was modded to add the new voice chat windows; the options window got voice chat options added.

The Hotbutton window just got a tiny bug fix as far as I can tell.

Enok
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