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Old 12-20-2015, 12:19 AM   #3
warriorofmight
Enhanced Imperial Golem
 
Join Date: Aug 2004
Posts: 231
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This is what my inventory window code looks like. It's been a while since I've messed with UIs, but perhaps you're referencing a ScreenID that the game doesn't know, since money is native to the inventory window. Many elements are hard coded to specific windows, but I'm not sure if money is among them.

Code:
<Button item="IW_Money0"> <ScreenID>IW_Money0</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>303</X> <Y>121</Y> </Location> <Size> <CX>70</CX> <CY>24</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>9999</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Template>BDT_PlatinumCoin</Template> <DecalOffset> <X>1</X> <Y>3</Y> </DecalOffset> <DecalSize> <CX>18</CX> <CY>18</CY> </DecalSize> </Button>
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