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Old 07-31-2004, 05:35 AM   #7
Vitaee
Enhanced Imperial Golem
 
Join Date: Aug 2002
Posts: 200
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Quote:
Originally Posted by Dorkenthor
For the pet window.

Im not sure if this is even possible but ill say it.

Is there a way to add a whole new window to the EQUI? Like add a buff window like the ones that already exist but for pet buffs? maybe put it off in the left? If not, I personally would like it better if an extension to the pet winder were above the dashboard for buffs. I use the actions window a lot and dont want to lose it or have to go digging for it.


Whether or not you can create a new window is irrelevant because the pet buffs MUST go into the pet window. It could be a tab page withing the pet window, but must ultimately be in the pet window.

However, there is a way to kind of cheat and achieve almost the same thing. Most screen elements have a <RelativePosition> setting, and for most elements this is set to true. What this does is make any location settings for the element relative to that element's parent window. For example, if a pet buff icon is defined with a relative position of true, and location of 20,20, then the icon will appear 20 pixels to the right and 20 pixels down from the upper left corner of the PetWindow. But, if <RelativePosition> is set to false, the any location settings for that element are relative to the entire visble area of the screen. So, in the above example, with relative position being false, the buff icon would appear near the upper left corner of the screen, regardless of where the parent PetWindow is.

So, if you do this, it is possible to have the pet buff icons appear in a neat row or column anywhere on the screen you want.
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