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Old 01-12-2013, 09:30 PM   #31
shillingworth
A Predatory Creeper
 
Join Date: Dec 2002
Server: Bertoxxulous
Posts: 251
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Any idea for what I should do for errors?

For example if an animation tries to use a texture that isn't present.
- Display a red X wherever that texture should be visible?
- Display a purple & green checker board wherever that texture should be visible?
- Some other obvious way to present it?

There will of course be an error list to check up on any errors in the UI, I'll probably pop up a warning dialog when closing the editor if any errors are present in the UI as well. Just wondering what kind of visual cue I should use to make it blatantly obvious, preferably something that wouldn't blend with any sensible UI.
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