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Old 11-16-2003, 07:43 AM   #10
orkon
A Fire Beetle
 
Join Date: Nov 2002
Posts: 2
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Mebbe i am misunderstanding some of the information that roger posted, but here's what i am trying to do.

I want to setup the target indicators to be larger than the 20 units it looks to be.

So i change FadeStart to 40, and FadeEnd to 50, and then to a /indic on to reload. But the size of the rings remain identical.

Has anyone been successful in using the default Target Ring Object but made the width of the rings larger or smaller?

From about an hour's worth of playing, i would hazard a guess that the values for Fade and Opaque are hard coded

Also, the FloorOffset i was trying to use to display the ring round the waist of the mobs (probably about 10 units off the ground). Setting the Floor offset to 10 makes 0 difference as well.

It seems from fiddling with any of the follow

FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=0.5
Additive=1

doesnt make any real difference to the rings.

Anyone have any ideas/infirnation that i can use (short of making my own indicator) to use the default object, but make the rings larger?

Thanks
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