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Old 09-28-2002, 10:14 AM   #2
Mavarien
Enhanced Imperial Golem
 
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Join Date: Aug 2002
Server: Bristlebane
Posts: 215
Interface Author - Click to view interfaces
Default F.A.Q.'s

Hello Friends,

First off, I want to thank you all for the positive feedback on my UI. I am truly surprised and delighted at how many folks have enjoyed the UI that I have assembled and download it to use.

Here are a few FAQs and their answers:

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FAQ 1. Can I change the Colors, Buttons and Windows background Textures?

Yes. This UI uses the Standard Everquest Windows Pieces layouts. So, you can use any that you want.

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FAQ 2. How do I move the Chat Boxes?

Apparently if the title bar is removed and the Box is resizable, it has to be moved by stretching each edge to the desired location. For this to be changed, some form of feedback, by all of us who have this issue, to Verant needs to be done.

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FAQ 3. What if one edge of the Chat Box is past the edge of the screen and I can't grab it to stretch?

Type /Load then press enter. Be sure the "Keep Existing ini" button, or whatever it's called is clicked. Select defaut and click the Load UI button. Move the offending Chat Box to the center of the screen. Type /Load again and reload the Ranger UI, once again making sure the "Keep Existing ini" button is clicked. Stretch the edges as desired.

Note: These resolutions can be used for the Tracking Window as well.

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FAQ 4. Is the Hotkey Box resizable to a Vertical format?

As of the VOA Expansion the answer to this Question is yes

No it is not. At first glance this seems an odd question to be asked, but in reality, it is a very GOOD question. Here's why it is.

Making it resizable is not an option because each piece of information displayed is given a x,y location defining where that item will be displayed. So resizing it, would simply allow you to stretch the edges of the box around, but the text, buttons and slots would remain where the loc specified them to be. It is this way for every piece in every box in every UI mod made.

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FAQ 5. What is the Viewport setting I use?

Honestly .... I don't remember. It's something like /viewport 0 0 1280 950
The format for the command is this:

/Viewport X Y W H

X and Y define the PIXEL location of the upper left corner of the viewport.
W and H define the PIXEL width and height of the viewport itself.

Hope that is understandable.

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FAQ 6. I play a Pure Caster Charactor and want to use this UI but there is no Disc Window available to Pure Casters and I can't use the Stats and Clickers tabs anymore. How can I get these back?

There are 2 EQUI_PlayerWindow.xml files included:
EQUI_PlayerWindow_Hybrid.xml
EQUI_PlayerWindow_Caster.xml

Rename the one you want to use to EQUI_PlayerWindow.xml. The Hybrid Caster is the current one. These files are provided here only to provide a choice for you to use the Player Window for the class you are playing. They are not required for the operation of the UI.

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FAQ 7. How do I change the slots defined for the Clickers?

This one is simple to do, yet difficult to explain. I'll try to explain here how you can easily reassign the slots for different items.

1. Find the EQUI_CombatAbilityWnd.xml or if you are running
the caster version EQUI_PlayerWindow.xml
2. just right click and choose edit.
3. Edit this file with notepad
4. Page down thru the file and look for the section labeled:
<!-- Begin Clicker Page -->
5. Depending on the version you loaded, The 12 clicker slots are labeled like this:
<InvSlot item="CAW_Clicker_Slot_1"> or <InvSlot item="PW_Clicker_Slot_1">
There are 12 of them numbered 1 thru 12
6. In each of the slot definitions there are 2 lines that need modfying.
They are:
<Background>A_InvEar</Background>
<EQType>1</EQType>
DO NOT CHANGE ANY OTHER LINES other than these two
7. EQType actually defines what the slot will be and Background defines what background pic will be displayed in the slot.
Here is a list of the types and the background for each type:
Type 1 is Left Ear and the background is A_InvEar
Type 2 is Head and the background is A_InvHead
Type 3 is Face and the background is A_InvFace
Type 4 is Right Ear and the background is A_InvEar
Type 5 is Neck and the background is A_InvNeck
Type 6 is Shoulders and the background is A_InvShoulders
Type 7 is Arms and the background is A_InvArms
Type 8 is Cloak and the background is A_InvAboutBody
Type 9 is Left Wrist and the background is A_InvWrist
Type 10 is Right Wrist and the background is A_InvWrist
Type 11 is Range and the background is A_InvRange
Type 12 is Hands and the background is A_InvHands
Type 13 is Primary and the background is A_InvPrimary
Type 14 is Secondary and the background is A_InvSecondary
Type 15 is Left Finger and the background is A_InvRing
Type 16 is Right Finger and the background is A_InvRing
Type 17 is Chest and the background is A_InvChest
Type 18 is Legs and the background is A_InvLegs
Type 19 is Feet and the background is A_InvFeet
Type 20 is Waist and the background is A_InvWaist
Type 21 is Ammo and the background is A_InvAmmo
Type 22 is Inventory slot 1 and the background is A_RecessedBox
Type 23 is Inventory slot 2 and the background is A_RecessedBox
Type 24 is Inventory slot 3 and the background is A_RecessedBox
Type 25 is Inventory slot 4 and the background is A_RecessedBox
Type 26 is Inventory slot 5 and the background is A_RecessedBox
Type 27 is Inventory slot 6 and the background is A_RecessedBox
Type 28 is Inventory slot 7 and the background is A_RecessedBox
Type 29 is Inventory slot 8 and the background is A_RecessedBox
8. Substitute the desired Type number and background for each slot and once again I cannot stress enough DO NOT CHANGE ANY OTHER LINES
9. Once the desired changes have been made, save the file.
10. Change the file extension from .txt back to .xml and load up your charactor to check that the slots are defined correctly.

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FAQ 8. How do I move that darn Buff Window?

Ok, this Buff Window has been a thorn in my side since I made it. It looks really good but is a Pain in the A** to position.

The Trick to grabbing the Buff Window to move is this:

When you Right Click and hold the button down (Mouse Look) and then move the mouse, you look around. But when you try doing this in the buff window area you can't "Mouse Look" around. So, by right clicking in the Buff Window area, then moving the mouse down towards the invisable bottom edge of the window small amount then right clicking again, sooner or later, you will hit the edge and the little menu will open that allows you to lock the window. Once that opens up, don't move the mouse, but hit the escape key to close the menu. Then you should be able to left click and hold to drag the Buff Window to position it. It takes some patience but you can eventually grab it.

The Numbers 15, 20, 25 and so on are reference points to know how many buff positions have been used up. 15 representing the Initial 15 buffs we are allowed, 20, 25 and up represent the ones that can be gained thru AA or by completeing the various levels of DoN progression. I chose not to have number labels for each buff slot, it just seemed to be overkill.

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Clear as mud right? If you have any other problems or questions, just drop me an Email and I will do my best to help you out.
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