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Old 06-08-2004, 07:45 PM   #7
Lanandor
A Ghoul
 
Join Date: Feb 2003
Posts: 12
Default

I might be

Was creating this inside EQUI-Lan.xml

<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<!-- ############## BEGIN Lan ############## -->

<Composite>
<Include>EQUI_PlayerWindow.xml</Include>
<Include>EQUI_TargetWindow.xml</Include>
<Include>EQUI_CastingWindow.xml</Include>
<Include>EQUI_GroupWindow.xml</Include>
<Include>EQUI_CastSpellWnd.xml</Include>
<Include>EQUI_FeedbackWnd.xml</Include>
<Include>EQUI_HotButtonWnd.xml</Include>
<Include>EQUI_MerchantWnd.xml</Include>
</Composite>

<!-- ############## END Lan ############## -->
</XML>


attempting to have it load these files from my mod folder to replace those loaded previously from EQUI.xml since that was included first but not sure this will work.

Using what you posted would cause me to maintain that file everytime a new xml was added. I was trying to set it up not to need to unless one of my speicific files was updated.

Previously I copied the whole default folder to my mod folder and replaced the above files while commenting out the casting window but would like to not have to duplicate the directory and only have the above files in my mod directory.
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