View Single Post
Old 01-06-2018, 02:43 PM   #2
Kellan
A Snow Cougar
 
Join Date: Jul 2002
Posts: 41
Default Additional changes

You need to resize more than just what you have done. All of these things have to match. Here is a chunk of the Vert hotbutton window code as an example:

<Ui2DAnimation item="HB_SpellGemHolder">
<Frames>
<Texture>spellgems.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="HB_SpellGemHighlight">
<Frames>
<Texture>spellgems.tga</Texture>
<Location>
<X>0</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="HB_SpellGemBackground">
<Frames>
<Texture>spellgems.tga</Texture>
<Location>
<X>40</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
</Frames>
</Ui2DAnimation>

<SpellGem item="HB_SpellGem">
<ScreenID>HB_SpellGem</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Font>1</Font>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<SpellGemDrawTemplate>
<Holder>HB_SpellGemHolder</Holder>
<Background>HB_SpellGemBackground</Background>
<Highlight>HB_SpellGemHighlight</Highlight>
</SpellGemDrawTemplate>
<SpellIconOffsetX>8</SpellIconOffsetX>
<SpellIconOffsetY>8</SpellIconOffsetY>
</SpellGem>
Kellan is offline   Reply With Quote