Premium Member
Join Date: Apr 2006
Server: Vox
Posts: 126
|
One would think so; however, if elements were defined incorrectly one of two things would happen: A) a UI error and / or crash to default;or B) a new border with messed up graphics due to incorrect Ui2DAnimations.
Neither of those results occur. Nothing occurs. The two templates in question are:
WDT_AchievementOpen (Filigree border with black background)
WDT_AchievementCompleted (Filigree Border with blue background)
WDT_AchievementOpen is called as a template in both EQUI_AchievementsWnd.xml and EQUI_AchievementWnd.xml. Nowhere can i find a reference to the blue background template WDT_AchievementCompleted. My hunch is that template is called on the backend when the game renders the window and checks for quest flags.
I don't have a full file. I trashed them since they don't work. It's easy to test yourself.
In the EQUI_AchievementsWnd.xml, replace:
<DrawTemplate>WDT_AchievementOpen</DrawTemplate>
with
<DrawTemplate>WDT_AchievementOpen_TEST</DrawTemplate>
Stick this code wherever you want:
<WindowDrawTemplate item="WDT_AchievementOpen_TEST">
<Background>yourgraphichere.tga</Background>
</WindowDrawTemplate>
You can even make a matching completed border:
<WindowDrawTemplate item="WDT_AchievementCompleted_TEST">
<Background>yourgraphichere.tga</Background>
</WindowDrawTemplate>
That should make both borders disappear with only a background of your choosing.
|