Thread: DeltaX Forever
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Old 08-07-2014, 07:59 AM   #177
shawnf
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Join Date: Apr 2014
Posts: 4
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Quote:
Originally Posted by kulok
has any got this ui to work as of 7/31/14 any info would help ty thanks


Just edit the UI files like what Sony said they did. Have a look in the EQUI_DragItems.xml file with a text editor (default UI directory). Delete the same lines that are in the file from the EQUI_Animations.xml (Dx UI Directory)file and it will work.

•Moved the icon definitions from the EQUI_Animations.xml file to their own file: EQUI_DragItems.xml. This will reduce the need for custom UI modders to update their UIs when new icon sheets are added.

eg, delete the following lines from the EQUI_Animations.xml all the way down to the last dragitem.
<TextureInfo item="dragitem1.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
.
.
.
.

<TextureInfo item="dragitem197.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>

Then do the same for the next lot of item


<Ui2DAnimation item="A_DragItem">
<Cycle>false</Cycle>
<Grid>true</Grid>
<Vertical>true</Vertical>
<CellHeight>40</CellHeight>
<CellWidth>40</CellWidth>
<Frames>
<Texture>dragitem1.dds</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
.
.
.
.
<Frames>
<Texture>dragitem197.dds</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>


From memory there weren't 197 in the DX EQUI_Animations.xml file.
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