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Old 06-08-2004, 11:32 PM   #21
Taleisin
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Quote:
Originally posted by Lanandor
That made sense so I created the following EQUI.xml in my /Lan folder

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<?xml version = "1.0"?>
<!-- Monolithic Parameter File -->
<!-- The composite section must come first and be followed by the schema -->

<!-- defines for gauges set the EQType tag in Gauge definitions to one of these numbers -->
<!-- GAUGETYPE_HP 1 -->
<!-- GAUGETYPE_MANA 2 -->
<!-- GAUGETYPE_STAMINA 3 -->
<!-- GAUGETYPE_EXP 4 -->
<!-- GAUGETYPE_ALTEXP 5 -->
<!-- GAUGETYPE_TARGET 6 -->
<!-- GAUGETYPE_CASTING 7 -->
<!-- GAUGETYPE_BREATH 8 -->
<!-- GAUGETYPE_MEMORIZE 9 -->
<!-- GAUGETYPE_SCRIBE 10 -->
<!-- GAUGETYPE_HP_PARTY1 11 -->
<!-- GAUGETYPE_HP_PARTY2 12 -->
<!-- GAUGETYPE_HP_PARTY3 13 -->
<!-- GAUGETYPE_HP_PARTY4 14 -->
<!-- GAUGETYPE_HP_PARTY5 15 -->

<XML ID = "EQInterfaceDefinitionLanguage">
<Composite>
<Include>../default/EQUI.xml</Include>
<Include>EQUI_PlayerWindow.xml</Include>
<Include>EQUI_TargetWindow.xml</Include>
<Include>EQUI_CastingWindow.xml</Include>
<Include>EQUI_GroupWindow.xml</Include>
<Include>EQUI_CastSpellWnd.xml</Include>
<Include>EQUI_FeedbackWnd.xml</Include>
<Include>EQUI_HotButtonWnd.xml</Include>
<Include>EQUI_MerchantWnd.xml</Include>
</Composite>
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
</XML>

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When I loaded the skin it still only gave me the default UI and non of these were loaded.


I did this too when I was fixing your files, what I found out is it loads the playerwindow from the default as well as the modded one, it will appear as duplicate entries in the UIerror.txt ( I found this out because no matter what I renamed the first label inside the player window it found a duplicate entry )

This is another reason I make my loaders like I do
/evade cairenn&enok's attacks

for now run the mods without the EQUI.xml

**
if you do want to have a EQUI.xml in your mod try this out
move
<Include>../default/EQUI.xml</Include>
to the bottom of the <Include>'s list and it just might load your modded windows first and ignore the ones in the EQUI.xml from the default window.
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