Thread: A_Checkbox
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Old 12-08-2002, 01:49 PM   #1
Cairenn
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Join Date: Jul 2002
Posts: 3,866
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Default A_Checkbox

Most commonly appearing in EQUI_AlarmWindow and EQUI_BugReportWnd, this pesky troublemaker keeps rearing its ugly head over and over. While the fix for it was posted way back when, it keeps showing up. Thus, I present it again:

IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.). Using your text editor's Search or Find function, find:

<Ui2DAnimation item = "A_OptionsBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>52</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

Immediately following that last line, ADD:

<Ui2DAnimation item = "A_CheckBoxNormal">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>90</Y>
</Location>
<Size>
<CX>11</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_CheckBoxPressed">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>82</X>
<Y>90</Y>
</Location>
<Size>
<CX>11</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

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