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Old 10-29-2002, 04:44 PM   #43
faBBe
A Shissar Disciple
 
Join Date: Sep 2002
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trib

Quote:
do you think you could leave xp in the inventory mode? i don't like to look at it while hunting...


Difficult choice here. If I follow Verant's design with EverQuest, I would not display experience on the main view. THis is probably what I should do, and I WANT to follow the game's design, actually.

However I tend to switch the inventory on and off very often after a fight, especially at lower levels (I have tons of sub-40 alts), because sometimes a blue mob experience will be next to nothing, so you can never 'trust' the game that fighting blue mobs will be a good hunt. You always have to check when you try something new. :/

I thought I might as well put this up on the main view instead of switching the inventory on and off all the time

All I can say for now is I will be putting more thought into it.

Quote:
what happened to the group window?


There should be a scrrenshot somewhere of the horizontal group window. My last decision was to go with the horizontal design, and see what people think once it is in Beta. The advbantages for the horizontal design is that it's going to be hard to fit the vertical group window in there with the buffs now, and that the horizontal bar can be toggled on and off which is more flexibility, it thens shows at the bottoms or people may even like to put it at the top of the main view.

hochorz

Quote:
Personally, I like seeing my XP while I'm hunting, but it wouldn't bother me if it wasn't there if you need the space.


Yes, you more or less confirm what I think, I think most people would want it but could live without it on the main view.. I should probably leave it in the inventory... I need to see what use i can make of that space otherwise. If I put other statistics there design-wise it would be just the same as to leave the experience there. Any ideas what you would put there ?

Quote:
Maybe have the character information in the player window (lvl, class/title, etc) and perhaps percentages on hp/mana..etc


I dont have enough space even to display the full HP correctly at the moment Basically I am trying to not display too much information on the main view, it needs to 'breathe' if you will. Ideally what yu want on the main viw is the essential information and nothing else, similar to web design actually PS: the percents will be there for HP and mana

Quote:
I like the inven/mele slots, I think that will prove to be quite useful and convenient


Glad you like it, I think it will be perfect for bard, melee swapping, or even to have a bag always available to drop foraged items and things.

Thanks for feedback, it';s good to have this discussion while I am working on it, every space on this interface need to be thought a lot, as when it is coded in XML it is very time consuming to change it to something else.
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