Thread: Savok's Vert UI
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Old 06-21-2018, 05:19 PM   #423
ivorry
A Gray Wolf
 
Join Date: Jan 2003
Posts: 7
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Quote:
Originally Posted by Kellan
Yes, Savok .. the Hotbar 1 dispalys as a normal hotbar now. The vertical double-row buttons with inventory labels does not display at all, even though the code is in there.

EDIT: I fixed the CastSpellWnd with right-sided text. All that was required from the pre-patch version was to change:

<Ui2DAnimation item="CSW_SpellGemHolder">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>1</X>
<Y>227</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item="CSW_SpellGemBackground">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>61</X>
<Y>227</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
</Frames>
</Ui2DAnimation>

by 1) putting spellgems.tga in for window_pieces02.tga in both places
and 2) changing 227 to 85 in both places.

These lines are at the very top of the file, and simple to find. No other changes to the pre-patch version of the file were required to make it work.

Here is the downloadable file link: https://drive.google.com/open?id=1P...Ej8K2dCwkQql8vB


This did not fix the issue for me. now it shows the normal small icons that you have to click on and the name of the spell next to it, on my cast window , you could click on the bar including the spell icon and the spell name, it was one button the icon and the name of the spell was one large button that you could click on anywhere.

Before the patch

https://cdn.discordapp.com/attachme...88/EQ000001.jpg



After the patch

https://cdn.discordapp.com/attachme...98/EQ000004.jpg
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