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Old 12-07-2012, 03:03 PM   #2
Halelen
Lord Doljonijiarnimorinar
 
Join Date: Jan 2003
Server: Povar
Posts: 1,047
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Quote:
Originally Posted by danille
can someone please post the changes to the Animinations.xml file for today's test server patch?



Code:
<TextureInfo item="anvil.tga"> <Size> <CX>64</CX> <CY>64</CY> </Size> </TextureInfo> <TextureInfo item="playerstudio_logo.tga"> <Size> <CX>64</CX> <CY>64</CY> </Size> </TextureInfo> <TextureInfo item="dragitem116.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item="dragitem117.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item="dragitem118.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item="dragitem119.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item="dragitem120.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item="dragitem121.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item="dragitem122.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item="dragitem123.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item="dragitem124.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item="dragitem125.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <Texture>dragitem115.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> <Frames> <Texture>dragitem116.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> <Frames> <Texture>dragitem117.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> <Frames> <Texture>dragitem118.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> <Frames> <Texture>dragitem119.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> <Frames> <Texture>dragitem120.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> <Frames> <Texture>dragitem121.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> <Frames> <Texture>dragitem122.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> <Frames> <Texture>dragitem123.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> <Frames> <Texture>dragitem124.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> <Frames> <Texture>dragitem125.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> <Ui2DAnimation item="A_Anvil"> <Cycle>false</Cycle> <Frames> <Texture>anvil.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>64</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PlayerStudioHoriz"> <Cycle>false</Cycle> <Frames> <Texture>playerstudio_logo.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>16</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PlayerStudioVert"> <Cycle>false</Cycle> <Frames> <Texture>playerstudio_logo.tga</Texture> <Location> <X>0</X> <Y>16</Y> </Location> <Size> <CX>26</CX> <CY>38</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation>



As far as drag items go you can extend them out as far as ya want ...just future proofs your ui..they are only at 120 now but I included code to 125


Hal
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