Thread: Nemesis Redux
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Old 06-13-2014, 02:03 PM   #61
dunkz
A Ghoul
 
Join Date: Aug 2002
Posts: 13
Interface Author - Click to view interfaces
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Quote:
Originally Posted by fryguy503
Updated (Inventory Window only).

I am glad to see that the work that was done has appeared to keep the UI in the Green post patch. The only issue was an outdated Inventory window which was just patched by Turlo and has been updated.

Next Patch will include a moved and larger/expandable Target Buff Window. Unsure of details yet, but I will figure something out.

Feedback Requested:

Does anyone use the Clicky Window? If no one uses the clicky window I can always re-design and use that as the Target Buff Window. Other options are to adjust the Agro Window and see if that is useable.

I honestly have not looked at the code to even see if it can be in its own window.


Thanks a ton for the update. That removal of the custom animations.xml file was really helpful for patch days.

I do not use the clicky window (the stuff tied to the EQ button I'm assuming you mean). Because it requires the use of the mouse and is fairly tiny I find creating a bank on the hotbar that I can access quickly via the keyboard is way more effective.

Thanks for looking into the buff/debuffs on the target, that is frankly the only thing in this interface that isn't just perfect!
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