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Old 08-07-2002, 08:11 PM   #22
Sabani-Brell
A Hill Giant
 
Join Date: Aug 2002
Posts: 33
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ok, i might be wrong, and feel free to tell me i am, But i was looking at this Coding on the timer, we could do Minutes IF we make new Graphics, with the graphics having 2 digits...IE

every Delay 1000 rotate Seconds
Every Delay 10000 rotate 10 seconds
when you reach 6th line of code find graphic 1:0
when you reach 7th line at 10000 find graphic 1:1
......
when you readh 12th line find Graphic 2:0
when you reach 13th line find graphic 2:1
etc etc etc

if some one was serious interested in creating an in game timer it could be posible but your looking at coding for EVERY 10 seconds of the timer..so on a 15 minute timer your looking at 10 lines for the Seconds counter...5 lines for the first Minute, and then 84 more entries for the remaining 10 second increments, thats 99 Frames, and the Graphics in file youd need 0,1,2,3,4,5,6,7,8,9

AND

1:0, 1:1,1:2,1:3,1:4,1:5
2:0,2:1,2:2,2:3,2:4,2:5
......
14:1,14:2,14:3,14:4,14:5
15:0

Larger Clock is Possible but i think id get Carpal Tunnel Syndrome Typing that many lines of code just so i can time 15 mins, i just thought id bring it up how it is possible to work with 10 second incrament cap on Graphics

Good Luck With this , if someones got the Willingness to do this, i wont lie..ill use it lol, and im in works starting Graphics for a 5 Minute timer, just to test my theory
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