I don't have the time or energy to figure out what else needs to be fixed, but this will make it load. Add the following before the final </XML> line in EQUI_Animations.xml:
Code:
<Ui2DAnimation item="A_SilverPlayerIcon">
<Cycle>false</Cycle>
<Frames>
<Texture>member_status.tga</Texture>
<Location>
<X>0</X>
<Y>46</Y>
</Location>
<Size>
<CX>188</CX>
<CY>39</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AllAccessMemberIcon">
<Cycle>false</Cycle>
<Frames>
<Texture>member_status.tga</Texture>
<Location>
<X>0</X>
<Y>89</Y>
</Location>
<Size>
<CX>188</CX>
<CY>39</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FreeToAllAccessIcon">
<Cycle>false</Cycle>
<Frames>
<Texture>member_status.tga</Texture>
<Location>
<X>0</X>
<Y>131</Y>
</Location>
<Size>
<CX>188</CX>
<CY>39</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SilverToAllAccessIcon">
<Cycle>false</Cycle>
<Frames>
<Texture>member_status.tga</Texture>
<Location>
<X>0</X>
<Y>178</Y>
</Location>
<Size>
<CX>188</CX>
<CY>39</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AllAccessHoverIcon">
<Cycle>false</Cycle>
<Frames>
<Texture>member_status.tga</Texture>
<Location>
<X>0</X>
<Y>217</Y>
</Location>
<Size>
<CX>188</CX>
<CY>39</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ClaimBanner">
<Cycle>true</Cycle>
<Frames>
<Texture>allaccess.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FreePlayerIcon">
<Cycle>false</Cycle>
<Frames>
<Texture>member_status.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>188</CX>
<CY>39</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>