Skinning Guru
Join Date: Jul 2002
Posts: 1,076
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You shouldn't be getting any "Filigree" errors at all... but I do see why now.
The new "EQUI_KeyRingWnd" file is requesting the "WDT_Filigree" template. The "WDT_Filigree" elements were created for the "Default" UI only. The "Default_Old" does not use "WDT_Filigree" elements, as it is not defined in the EQUI_Animations or EQUI_Templates file.
Later I can make an update to add in Filigree templates that references Default elements instead. That way it wont error out on future new xml files.
Try copying the EQUI_Inventory and the EQUI_KeyRingWnd file from Default, to Default_Old. Then, open them in notepad and edit the bottom of the file.
Change
<DrawTemplate>WDT_Filigree</DrawTemplate>
to:
<DrawTemplate>WDT_Def</DrawTemplate>
and save.
The EQUI_Animations will need an edit too.
Here is the addition to it:
Find:
<Ui2DAnimation item="A_TDSSelected">
<Frames>
<Texture>EQ_expansion_logos2.tga</Texture>
<Location>
<X>0</X>
<Y>256</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
And place after it:
<Ui2DAnimation item="A_TBM">
<Frames>
<Texture>EQ_expansion_logos2.tga</Texture>
<Location>
<X>0</X>
<Y>288</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TBMHover">
<Frames>
<Texture>EQ_expansion_logos2.tga</Texture>
<Location>
<X>0</X>
<Y>320</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TBMSelected">
<Frames>
<Texture>EQ_expansion_logos2.tga</Texture>
<Location>
<X>0</X>
<Y>352</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
__________________
Regards,
Drakah
shakahr.com
Remember...it is only a GAME
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