12-23-2003, 08:40 PM
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#31
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Premium Member
Join Date: Sep 2002
Posts: 118
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Cheers! As of this morning's stability patch (12/23/03), seems they also took the time to fix the 3D ring issue on the ATI cards. My 9800 pro card now shows the 3D ring the way it is supposed to be. Woohoo, thanks sony!
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12-23-2003, 10:17 PM
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#32
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An Icepaw Kobold
Join Date: Oct 2002
Server: Vazaelle
Posts: 89
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Just to clarify why ATI cards seem to have a harder time working correctly with EverQuest is because EverQuest was optimized for the NVidia chipsets. and GPU are that much different.
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12-23-2003, 11:46 PM
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#33
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A Treant
Join Date: May 2003
Server: Brell
Posts: 29
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It still don't work on my system. I have the Mircosoft chip set.
__________________
The early bird may get the worm, but the second mouse gets the cheese.
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12-24-2003, 12:36 AM
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#34
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Premium Member
Join Date: Sep 2002
Posts: 118
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If it still doesn't work try deleting any custom targetindicator.ini from your custom ui folders and see if the default ring shows up. If not, your graphics card may not be supported..
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