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Old 04-10-2009, 09:24 PM   #1
Tobin Itharel
A Wooly Rhino
 
Join Date: Aug 2002
Server: Saryrn
Posts: 71
Interface Author - Click to view interfaces
Question Player window problems

Hello - I've been working on a tabbed player window and have two problems. I've stripped the code down to a smaller size that shows the problems.

1) The attack Indicator does not go around the edge of the right and left sides of the window.

2) if you click a tab to change tabs, the target you have selected in your target window is unselected. - (this could get you killed)

Thank you in advance - Tobin Itharel

EQUI_PlayerWindow.xml
Code:
<?xml version="1.0" encoding="us-ascii"?> <XML ID="EQInterfaceDefinitionLanguage"> <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" /> <!-- ================================================== --> <!-- Attack Indicator --> <TextureInfo item="AttackIndicator.tga"> <Size> <CX>128</CX> <CY>32</CY> </Size> </TextureInfo> <Ui2DAnimation item="A_AttackIndicatorTop"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>112</CX> <CY>2</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_AttackIndicatorBottom"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>0</X> <Y>29</Y> </Location> <Size> <CX>112</CX> <CY>3</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_AttackIndicatorLeft"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>0</X> <Y>2</Y> </Location> <Size> <CX>3</CX> <CY>27</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_AttackIndicatorRight"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>111</X> <Y>3</Y> </Location> <Size> <CX>1</CX> <CY>26</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_AttackIndicatorFill"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>4</X> <Y>4</Y> </Location> <Size> <CX>104</CX> <CY>24</CY> </Size> </Frames> </Ui2DAnimation> <StaticAnimation item="A_AttackIndicatorAnimTop"> <ScreenID>A_AttackIndicatorAnimTop</ScreenID> <Animation>A_AttackIndicatorTop</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <TopAnchorOffset>0</TopAnchorOffset> <BottomAnchorOffset>2</BottomAnchorOffset> <LeftAnchorOffset>0</LeftAnchorOffset> <RightAnchorOffset>215</RightAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> </StaticAnimation> <StaticAnimation item="A_AttackIndicatorAnimBottom"> <ScreenID>A_AttackIndicatorAnimBottom</ScreenID> <Animation>A_AttackIndicatorBottom</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <TopAnchorOffset>88</TopAnchorOffset> <BottomAnchorOffset>90</BottomAnchorOffset> <LeftAnchorOffset>0</LeftAnchorOffset> <RightAnchorOffset>215</RightAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> </StaticAnimation> <StaticAnimation item="A_AttackIndicatorAnimLeft"> <ScreenID>A_AttackIndicatorAnimLeft</ScreenID> <Animation>A_AttackIndicatorLeft</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <TopAnchorOffset>2</TopAnchorOffset> <BottomAnchorOffset>88</BottomAnchorOffset> <LeftAnchorOffset>0</LeftAnchorOffset> <RightAnchorOffset>2</RightAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> </StaticAnimation> <StaticAnimation item="A_AttackIndicatorAnimRight"> <ScreenID>A_AttackIndicatorAnimRight</ScreenID> <Animation>A_AttackIndicatorRight</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <TopAnchorOffset>2</TopAnchorOffset> <BottomAnchorOffset>88</BottomAnchorOffset> <LeftAnchorOffset>213</LeftAnchorOffset> <RightAnchorOffset>215</RightAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> </StaticAnimation> <StaticAnimation item="A_AttackIndicatorAnimFill"> <ScreenID>A_AttackIndicatorAnimFill</ScreenID> <Animation>A_AttackIndicatorFill</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <TopAnchorOffset>3</TopAnchorOffset> <BottomAnchorOffset>87</BottomAnchorOffset> <LeftAnchorOffset>3</LeftAnchorOffset> <RightAnchorOffset>212</RightAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> </StaticAnimation> <!-- ================================================== --> <Page item="PW_Page_1"> <ScreenID>PW_Page_1</ScreenID> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>true</Style_Transparent> <Style_Border>false</Style_Border> <DrawTemplate>WDT_Def</DrawTemplate> <TabText>XP/Misc</TabText> <TabTextColor> <R>255</R> <G>255</G> <B>255</B> </TabTextColor> <TabTextActiveColor> <R>255</R> <G>255</G> <B>0</B> </TabTextActiveColor> </Page> <!-- ================================================== --> <Page item="PW_Page_2"> <ScreenID>PW_Page_2</ScreenID> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>true</Style_Transparent> <Style_Border>false</Style_Border> <DrawTemplate>WDT_Def</DrawTemplate> <TabText>Stats</TabText> <TabTextColor> <R>255</R> <G>255</G> <B>255</B> </TabTextColor> <TabTextActiveColor> <R>255</R> <G>255</G> <B>0</B> </TabTextActiveColor> </Page> <!-- ================================================== --> <Page item="PW_Page_3"> <ScreenID>PW_Page_3</ScreenID> <RelativePosition>true</RelativePosition> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>true</Style_Transparent> <Style_Border>false</Style_Border> <DrawTemplate>WDT_Def</DrawTemplate> <TabText>Tribute</TabText> <TabTextColor> <R>255</R> <G>255</G> <B>255</B> </TabTextColor> <TabTextActiveColor> <R>255</R> <G>255</G> <B>0</B> </TabTextActiveColor> </Page> <!-- ================================================== --> <TabBox item="PW_Subwindows"> <ScreenID>PW_Subwindows</ScreenID> <RelativePosition>true</RelativePosition> <Style_Border>false</Style_Border> <AutoStretch>false</AutoStretch> <Location> <X>0</X> <Y>90</Y> </Location> <Size> <CX>215</CX> <CY>125</CY> </Size> <TabBorderTemplate>FT_DefTabBorder</TabBorderTemplate> <PageBorderTemplate>FT_DefPageBorder</PageBorderTemplate> <Pages>PW_Page_1</Pages> <Pages>PW_Page_2</Pages> <Pages>PW_Page_3</Pages> </TabBox> <!-- ================================================== --> <!-- ====== ALL CODE BELOW HERE WORKS ==================== --> <!-- ================================================== --> <!-- Voice Chat --> <Button item="PW_VoiceVolume"> <!--<EQType>openwnd VAB_VoiceVolumeWindow</EQType> --> <ScreenID>PW_VoiceVolume</ScreenID> <EQType>voicechat/SpeakingIndicator</EQType> <RelativePosition>true</RelativePosition> <Location> <X>49</X> <Y>17</Y> </Location> <Size> <CX>10</CX> <CY>10</CY> </Size> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <ButtonDrawTemplate> <Normal>A_CheckBoxNormal</Normal> </ButtonDrawTemplate> </Button> <!-- Group Roles --> <Button item="GW_GroupRoleTank"> <ScreenID>GroupRoleTank</ScreenID> <RelativePosition>true</RelativePosition> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <ButtonDrawTemplate> <NormalDecal>A_Tank</NormalDecal> </ButtonDrawTemplate> <DecalSize> <CX>15</CX> <CY>15</CY> </DecalSize> <AutoStretch>true</AutoStretch> <TopAnchorOffset>14</TopAnchorOffset> <BottomAnchorOffset>29</BottomAnchorOffset> <LeftAnchorOffset>60</LeftAnchorOffset> <RightAnchorOffset>75</RightAnchorOffset> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> </Button> <Button item="GW_GroupRoleAssist"> <ScreenID>GroupRoleAssist</ScreenID> <RelativePosition>true</RelativePosition> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <ButtonDrawTemplate> <NormalDecal>A_Assist</NormalDecal> </ButtonDrawTemplate> <DecalSize> <CX>15</CX> <CY>15</CY> </DecalSize> <AutoStretch>true</AutoStretch> <TopAnchorOffset>14</TopAnchorOffset> <BottomAnchorOffset>29</BottomAnchorOffset> <LeftAnchorOffset>75</LeftAnchorOffset> <RightAnchorOffset>90</RightAnchorOffset> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> </Button> <Button item="GW_GroupRolePuller"> <ScreenID>GroupRolePuller</ScreenID> <RelativePosition>true</RelativePosition> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <ButtonDrawTemplate> <NormalDecal>A_Puller</NormalDecal> </ButtonDrawTemplate> <DecalSize> <CX>15</CX> <CY>15</CY> </DecalSize> <AutoStretch>true</AutoStretch> <TopAnchorOffset>14</TopAnchorOffset> <BottomAnchorOffset>29</BottomAnchorOffset> <LeftAnchorOffset>90</LeftAnchorOffset> <RightAnchorOffset>105</RightAnchorOffset> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> </Button> <!-- ================================================= --> <Gauge item="Player_HP"> <ScreenID>PlayerHP</ScreenID> <Location> <X>4</X> <Y>4</Y> </Location> <Size> <CX>148</CX> <CY>48</CY> </Size> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <TextOffsetX>8</TextOffsetX> <GaugeOffsetY>41</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <FillTint> <R>240</R> <G>0</G> <B>0</B> </FillTint> <LinesFillTint> <R>220</R> <G>220</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>1</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> <GaugeOffsetX>40</GaugeOffsetX> </Gauge> <Gauge item="Pet_HP"> <ScreenID>PetHP</ScreenID> <TextColor> <R>0</R> <G>0</G> <B>0</B> </TextColor> <Location> <X>48</X> <Y>49</Y> </Location> <Size> <CX>108</CX> <CY>2</CY> </Size> <TextOffsetY>-50</TextOffsetY> <GaugeOffsetY>-2</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <FillTint> <R>51</R> <G>192</G> <B>51</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>16</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <LinesFill>A_GaugeLinesFill</LinesFill> </GaugeDrawTemplate> </Gauge> <Label item ="Player_HPLabel"> <ScreenID>HPLabel</ScreenID> <Font>2</Font> <Location> <X>4</X> <Y>36</Y> </Location> <Size> <CX>24</CX> <CY>12</CY> </Size> <EQType>19</EQType> <TextColor> <R>240</R> <G>0</G> <B>0</B> </TextColor> <NoWrap>true</NoWrap> <AlignRight>true</AlignRight> </Label> <Label item ="Player_HPPercLabel"> <ScreenID>HPPerLabel</ScreenID> <Font>2</Font> <Location> <X>30</X> <Y>36</Y> </Location> <Size> <CX>10</CX> <CY>12</CY> </Size> <Text>%</Text> <TextColor> <R>240</R> <G>0</G> <B>0</B> </TextColor> <NoWrap>true</NoWrap> </Label> <!-- ================================================== --> <Gauge item="Player_Mana"> <ScreenID>PlayerMana</ScreenID> <Location> <X>44</X> <Y>61</Y> </Location> <Size> <CX>108</CX> <CY>8</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <FillTint> <R>100</R> <G>225</G> <B>255</B> <Alpha>255</Alpha> </FillTint> <LinesFillTint> <R>0</R> <G>220</G> <B>220</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>2</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Label item="ManaPercent"> <ScreenID>ManaLabel</ScreenID> <Font>2</Font> <Location> <X>4</X> <Y>52</Y> </Location> <Size> <CX>24</CX> <CY>12</CY> </Size> <EQType>20</EQType> <TextColor> <R>100</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item="LBL_PSign2"> <ScreenID>ManPercLabel</ScreenID> <Font>2</Font> <Location> <X>30</X> <Y>52</Y> </Location> <Size> <CX>10</CX> <CY>12</CY> </Size> <Text>%</Text> <TextColor> <R>100</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <!-- ================================================== --> <Gauge item="Player_Fatigue"> <ScreenID>PlayerFatigue</ScreenID> <Location> <X>44</X> <Y>78</Y> </Location> <Size> <CX>108</CX> <CY>8</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <FillTint> <R>240</R> <G>240</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>220</G> <B>0</B> </LinesFillTint> <DrawLinesFill>False</DrawLinesFill> <EQType>3</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> <TextColor> <G>240</G> <R>240</R> </TextColor> </Gauge> <Label item="Stamina"> <ScreenID>FatigueLabel</ScreenID> <Font>2</Font> <TextColor> <R>240</R> <G>240</G> <B>0</B> </TextColor> <Size> <CX>24</CX> <CY>12</CY> </Size> <AlignCenter>false</AlignCenter> <Location> <X>4</X> <Y>68</Y> </Location> <AlignRight>true</AlignRight> <EQType>21</EQType> <NoWrap>true</NoWrap> <RelativePosition>true</RelativePosition> </Label> <Label item="LBL_PSign3"> <ScreenID>FatiguePercLabel</ScreenID> <Font>2</Font> <RelativePosition>true</RelativePosition> <Location> <X>30</X> <Y>68</Y> </Location> <Size> <CX>10</CX> <CY>12</CY> </Size> <Text>%</Text> <TextColor> <R>240</R> <G>240</G> <B>0</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <!-- ================================================== = --> <Ui2DAnimation item="A_PWCSInCombat"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>0</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PWCSTimer"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>80</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PWCSDebuff"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>40</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PWCSStanding"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>120</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PWCSRegen"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>160</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Gauge item="Player_CombatTimer"> <ScreenID>Player_CombatTimer</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>44</X> <Y>0</Y> </Location> <Size> <CX>108</CX> <CY>8</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <FillTint> <R>169</R> <G>169</G> <B>169</B> </FillTint> <LinesFillTint> <R>0</R> <G>220</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>29</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Label item="Player_CombatTimerLabel"> <ScreenID>Player_CombatTimerLabel</ScreenID> <EQType>137</EQType> <RelativePosition>true</RelativePosition> <Location> <X>70</X> <Y>0</Y> </Location> <Size> <CX>108</CX> <CY>12</CY> </Size> <Text>00:00</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Button item="PW_CombatStateAnim"> <ScreenID>PW_CombatStateAnim</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>3</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>22</CX> <CY>22</CY> </DecalSize> </Button> <!-- ================================================== --> <Screen item="PlayerWindow"> <RelativePosition>false</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>215</CX> <CY>215</CY> </Size> <Text>Player-Target Window</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Player-Target Window</TooltipReference> <DrawTemplate>WDT_RoundedNoTitle</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>false</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>Player_HP</Pieces> <Pieces>Pet_HP</Pieces> <Pieces>Player_HPLabel</Pieces> <Pieces>Player_HPPercLabel</Pieces> <Pieces>Player_Mana</Pieces> <Pieces>ManaPercent</Pieces> <Pieces>LBL_PSign2</Pieces> <Pieces>Player_Fatigue</Pieces> <Pieces>Stamina</Pieces> <Pieces>LBL_PSign3</Pieces> <Pieces>A_AttackIndicatorAnimTop</Pieces> <Pieces>A_AttackIndicatorAnimBottom</Pieces> <Pieces>A_AttackIndicatorAnimLeft</Pieces> <Pieces>A_AttackIndicatorAnimRight</Pieces> <Pieces>A_AttackIndicatorAnimFill</Pieces> <Pieces>PW_CombatStateAnim</Pieces> <Pieces>Player_CombatTimer</Pieces> <Pieces>Player_CombatTimerLabel</Pieces> <Pieces>PW_VoiceVolume</Pieces> <Pieces>GW_GroupRoleTank</Pieces> <Pieces>GW_GroupRoleAssist</Pieces> <Pieces>GW_GroupRolePuller</Pieces> <Pieces>PW_Subwindows</Pieces> </Screen> </XML>
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Old 05-30-2009, 09:15 PM   #2
Tobin Itharel
A Wooly Rhino
 
Join Date: Aug 2002
Server: Saryrn
Posts: 71
Interface Author - Click to view interfaces
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Did I post this thread to the wrong area?
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