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Old 03-02-2003, 12:23 AM   #1
TheOriginalSpot
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Join Date: Jan 2003
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Angry Custom UI Questions

I've been working on a custom UI, and I am running into problems, can someone help me.

Problem 1) In my Spell cast XML File, I put in a specific xy of where to draw the box. If my x is anything but 0, it will draw it at like 300.

Workaround is specify the xy in the UI.ini file.

What I would like, is to be able to specify an xy in the Spell_cast xml then a /load skin (no 1) and it be in the exact place. I'd like it x=50, y=0.


Problem 2) In my Container XML, if I draw the Container_Label with an xy that has an x of 0, the Container window will pad the label with 5 pixels of space on the right. If I make the x not 0, the box shrinks to the very end of the last object (with an eqtype) in the window.

Workaround not found yet.

What I would like, is a 5 pixel space, one item(40x40), 5 pixel space, next item(40x40), 5 pixel space. Giving me a container that is 95pixels wide.

Note: I can make the label be 95, but then it pads it out 5px and then is 100, making the rest of the box off center. If I make the label 90, it works, but is off center. If I make the label 85 with 5px left border, the box snaps to the end of the container items.
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Old 03-02-2003, 01:17 AM   #2
TheOriginalSpot
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Problem 3) The combine and done buttons in the Container XML don't even use the xy for location. They just append them self to the bottom of the window 5px below the last EQType item, and 2px in from the left.

I'd like them to be 2px down, and 5px in from the left.

Last edited by TheOriginalSpot : 03-02-2003 at 01:23 AM.
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Old 03-17-2003, 02:07 AM   #3
TheOriginalSpot
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Problem 4) All inventory space items (IE bag1-bag8, container spots, bank spots) are drawn at 39x39 when you xy them at 40x40. If you strech them to be 40x40 they all distort the image.

If anyone can help with these issues, it would be appreciated.
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