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Old 02-06-2003, 08:10 AM   #1
Cairenn
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Join Date: Jul 2002
Posts: 3,866
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Default 6 Feb 03 - UI Changes

Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.

IF you have a custom EQUI_CharacterCreate.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and:

Using the Search or Find function, Find:

<Button item = "CC2_City6_Button">
<ScreenID>CC2_City6_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>245</X>
<Y>283</Y>
</Location>
<Size>
<CX>96</CX>
<CY>22</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<RadioGroup>CC2_City_Radios</RadioGroup>
<Text>GROBB</Text>

CHANGE:

<Text>GROBB</Text>

to:

<Text>GUKTA</Text>

==============================================

IF you have a custom EQUI_Inventory.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and:

Using the Search or Find function, Find:

<!-- IS_L_EAR 1 -->

Immediately after that, ADD:

<InvSlot item = "InvSlot0">
<ScreenID>InvSlot0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>280</X>
<Y>280</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_InvCharm</Background>
<EQType>0</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>

<!-- IS_L_EAR 1 -->

Then Find:

<!-- IS_RANGE 11 -->

<InvSlot item = "InvSlot11">
<ScreenID>InvSlot11</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>220</X>

CHANGE:

<X>220</X>

To:

<X>200</X>

Then Find:

<!-- IS_PRIMARY 13 -->

<InvSlot item = "InvSlot13">
<ScreenID>InvSlot13</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>

CHANGE:

<X>140</X>

To:

<X>120</X>

Then Find:

<!-- IS_SECONDARY 14 -->

<InvSlot item = "InvSlot14">
<ScreenID>InvSlot14</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>180</X>

CHANGE:

<X>180</X>

To:

<X>160</X>

Then Find:

<!-- IS_AMMO 21 -->

<InvSlot item = "InvSlot21">
<ScreenID>InvSlot21</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>260</X>

CHANGE:

<X>260</X>

To:

<X>240</X>

Finally Find:

<Screen item = "InventoryWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>100</X>
<Y>50</Y>
</Location>
<Size>
<CX>430</CX>
<CY>410</CY>
</Size>
<Text>Inventory</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Inventory</TooltipReference>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>true</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>InvSlot1</Pieces>

Immediately before:

<Pieces>InvSlot1</Pieces>

ADD:

<Pieces>InvSlot0</Pieces>

(Note: For the inventory window, these changes are specific to the default inventory. See the post immediately following this one for the recommended way of dealing with this window until the original creator of your inventory window posts a fix for it.)
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Last edited by Cairenn : 02-12-2003 at 07:05 AM.
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