03-16-2012, 12:34 PM
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#151
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Manaetic Prototype IX
Join Date: Jan 2003
Server: Povar
Posts: 857
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sorry fixed now
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03-16-2012, 02:32 PM
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#152
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A Gray Wolf
Join Date: Apr 2008
Posts: 6
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Thanks! Working great now.
And no need to apologize. I'm very grateful that you continue to keep these UI's up to date. 
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03-16-2012, 02:36 PM
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#153
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Manaetic Prototype IX
Join Date: Jan 2003
Server: Povar
Posts: 857
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No Problem, I actually get more enjoyment out of doing these uis then playing eq!!
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03-16-2012, 03:06 PM
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#154
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Premium Member
Join Date: Dec 2002
Server: Antonius Bayle
Posts: 31
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Hello Halelen,
thanks for having joy in making UI's ... not all UI author's play EQ anymore and they had quitted supporting their UIs.
But I noticed an issue with the Maps window ... I can't toggle the "Labels" button.
It seems to be an UI problem; the button works fine in Default UI. Fortunately, the client keeps this setting even after an UI change, so for the moment it's a work-around.
//HSishi
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03-16-2012, 03:25 PM
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#155
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Manaetic Prototype IX
Join Date: Jan 2003
Server: Povar
Posts: 857
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Ok will take a look at that here shortly.probably an element overlap
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03-16-2012, 03:51 PM
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#156
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Manaetic Prototype IX
Join Date: Jan 2003
Server: Povar
Posts: 857
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New version in the pipeline
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09-26-2012, 11:27 AM
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#157
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Premium Member
Join Date: Dec 2002
Server: Antonius Bayle
Posts: 31
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V10.8 glitch
Hello Halelen,
today (2012-09-26) SOE did a small patch. Maybe as a result of that, there's a major error in the UI - the Redux Evolution Melee doesn't load.
UIErrors.txt mentions a missing part in EQUI_Animations.xml:
Quote:
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XML reference error! Ui2DAnimation[6]:A_FundsBtnDisabled[1106] referenced but NEVER declared!
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The following code is from the \default\EQUI_Animations.xml:
Code:
<Ui2DAnimation item="A_FundsBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>addfunds_mp_00.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>90</CX>
<CY>30</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
I pasted the code above before the last line of mentioned file; the UI now works.
BTW: The code listed above lets the non-active "Add funds" button in marketplace window appear.
//Hsishi
Last edited by HSishi : 09-26-2012 at 12:07 PM.
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09-26-2012, 02:30 PM
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#158
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Manaetic Prototype IX
Join Date: Jan 2003
Server: Povar
Posts: 857
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there are actually 2 entries missing ..new version be right up
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09-26-2012, 02:44 PM
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#159
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Premium Member
Join Date: Dec 2002
Server: Antonius Bayle
Posts: 31
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Thanks alot
//Hsishi
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09-26-2012, 07:56 PM
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#160
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A Fire Beetle
Join Date: Jul 2004
Posts: 2
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Hello
I have been trying to load quartz but it will not work,,,,still comes up as default :-( I am trying to load the caster one.
Am I missing something?
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09-27-2012, 02:49 PM
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#161
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Manaetic Prototype IX
Join Date: Jan 2003
Server: Povar
Posts: 857
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Quote:
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Originally Posted by SunKris
Hello
I have been trying to load quartz but it will not work,,,,still comes up as default :-( I am trying to load the caster one.
Am I missing something?
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I will double check the files
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09-27-2012, 03:05 PM
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#162
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Manaetic Prototype IX
Join Date: Jan 2003
Server: Povar
Posts: 857
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I was able to load all uis into game with no issue...will need to see your error log cause i cant recreate the problem.
hal
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09-29-2012, 06:16 PM
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#163
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A Bat
Join Date: Jun 2004
Posts: 1
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Just loaded up today, works great except for one thing. i go to open a bag up and there is nothing there. It opens a window but inside is just blank.
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09-29-2012, 08:49 PM
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#164
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Manaetic Prototype IX
Join Date: Jan 2003
Server: Povar
Posts: 857
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thats a soe bug because i have the full open bags in the bandolier...you cant open individual bags and see them ...either open with bandolier (B Key) or delete bandolier and can open each bag individually.
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09-30-2012, 12:55 PM
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#165
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Premium Member
Join Date: Dec 2002
Server: Antonius Bayle
Posts: 31
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I cannot confirm that bug (atm on RE-Melee 10.9 here). Both (bandolier and individual bag) windows open fine and show all contents, even at the same time.
//HSishi
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