10-08-2013, 08:26 PM
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#181
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A Ghoul
Join Date: Sep 2002
Posts: 18
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Quote:
Originally Posted by fryguy503
Caster, Melee or Hybrid would you prefer, I will look at it first then adjust the others
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I use the Hybrid and thanks so much for the update
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10-08-2013, 10:40 PM
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#182
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A Shissar Disciple
Join Date: May 2003
Server: Xegony
Posts: 119
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10-08-2013, 11:14 PM
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#183
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A Ghoul
Join Date: Sep 2002
Posts: 18
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Quote:
Originally Posted by fryguy503
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Downloading it now thanks Any possible plans for a update for the newest release of Forsaken??
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10-09-2013, 08:53 AM
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#184
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Premium Member
Join Date: Dec 2002
Server: Antonius Bayle
Posts: 56
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Update
I would need all of them.
About the fixings ... after I moved the "BigBank" and the "Inventory" XMLs out of the ui folder, the error warning message within EQ disappeared.
Even the new icons of the CotF collections work.
I guess it isn't that much work at all, even after SOE put alot of new stuff in. The UI always was patch-resistant, even the mentioned two windows didn't trigger the "Loading Default UI" fallback.
//HSishi
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10-10-2013, 10:22 AM
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#185
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A Treant
Join Date: Aug 2004
Posts: 21
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Will there be any update for this ui for the Call of the forsaken expansion?
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10-10-2013, 03:44 PM
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#186
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A Shissar Disciple
Join Date: May 2003
Server: Xegony
Posts: 119
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Quote:
Originally Posted by HSishi
I would need all of them.
About the fixings ... after I moved the "BigBank" and the "Inventory" XMLs out of the ui folder, the error warning message within EQ disappeared.
Even the new icons of the CotF collections work.
I guess it isn't that much work at all, even after SOE put alot of new stuff in. The UI always was patch-resistant, even the mentioned two windows didn't trigger the "Loading Default UI" fallback.
//HSishi
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The annimations file was padded with dragfiles to ~200 so that is good, there was a few entries that needed to come over, but yea it was pretty much the inv/bank
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10-12-2013, 04:23 PM
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#187
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Premium Member
Join Date: Dec 2002
Server: Antonius Bayle
Posts: 56
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Here's the CotF compatible BigBank window. ALL Slots are open.
Major changes:
- Moved Shared Bank Slots 1+2 and content areas upwards to make room for the additional slots
- Added Shared Bank Slots 3+4 (which came with CotF) and their contents at the locations of 1+2
Further modifications:
- Made Slot 1 for all shared bank bags top left.
- Huge cleanup (file is now 2k smaller and better structured)
- - replaced multiple spaces at line start with tab's
- - got rid of lots of unneccessary spaces and tabs
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10-12-2013, 05:22 PM
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#188
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Premium Member
Join Date: Dec 2002
Server: Antonius Bayle
Posts: 56
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And, to make the set complete, here's the patched Inventory.
- Added "Merc" page (basically c&p from Default UI)
- Moved the 4 equipment slots around (they were out of the visible area)
- Compressed the text because the text wrapped to the upper right corner
I didn't clean up this file because I got tired.
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10-13-2013, 04:29 PM
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#189
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Premium Member
Join Date: Dec 2002
Server: Antonius Bayle
Posts: 56
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Here's a modified Bandolier window. I tweaked the original one a bit to resize the Bandolier list and functions to a 8x2 slots pattern.
Window Features:
- Sizeable
- All Inventory bags
- All bag slots are open (similar to the BigBank)
If you play around with your bags (depends on the number of your bags' slots) you can layout them around the bandolier functions
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02-19-2014, 07:50 PM
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#190
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A Ghoul
Join Date: Sep 2002
Posts: 18
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anyone supporting update for 2/18/14 patch?
I know this UI is not really supported anymore but if someone is making adhoc changes, might there be one for the 2/18/14 patch?
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02-19-2014, 07:56 PM
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#191
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Lord Doljonijiarnimorinar
Join Date: Jan 2003
Server: Povar
Posts: 1,047
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I still support the uis I was not made aware of a change will get it out asap
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02-19-2014, 11:22 PM
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#192
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A Ghoul
Join Date: Sep 2002
Posts: 18
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Quote:
Originally Posted by Halelen
I still support the uis I was not made aware of a change will get it out asap
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Thanks Halelen I'd hate to see this UI fade away.
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02-20-2014, 10:03 AM
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#193
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Premium Member
Join Date: Dec 2002
Server: Antonius Bayle
Posts: 56
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Currently the Redux Evolution is working but has some (now) obsolete components (e.g. Leadership XP bars).
I really like the Redux UIs (Leather and Evolution) because they're very resistant against rogue UI patches made by SOE. Unless SOE does some really MAJOR changes (yesterday's patch does NOT apply to this ) the UIs cause some error warnings after patch but will continue to work.
Since SOE changes the Default UI design (textures switched from .tga to .dds files) any post-patch modifications are even easier to copy from Default files.
Despite all the facts, thanks Halelen for STILL supporting your UIs, even if you don't play anymore. Feel yourself hugged thankfully .
//Hsishi
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02-21-2014, 05:05 AM
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#194
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Lord Doljonijiarnimorinar
Join Date: Jan 2003
Server: Povar
Posts: 1,047
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ok updated versions of RE up ..let me know if anything doesnt work..will hopefully get the new versions of QRL out today.
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02-21-2014, 11:52 AM
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#195
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Premium Member
Join Date: Dec 2002
Server: Antonius Bayle
Posts: 56
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Well, something's not working yet - the File Info view and the download. "Update pending" when I look into my favourites and "This file has not yet been approved for download!!" if I use the direct DL links.
I guess we have to wait just a few more minutes or hours.
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