10-17-2003, 11:09 PM
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#1
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A Hill Giant
Join Date: Dec 2002
Posts: 34
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Modifying Short Duration Buff Window
Is there anyway to get the PetInfo wind buttons to be used in the ShortDurationBuff Window? I have them in there... they do appear on the screen, but do nothing.
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10-18-2003, 12:01 AM
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#2
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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Can't be done, unfortunately. Buttons can't be moved from one window to another. Sorry =/
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10-18-2003, 01:20 AM
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#3
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Pale Scrawny Guy
Join Date: Sep 2003
Server: Bristlebane // Erollisi Marr
Posts: 920
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Can it be safely said that pretty much anything without an EQType is stuck where it is...
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10-18-2003, 08:28 AM
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#4
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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Yup.
There is a good thread stickied at the top of the Request forum discussing the things that can and can't be done.
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10-18-2003, 11:30 AM
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#5
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A Hill Giant
Join Date: Dec 2002
Posts: 34
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So, does that mean I can move the stuff I have in the Old PetInfoWindow back and the info window information into the ShortDurationBuff. Currently I have the Character info in the PetInfoWindow. When the orginal designer made the UI there was no ShortDurationBuff then.
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10-18-2003, 06:45 PM
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#6
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A Hill Giant
Join Date: Dec 2002
Posts: 34
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All works except Attack Button
I managed to redo the ShortDurationBuffWindow to hold the items I had in the PetInfoWindow. I restored much of the PetInfoWindow, but the Attack button doesn't work... all the other buttons are fine and dandy. If I hover over it I get nadda either! I shrunk the size of the button to fit my UI. BUt I see no reason for it to not function.
<Update>
Since the last post I notice that I can use the Attack button only after I issue either the Follow or Guard command. I had been using Hotkeys in the past to control my Warder and I could always get the /attack to work. On the UI it is different. It has been ages since I used the PetInfoWindow for the commands. Is this normal or is their a possible coding problem on my part?
Last edited by tomko44 : 10-19-2003 at 11:17 AM.
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