Home Forum Downloads My Favorites Register FAQ Mark Forums Read

Go Back   EQInterface Forums > Developer Discussion > Interface Wish List
User Name
Password

Reply
 
Thread Tools Display Modes
Old 06-11-2004, 03:20 PM   #1
Inokis
Pale Scrawny Guy
 
Inokis's Avatar
 
Join Date: Sep 2003
Server: Bristlebane // Erollisi Marr
Posts: 920
Interface Author - Click to view interfaces
Send a message via Yahoo to Inokis
Default Discrepancy that should be fixed....

A mob has the ability to render you incapacitated in a similar fashion as Mezz, by casting root and then fear on you. However, if you try this same tactic on a mob, it does not render them unable to retaliate.

I see many things that affect us as players differently than the same actions affect mobs. I think instead of giving mobs advantages over players, that players should be able to use the same tactics in a fight that mobs use against the players.
__________________
Inokis is offline   Reply With Quote
Old 06-11-2004, 04:57 PM   #2
Henaketh
A Treant
 
Join Date: May 2003
Server: Brell
Posts: 29
Default

I agree.
__________________
The early bird may get the worm, but the second mouse gets the cheese.
Henaketh is offline   Reply With Quote
Old 06-11-2004, 11:30 PM   #3
Pure
A Shissar Disciple
 
Pure's Avatar
 
Join Date: Aug 2002
Server: Torvonnilous
Posts: 118
Default Mob fightin

Hmm,

Dont forget that seemless never ending manapool most mobs seem to have.
__________________
-=Forget Fear - Forget Death - Fight Strong and Honorably=-
-=EQ PureBlood Heroins=-
Elusive Nomads of Norrath

Pure is offline   Reply With Quote
Old 06-12-2004, 01:14 AM   #4
Cairenn
Credendo Vides
 
Cairenn's Avatar
 
Join Date: Jul 2002
Posts: 3,866
Interface Author - Click to view interfaces
Default

Not to mention "Mob hits you for xxx" "You are out of range"

If the mob is close enough that it can hit me, I am close enough that I can hit it.
__________________
"My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us
be loving, hopeful and optimistic. And we’ll change the world."


Co-Founder & Admin: MMOUI
FaceBook Profile, Page, Group
Avatar Image by RafM
Cairenn is offline   Reply With Quote
Old 06-12-2004, 04:54 AM   #5
Inokis
Pale Scrawny Guy
 
Inokis's Avatar
 
Join Date: Sep 2003
Server: Bristlebane // Erollisi Marr
Posts: 920
Interface Author - Click to view interfaces
Send a message via Yahoo to Inokis
Default

This is a bit off topic for this thread, but perhaps one of you can answer this:

Ever since I've been playing over the course of the last two years, whenever you hit the bind wound button, you would repeatedly kneel and stand. Last night, I was sitting, and proceeded to bind wound like i always have, when lo and behold I remained sitting. When i stood up and hit bind wound, i would kneel; but when I sat and hit bind wound, i stayed sitting and had the opportunity to med while i bandaged myself. Is this a new feature, a glitch, or am I just plain retarded and its always been this way?
Inokis is offline   Reply With Quote
Old 06-12-2004, 06:47 AM   #6
Lazaru5
A Shissar Disciple
 
Join Date: Aug 2002
Posts: 103
Default

Quote:
Originally posted by Cairenn
Not to mention "Mob hits you for xxx" "You are out of range"

If the mob is close enough that it can hit me, I am close enough that I can hit it.


Perhaps it's taking into consieration longer arm reach of the mob? From past experiences, most game combat systems/mechanics have the torso as the main focus of attack. And with a longer reach, it can hit you before you can hit it.

o O ( this is just speculation on my part, and I could very well off my rocker :P )


And to your question Inokis.........


I think it has always been that way.
__________________
I am Pasquinel, and I come to you unafraid!
Lazaru5 is offline   Reply With Quote
Old 06-12-2004, 09:35 AM   #7
kernan
A Treant
 
Join Date: Aug 2002
Server: Mithaniel Marr
Posts: 21
Default Discrepancy that should be fixed....

Bind wound was changed slightly in the 5/5/04 patch

Quote:
HP Regen
---------------------
- All characters should now regenerate HP faster when sitting. The longer you sit, the faster you regenerate!
- You will not receive increased regen while under the effects of a DOT or while feigned.
- You can now bandage yourself up to 70% of your HP. Folks with the appropriate AA abilities can bandage above 70%.
- You can now bandage while sitting.


same time as /rewind and surname changes.
kernan is offline   Reply With Quote
Old 06-12-2004, 10:24 AM   #8
zonnai
A Ghoul
 
Join Date: Aug 2002
Posts: 16
Default

Yes, its new, you can bind wound while sitting thought if I recall, your regen sitting regen stops while binding. So there really is no difference between sitting and binding and standing and binding EXCEPT it used to grey out your bind if you were sitting and pressed it.
zonnai is offline   Reply With Quote
Old 06-12-2004, 10:52 AM   #9
Cairenn
Credendo Vides
 
Cairenn's Avatar
 
Join Date: Jul 2002
Posts: 3,866
Interface Author - Click to view interfaces
Default

Quote:
Originally posted by Lazaru5
Perhaps it's taking into consieration longer arm reach of the mob? From past experiences, most game combat systems/mechanics have the torso as the main focus of attack. And with a longer reach, it can hit you before you can hit it.

o O ( this is just speculation on my part, and I could very well off my rocker :P )


Ah, but if it can reach out with its long arms and hit me, then I can hit its hand. Heh.
Cairenn is offline   Reply With Quote
Old 07-29-2004, 04:26 PM   #10
gt216
A Gray Wolf
 
Join Date: Jan 2003
Server: Bristlebane
Posts: 4
Default

Quote:
Originally Posted by Inokis
A mob has the ability to render you incapacitated in a similar fashion as Mezz, by casting root and then fear on you. However, if you try this same tactic on a mob, it does not render them unable to retaliate.

I see many things that affect us as players differently than the same actions affect mobs. I think instead of giving mobs advantages over players, that players should be able to use the same tactics in a fight that mobs use against the players.

And lets not forget about NPC ability to cast OUTDOOR ONLY spells INDOOR!?! I hate seeing mobs in LDoN and Upper/Lower Guk constantly casting sow and other buffs. I say if PCs can't do it, NPCs shouldn't beable to either. This has bugged me since the new GoD Leadership XP and the Spell Awareness ability.
__________________
gt216 is offline   Reply With Quote
Old 09-20-2004, 09:34 AM   #11
ArcherPhate
A Predatory Creeper
 
ArcherPhate's Avatar
 
Join Date: Feb 2003
Server: Ayonae Ro
Posts: 293
Interface Author - Click to view interfaces
Default

I agree, seeing a Green to 62 mob in DS hit for 500 a hit, We cant do that!!!!
__________________

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
“Despite everything, I believe that people are really good at heart.”
Anne Frank
ArcherPhate is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -5. The time now is 07:07 AM.


vBulletin Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
© MMOUI