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Old 07-29-2004, 03:01 PM   #1
DarkSir23
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Default Quartz 2.0 Released

Quartz UI Theme -- http://www2.dragonpro.com/quartz
DarkSir23 (Moggan Proudfoots - Rathe)
originally by Statix Cinderblade - Xegony (1.6 and earlier)
Version 2.0

-- NOTE : As of version 1.9, Quartz includes 2 extra Background Packs. DS Red and DS Blue.

Update History:
v2.0
* Removed reliance on default_old directory.
* Added Installer application.
* Finished Prophecy of Ro compatibility (Aura Window and Blocked Buff Windows)
* Cleaned up the template for installing. Most of UI should be autoconfigured by
installer.

v1.9.2
* Fixed missing file problem in 1.9.1 archive.
* Added seaxouri's 16 Quick Clicks mod.

v1.9.1
* Fix for 2/21/06 EQ Patch (Prophecy of Ro expansion).
* Added expanded Bank Windows.
* Added multiple Hotkeys (finally).
* Minor updates to the background files.

v1.9
* Fix for 5/11/05 EQ Patch.
* New DS Red Background Pack Added.
* Added Mail Icon.
* New Pet Window (Buff Window Style) added.
* Old mods for Actions Window removed (pet buffs).
* 6 configurable clicky slots added at upper-right of dashboar.
* Minor updates to the background files.

v1.8.1
* Added even more Buff Slots and Bard Song Slots.
* Fixed UI Errors on load.
* Added Crystals to Inventory Mod.
* Fixed Item Graphic problems.

v1.8
* Added OOW Additional Buff Slots.
* Added OOW Additional Spell Gem.
* Added an optional place for a list of pet buffs. New ActionsWindow is avaialable.
* Removed Quartz2Blue background packs, as I couldn't update them to match the new
OOW Buff Window.

v1.7.2
* Integrated Dorkenthor's TargetOfTarget mod into the Target Window.
* Added optional Inventory Window.
* Combat Abilities Window Added. Takes the same position as the Spell Gems for casters.
* Changed the optional non-caster group window to GroupWindow-Wide, for people without Spell
or Combat Ability Windows.

v1.7.1
* Integrated the Quartz Blue background pack by Tadayasha.
* Integrated an all new DS Blue background pack by DarkSir23.
* Rewrote a lot of the instructions.

v1.7
* Added Group Leadership AA Bar to Player Window.
* Added Mana and Endurance pool/max numbers to Player Window.
* Changed Sta label to End label.
* Modified Flashing Attack Indicator for Player Window.
* Added Target indicator box w/ con color around the target portion of the target window.
* Added LFG Button to Group Window.
* Added a third chat window to the default config.
* Minor tweaks to make the UI compliant with the current requirements (Got rid of the "Your XML files are incompatible" error every time you zone).

v1.6
* After the Jan 9 2003 patch the selectorwindow and pet window had to be tweaked slightly to comply with something verant changed (this was causing the 'your everquest files to not match' garbage to come up every time you zoned.
* Made changing mods easier, and removed the config.bat that doesn't work on XP.
* Added in a Quartz mp3 player mod looks nice!
* Quartz 1.6 comes with the patch released after version 1.5 so it is completely up to date.
* Gave the Short Duration (songs) buff box a texture.

v1.5
* Fixed the Stablity (Likelyness for verant patches to NOT break UI) by a large amount by reconfiguring how Quartz gets its graphics/templates, the only way it should break is if verant adds in a new 'required' window like RaidWindow.xml, which is a quick fix.
* Quartz should now easily work with other mods (such as the spellbook graphics mod
* Fixed the Non-Caster spell casting bar thing that made me thing those emails were from crazy people.
* Improved the GUI memory useage: This should cause Quartz to lag alot less on those systems with poor videocards that don't adapt to alphatransparency all that well

For more information on how these changes will affect other mod's and/or how Quartz gets its attributes (all UI makers should follow this design) please goto http://skins.machin-shin.net

v1.4
* Fixed Crashing due to Oct 16th 2002 patch due to verants massively useless and unoperational patch for loadskin

v1.3
* Fixed Crashing due to Aug 14th 2002 patch due to verants modded animations file.
* Fixed Sta label
* Fixed class/diety alignment so they don't get clipped
* Tracking window should be visible in a default 1024x768 install now
* Added in a new buff box option 'Version with names shown in the screenshot'
* Added a new Config.bat file for changing between caster/noncaster and configuring buff box.

v1.2
* /bazaar crashing bug has been fixed
* Noncaster groupwindow now has a casting bar
* The actions window is Moveable but has a light border around it (i had this removed at one point, i don't know why its back)
* The bazaarsearch window has been removed (it was made to make the bazaar window bigger and has nothing to do with the crashing but its invalid since you can resize the bazaar window with the new patch)

v1.1
* Fixed Pet window overlapping the actions window causing it to not function.(Thanks Geo)
* Added in default coordinates for 1024x768, 1280x1024, and 1600x1200.
* Player window resized properly so that the blinking red outline didn't merge into a chat window
* Used the correct bazaar xml file .
* Player window stat labels (str,sta,etc) were repositioned so they wouldn't be clipped off in game.(Thanks Geo)
* Fixed the 1x1 buff positioning problem in 1280x1024


v1.0
* Initial Release

Last edited by DarkSir23 : 03-03-2006 at 10:59 PM. Reason: Updated for 2.0
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Old 07-30-2004, 01:05 AM   #2
DarkSir23
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Default About the coming soon stuff:

Ok, last post I said there were a few things that are "Coming Soon". I would have just implemented them in 1.7, but I wanted a bit of input first...

1. Quartz Inventory Window. I'm going to try to come up with a matching inventory window for Quartz. I'm open to suggestions on how it should look...

2. Combat Skill Window. I'm thinking that the combat abilities window could be set up in two possible places. In the lower left corner (Replacing the spellgems), or in the upper right corner (Replacing the Pet Window). Given that people may have different tastes, I'm going to make both, and let you choose which one you want. By default, it will replace the spellgems, but you will be able to switch out that one for a smaller one that takes the pet window.

3. Pet Window. Statix's last update on his site included a new pet window, with the pet-buff window relocated to a second and third tab on the player buff window. However, this has proven to not work completely (Icons and buff color won't carry over). So my thought is to make the pet window extend down where the Actions menu is now, giving pet buffs a place to show up. ALTERNATIVELY: I've also toyed with making a separate pet window that isn't part of the dashbar. I'd like to know what you all think...

4. UI Installer. I plan to make an installer that will copy the UI's default window locations over to your individual UIs. Originally I was going to make this very generic, so others could use it with their UIs, but I think the initial installer will also let you choose which UI options you want (Letting you choose which type of combat abil window you want, which buff window you want, which MP3 player, etc). Again, I'm open to thoughts on the matter.
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Old 07-30-2004, 01:39 AM   #3
Hamen Swiftfing
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All I can say is THANK YOU for updating this awesome UI
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Old 07-30-2004, 10:42 PM   #4
DarkSir23
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1.7.1 Released. See changes above.
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Old 07-31-2004, 12:02 AM   #5
Dorkenthor
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*Bows in the presence of glory* Thanks so much for taking this over and getting it up-to-date...
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Old 07-31-2004, 04:00 AM   #6
Dorkenthor
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For the inventory, what I see in my brain is this:

A window that sits in the buttom right of the screen just above the dashboard. It would NOT have any of the stats in them or the AA/EXP bars, seeing as we already have them. It would have the money along the bottom and the actual inventory kind of waving (like the guages on the player window) above that. Would also be nice if the buttons (skills, dye, destroy, etc) were all iconified. Like small icons out of the way.. Again wavy like the player window along the edge of the window. Not muli colored perty icons.. just.. hmm.. how do i say it.. Like the icons you see on the menu in a macintosh computer running OS X. The whole window wouldnt be square. It would be square in the bottom right and then wave in and blend to the rest of the dashboard.

I hope I made what i think clear. Not very good at describing things.
Again.. Thanks for keeping this up to date for us. I love this UI

For the pet window.

Im not sure if this is even possible but ill say it.

Is there a way to add a whole new window to the EQUI? Like add a buff window like the ones that already exist but for pet buffs? maybe put it off in the left? If not, I personally would like it better if an extension to the pet winder were above the dashboard for buffs. I use the actions window a lot and dont want to lose it or have to go digging for it.
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Old 08-18-2004, 11:37 PM   #7
Fovol
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Default Oh, check this out...

I found this container mod that seems to work flawlessly with quartz... if you are tired of huge ass bags... this one is tight...

http://www.eqinterface.com/download...nfo.php?id=3487

give it a whirl... the bag slot icons are the same size as the new dashboard inventory... you can line yer bags right there above the inventory, all 8 of em.. real sweet...
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Old 08-19-2004, 02:54 AM   #8
DarkSir23
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It's funny, I used those very same bags, right up til I started working on Quartz as my own project. (I took out all the other mod bits that I was using, so I could package the interface)

You're right, they would work well, and I recommend them for anyone that likes to organize their containers.

I may work on a small container option, as well, but I'd like to start from scratch. Kinda enjoying the crash-course in EQUI XML I'm giving myself.
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Old 08-19-2004, 03:27 PM   #9
Fovol
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Default keep it up :)

crash course or not, yer kicking ass bro...

Another idea for the interface... a tribute window... quitepossibly use the very same idea as you use for the inventory...

Or.. a trimmed down version that just shows time left, current favor, and Activate button, that could replace the pet window or overlap it when turned on...

More food for thought: I see most put thier spell buff stuff on the upper part of thier screen, but i like to nestle it down next to the dashboard... perhaps a mod that has a the "arch" part of the windo on the top.. kinna flip flopped for versatility...

And i'm sure you already know this, but the "short duration buff with names" has extra stuff on it that needs to be trimmed..

I'm still blown away by the new inventory and how flawlessly it switches back and forth.. pure genius...


Stuff for future: rumored that with AA's you can get 5 additional buff slots and 2 more spell gems... might be something you want to start thinking about for OOW...


And for those that dont know or explored this, it's very easy to cusomize yer color for this mod, simply by right clicking and window > background > tint color... you can change the grey to whatever color you desire... I'm currently using a dark purple of 10 red, 0 green, 25 blue...

You rock man, keep it going
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Old 05-12-2005, 03:51 AM   #10
Faireagone
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I really like all the hard work you do to keep this updated and with the 5/11 patch I hoping that it will be updated soon and may be sone new color choice as well...


Again thanks for all your hard work...
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Old 05-12-2005, 07:49 AM   #11
DarkSir23
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It WILL be Updated soon. I've just swamped with work for a while. I'll have time to sit with it and get things ready soon.
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Old 05-12-2005, 03:27 PM   #12
Setarian
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glad to hear, i;ve been using this UI since statix' original release =P i cant live with anything else!
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Old 05-12-2005, 11:44 PM   #13
Dors
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Default have to agree

I have been using this also since 1.0 came out and it ROCKS, keep up the great work.
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Old 05-13-2005, 12:04 AM   #14
DarkSir23
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So, I've been playing with some suggestions, and I've been working on a new pet window.

Attatched is a screenshot of this new pet window, and what I stuck in the old pet window position.



It's impossible, as far as I've seen, to separate the pet buffs and the pet command buttons. Neither can be moved out of the pet window.

Currently, I modelled the buff window after the SD Buff window. The first 6 buffs will have the names displayed, the next 5 will show as icons under the first 6. Anything past buff slot 11 simply doesn't show. If I expand the SD Buff Window to accomodate 12 buffs, I'll modify the pet window as well, but there's no way I'll ever be able to show all 30 buff slots for the pet. I'm already worried that the buff windows are starting to occupy too much space. I'm open to suggestions there.

Anyway, on to what's what... At the bottom of the new pet window, there are several 1-letter buttons.

A - Attack
F - Follow
T - Taunt
G - Guard
\/ - Sit
/\ - Stand
L - Get Lost
B - Back Off

The other problem with following the previous buff window pattern, there's not much room for buttons.

In the place of the old Pet window, I've added 6 clickie slots. These will be configurable with a simple number change in the the UI file. Currently, I have Leggings, Left and Right Finger, Left and Right Wrist, and Boots set up.

Anyway, this is a work in progress, I'm not ready to release anything just yet...

Oh, and I also plan to make a "package" with the old pet window and actions window setup, for those who don't want to switch to this format.

Let me know what you think.
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Old 05-13-2005, 12:57 AM   #15
Aarii
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Thumbs up Thank you !

You're my hero for taking over the mods for this UI.
If you were here, I'd /hug you =p
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