03-30-2004, 06:32 PM
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#61
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A Snow Griffin
Join Date: Mar 2003
Server: The Nameless
Posts: 55
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Nicely done. What I like the most is the numbered, horizontal spell and song buff window.
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04-01-2004, 07:16 AM
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#62
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A Ghoul
Join Date: Sep 2002
Server: CT
Posts: 11
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I attempted to add a different compass to your UI but was unsuccessful. I see from your website that adding other people's UI pieces will not work. Is it possible for you to make a compass with the +/- for /loc commands? It makes navigation to specific /locs much easier.
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Lethiana Stormwatcher
65th wizard
Cazic-Thule server
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04-01-2004, 01:11 PM
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#63
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A Crystal Gargoyle
Join Date: Jan 2003
Server: Lanys T'Vyl
Posts: 99
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Spell Gem Numbers
Bummer! I was hoping that after I downloaded your most recent patch fix it would solve my problem with the casting window numbers, but no luck. Oh well, back to counting.
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04-02-2004, 03:32 PM
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#64
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Enhanced Imperial Golem
Join Date: Aug 2002
Posts: 248
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Greymantle-
The 4 button Combat Ability Window sounds like a reasonable request so I'll add that as an optional download in the next version.
Doclotus-
I can't seem to find any way to move the mouseover text. If anyone knows how to do this, please let me know, as I'd like to be able to have control of that.
Samnuttnut-
Arista's timers (from http://www.horizonsoutpost.com/eq/timer.asp) should work with my UI if you use windows that I don't modify, such as the Help window. I'm actually planning on submitting my own Lodi Dodi "skin" to that site which would allow people to create/download timers that would use the Lodi Dodi graphics scheme.
Lethiana-
The next version of the UI will be designed so that each of my windows will work as a standalone. That will also mean you should be able to put other windows from other UIs into my UI without any problems. I can't promise you a specific release date, but I hope to be done in a week or two.
Mogur-
Please email a screenshot (or a portion of a screenshot showing your spell casting window) to me at [email protected]
Nobody else has complained about not being able to see the spell casting numbers. And the graphics for the numbers come from the same file as the graphics for the spell gems themselves, so you shouldn't be able to see one but not the other.
Thanks for all the feedback,
Lodi Dodi
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04-10-2004, 12:06 PM
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#65
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A Shissar Defiler
Join Date: Aug 2002
Server: ayonae ro
Posts: 198
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Quote:
Originally posted by lodidodi
Nobody else has complained about not being able to see the spell casting numbers. And the graphics for the numbers come from the same file as the graphics for the spell gems themselves, so you shouldn't be able to see one but not the other.
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I was just about to post that very same problem.
I downloaded the Horizontal SpellBar from your website this morning and unzipped it to my Lodi fiolder, overwriting the vertical bar and copying the tga file as well.
When I load up the UI in EQ I have spellgems but no numbers.
I was going to fiddle with the XML file later to see if maybe it was an offset issue but wanted to check here for known issues first
When I get a chance I'll grab a SS of the bar and post it here
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04-11-2004, 10:59 AM
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#66
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A Shissar Defiler
Join Date: Aug 2002
Server: ayonae ro
Posts: 198
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Ok the scenario gets stranger and stranger.
When I downloaded the Mar 30 update to the UI initially I just dumped the new files into the old folder and loaded up EQ. That left the BMP files in place. At that point I got :
When I removed the BMP files altogether, I got this:
Last night, in an effort to clean up my UI folders I deleted all of the old folders and reinstalled a fresh version 2.04, which included no version 2.03 or earlier files at all, unzipped the Horizontal bar into the new folder and when I loaded the UI again it worked perfectly.
If you're having a problem seeing the numbers you might want to be sure you aren't mixing versions of the UI.
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04-11-2004, 01:01 PM
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#67
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Enhanced Imperial Golem
Join Date: Aug 2002
Posts: 248
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It is definitely sound advice to delete all your files and download/install the lastest ones if you are having problems.
For example, the optional horizontal spell bar download includes both an XML and a BMP, so if you use the new XML but leave the old BMP, you won't see the numbers. (Glad you were able to get that working Yelara.) The verical spell bar is a little different, but if you are using different files from different versions for that window or for other windows, there's no telling how those might interact.
If you're having problems, I'd highly recommend deleting all your Lodi Dodi UI files (including zips) and downloading & installing the lastest versions.
-Lodi Dodi
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04-11-2004, 01:34 PM
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#68
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A Shissar Defiler
Join Date: Aug 2002
Server: ayonae ro
Posts: 198
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Quote:
Originally posted by lodidodi
the optional horizontal spell bar download includes both an XML and a BMP,
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BMP or TGA? I thought the one I downloaded was TGA?
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04-13-2004, 03:41 PM
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#69
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Enhanced Imperial Golem
Join Date: Aug 2002
Posts: 248
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Sorry, my bad. After SOE screwed up the last patch, I converted all the files over to TGA. Lodi Dodi version 2.0.4 and all the latest versions of the optional downloads reference TGA files only.
Lodi Dodi
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04-18-2004, 01:32 PM
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#70
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A Gray Wolf
Join Date: Aug 2002
Posts: 8
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Still holding out hope for those standalone Spell bars, especially the right sided one.
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04-21-2004, 01:33 AM
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#71
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Enhanced Imperial Golem
Join Date: Aug 2002
Posts: 248
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Next version coming soon
Well I finally had some time to work on the next version, which will have most of the windows able to function as standalones, to make it easier to mix and match with other UIs. I've made good progress but I'm not done yet. However I did want to make available the new standalone versions of the spell casting bar: http://www.lodidodi.net/newspellbars.zip
The zip file includes four different versions of "EQUI_CastSpellWnd.xml" and one "lodidodi_castspell.tga" that is used by all four.
The four versions are:
1. Default - Vertical, Left
2. Optional - Vertical, Right
3. Optional - Vertical, No Text
4. Optional - Horizontal, No Text
Expect the new version to be released & posted soon.
Lodi Dodi
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04-21-2004, 06:20 AM
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#72
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A Fire Beetle
Join Date: Jan 2003
Posts: 2
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This UI looks interesting, but I'm not sure if it's enough to tear me away from the 'Hobben UI' I've been using for awhile now.
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04-21-2004, 11:13 AM
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#73
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A Gray Wolf
Join Date: Sep 2002
Posts: 5
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Lodi -
I just wanted to say I came across your UI a few weeks ago and have been a die hard lodidodi UI user ever since (use it and only it on all my characters now). Thank you for the work and effort you put forth!
Kaimana Adaro
65 Bard
Mithaniel Marr
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04-21-2004, 10:39 PM
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#74
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A Gray Wolf
Join Date: Aug 2002
Posts: 8
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Thank you for the spell bars.. very nice.
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04-22-2004, 05:44 PM
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#75
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A Crystal Gargoyle
Join Date: Aug 2002
Posts: 92
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Lodidodi Compass
I truly love this UI and use it all the time. Only lil problem I'm having is with Ldon. No matter what I've tried, I can't see the blue directional line on the compass with the black background. Don't know if it's just me or someone else may have same problem. Is it possible to fix that? I've tried replacing the compass with others (like the one in Drakah Lords of Everquest UI) but that doesn't work either. Help would be very much appreciated.
~Skarlett
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