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Old 12-15-2012, 05:05 PM   #1
wwarwolf
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Default Converting UI Pieces to Stand-alone.

If I have a favorite UI but like a part of another, how can I make it work by pasting it in my UI folder. Say for example I like Sars casting bar and want it in my UI.

I assume I need to direct the file to the graphic source, but when I look in the UI file there is no mention of where it pulls the graphic.
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Old 12-15-2012, 05:51 PM   #2
firescue17
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That's one of the joys of reverse engineering a UI ... finding the templates.

Without knowing anything about the file structure of that UI, tracking down the graphics templates is as follows:

1. Copy the desired window, in this case the casting window, into the UI folder of the UI to be replaced. If the intent is to use it with the default UI, do not copy the desired window into the default folder; rather, create a new folder and put the window in there.

2. Load the UI with the replaced window. The UI will revert back to default.
2. A. In your general EQ directory look for a file UIErrors.txt.
2. B. Open this file with a text editor.
2. B. I. Disregard any of the output which reads:

[timestamp] Warning: file EQUI_<window>.xml not found in directory UIFiles\<UI>. Attempting to use file from Default skin.

Errors are not critical, they indicate the file does not exist in the modded UI folder and are being loaded from the default folder. This is correct functionality.

2. B. II. Do pay attention to any output which reads:

[timestamp] XML reference error! <UI element>:<template> referenced but NEVER declared!

This is the first missing graphic. Open up the UI folder where you took the desired window from in the first place, open up each of the .xml files one by one and CTRL-F search for whichever missing <template> was referenced in the XML error. Copy and paste that template from it's old location in the original UI folder into the desired window in the new UI folder.

3. If this template was moved correctly, the next /load of the UI will output a new and different XML reference error. This new and different error will be the second missing graphic.

Rinse and repeat ad nauseum until all the graphic templates have been included in the new UI file in the new UI folder and UIErrors.txt stops outputting missing template information.

Don't forget to copy and paste any base graphic images such as .bmp, .tga, etc. EQ will not output an error if the image file itself is missing, only if the templates are referenced incorrectly. It is theoretically possible to redefine all the template information correctly and still have your new window show up entirely transparent or with missing graphics if the image file itself is missing.
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Old 12-15-2012, 06:19 PM   #3
wwarwolf
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I am trying to combine two UI's

Sar's for the unique metalic skin with Sha'Kar's Steel UI. I prefer his defaults over the ininity look.

Here in lies the problem. Both ui's use the same file names. So when I paste either part into the other, the UI breaks.

Someone has made a stand alone Selector for Sars which I use. I want to do the same for other pieces so I can just paste in the parts that I like.
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Old 12-15-2012, 06:27 PM   #4
firescue17
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In that case, you will need to redefine the templates yourself.
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Old 12-15-2012, 11:32 PM   #5
wwarwolf
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Quote:
Originally Posted by firescue17
In that case, you will need to redefine the templates yourself.


Keeps crashing. I need to find someone who can convert some UI pieces to stand alone.
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