A Fire Beetle
Join Date: Nov 2003
Posts: 2
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Thanks for the hand; that's fixed things up nicely!
Now I have another question. Do non-default UI pieces somehow have to be compatible with one another? I've modified EQUI_PlayerWindow to show an EXP and AAXP gauge and percent, put it in a ui folder labeled Test, and tried it out. It works like a charm. Then I modified the EQUI_Inventory to show the EXP and AAXP percents, put it in a ui folder labeled Inventory, and tried it out. It also worked great.
When I copied the EQUI_Inventory file into the Test folder and typed /loadskin Test in game, neither of my modified files were actually modified (my UI reverted to default). Also, when I subsequently deleted EQUI_Inventory from the Test folder (leaving it again with just EQUI_PlayerWindow) and then typed /loadskin Test in game, my modified PlayerWindow still wouldn't show up (again the UI was default). What could I be doing wrong?
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