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Old 03-12-2009, 08:44 AM   #1
Dolby
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Exclamation [live] Patch 3.12.09

The following is a XML compare of changes the 3.12.09 patch has brought to the EverQuest interface.

UI Patch Notes:
*** UI: General ***
  • Enhanced the Raid Window. (See UI: Enhanced Raid Window)
  • The Pet Window has received a revamp! (See UI: Pet Window Improvements)
  • Added chat window text output for users being invited to raids even when the raid confirmation popup is turned on.
  • Added a button in the options general tab that toggles display of pet owner names on pets.
  • Fixed a bug that sometimes caused two players to appear to share ownership of the same mercenary when they zoned simultaneously with unsuspended mercenaries.
  • You should no longer be spammed with focus effect messages when you have an active mercenary .
  • For custom UI creators, ListboxColumns can now have their own tooltips instead of just the Listbox.
*** UI: Enhanced Raid Window ***
  • Updated the raid management window to allow for sorting and expedition / shared task management improvements. Also added AFK, dead, and out of zone status.
  • Created the /comparetaskraid (Shared Task - Raid) and /compareexpedraid (Expedition - Raid) commands to list the players that are not in both lists.
  • Updated the expedition window to allow for simplified raid and shared task invitations.
  • Updated the shared task window to allow for simplified raid and expedition invitations.
  • The group numbers in the raid window are now color coded in order to better differentiate between groups when sorting by group.
  • Column headers now each have their own tool tip.
*** UI: Pet Window Improvements ***
  • You can now assign buttons to all pet commands in the pet window.
  • Pet target will be displayed under your pets hp bar so you will always know who your pet is attacking.
  • Added toggleable buttons throughout the pet UI for sit/stand, follow/guard, focus, hold, taunt, and spell hold.
  • Added new pet text based commands. You will now be able to toggle all states off or on, or simply toggle the state with a pet text based command. For example, /pet focus on, /pet focus off, and /pet focus.
  • Added a new pet attack command to switch your pet to attack the new target regardless of AA's or level; great for new and low level players. The old command will still exist as qattack.
  • Added a pet hold functionality.
  • New pet focus + pet hold functionality (call this pet state "pet convergence" ). Now, when you turn on both the focus and hold states, your pet will attack SPECIFICALLY what you want it to and when finished won't attack or aggro or do anything else.
  • Improved /pet back off. Fully clears the hate list and stops your pet from doing whatever it was doing before.
  • Pet follow is now on by default when entering zones.
  • Added the pet owner's name below the pet name text (i.e., "Soandso's pet").
  • When right clicking a pet button, commands not available to you are filtered out.
  • Added messages your pet will say when issued different commands to clarify the intended behavior.
  • The state of all pet buttons are now persisted across zoning and logging (except sit and follow that default to their appropriate settings when zoning).
  • The UI layout of the pet window is now stored across zoning and logging.
  • Integrated pet help has now been implemented and put into the EverQuest pet info window. Click the question mark next to the pet close box to access the pet help dialog.
  • When enchanter pets are summoned, they properly only have the Get Lost command, unless they have the special grant pet command SPA/AA.
  • Pet spell hold is now available as a command in the pet window.

Changed:
EQUI_DynamicZoneWnd.xml
EQUI_HotButtonWnd.xml
EQUI_OptionsWindow.xml
EQUI_PetInfoWindow.xml
EQUI_RaidWindow.xml
EQUI_TaskWnd.xml
SIDL.xml
dragitem68.tga

New:
None. (It says EQUI_GuildCreationWindow.xml but that was patched during the last update technically.)
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Old 03-12-2009, 01:20 PM   #2
Mogur
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So, are those of us who spent AA's on pet focus and hold commands going to get those back? Now that newbs get them automatically? I see no advantage the old commands have except for raiding, which many don't do.
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Old 03-12-2009, 02:26 PM   #3
Uvaa
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No.

You still need to buy focus and hold to use them. Where in that patch does it say you do not?
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Old 03-12-2009, 02:41 PM   #4
sarnath
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Default ...

Yea, this just allows you to put a Pet Focus and Pet Hold button on the pet window, and hotswap them around. Kinda cool I guess..


Auuar - Quellious
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Old 03-12-2009, 02:41 PM   #5
Klotar
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Quote:
Originally Posted by Uvaa
You still need to buy focus and hold to use them. Where in that patch does it say you do not?


In the patch message?
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Old 03-12-2009, 06:22 PM   #6
billnted
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Default old HotButtonWnd may cause client crash

SKlug replied to the issue of client crashes if you are using an older HotButton UI that does not include the code for HotButton windows 2-4.

See my post (#10) in this thread for more info:
http://www.eqinterface.com/forums/s...3133#post103133
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Old 03-12-2009, 07:10 PM   #7
Mogur
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Quote:
Added a new pet attack command to switch your pet to attack the new target regardless of AA's or level; great for new and low level players. The old command will still exist as qattack.


This is basically what focus was used for. By me anyway. The qattack command just puts the selected mob in a "que" as the next mob to be attacked. Pretty useless IMHO. New window is bugged anyway. The target health doesn't update unless you keep re-targeting the mob after healing or DSing your pet!
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Old 03-12-2009, 08:03 PM   #8
Uhgg
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I am just curious why Suspend Minion and Companion Relocation were left out of the new options.
They are pet commands after all.

Could have added the other various pet aa heals and buffs and stuff too.
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Old 03-12-2009, 08:28 PM   #9
Taelvel
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Quote:
Originally Posted by Klotar
In the patch message?

No, it just says that now, IF you have the AAs (and only IF), you can have buttons with these abilities directly in your pet window box.

Not that these AAs are given freely to anyone.

A little and subtle difference
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