Home Forum Downloads My Favorites Register FAQ Mark Forums Read

Go Back   EQInterface Forums > Developer Discussion > XML modification help.
User Name
Password

Reply
 
Thread Tools Display Modes
Old 04-29-2012, 05:40 PM   #1
capn12
A Gray Wolf
 
Join Date: Oct 2003
Posts: 8
Default Hit Point Bar, it needs help

OK, so I've dealt with this for a while until now it is finally a nuisance I want to fix. My current Player Window, yes it is VERY old, can show 5 digit Hit Point totals just fine, as you can see:



But when I go to 100k or over, I still only get " 5 digits / 5 digits "
For instance, if I am at 105000 HPs, it will display as:
05000/10500

Assuming it is an X/Y range issue, but I'm having trouble spotting what needs to be fixed. Included is the raw, nasty XML.

Thanks In Advance!


Code:
<?xml version = "1.0"?> <XML ID = "EQInterfaceDefinitionLanguage"> <Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/> <!-- Turlo Player v4.00.01 - 01/15/06 - Solid Hybrid Border --> <!-- Attack Indicator --> <TextureInfo item = "AttackIndicator.tga"> <Size> <CX>170</CX> <CY>35</CY> </Size> </TextureInfo> <Ui2DAnimation item="A_AttackIndicatorTop"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>112</CX> <CY>2</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_AttackIndicatorBottom"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>0</X> <Y>29</Y> </Location> <Size> <CX>112</CX> <CY>1</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_AttackIndicatorLeft"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>0</X> <Y>2</Y> </Location> <Size> <CX>2</CX> <CY>27</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_AttackIndicatorRight"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>111</X> <Y>3</Y> </Location> <Size> <CX>1</CX> <CY>26</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_AttackIndicatorFill"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>12</X> <Y>6</Y> </Location> <Size> <CX>104</CX> <CY>24</CY> </Size> </Frames> </Ui2DAnimation> <StaticAnimation item="A_AttackIndicatorAnimTop"> <ScreenID>A_AttackIndicatorAnimTop</ScreenID> <Animation>A_AttackIndicatorTop</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <TopAnchorOffset>0</TopAnchorOffset> <BottomAnchorOffset>3</BottomAnchorOffset> <LeftAnchorOffset>0</LeftAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> </StaticAnimation> <StaticAnimation item="A_AttackIndicatorAnimBottom"> <ScreenID>A_AttackIndicatorAnimBottom</ScreenID> <Animation>A_AttackIndicatorBottom</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <TopAnchorOffset>28</TopAnchorOffset> <BottomAnchorOffset>28</BottomAnchorOffset> <LeftAnchorOffset>0</LeftAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> </StaticAnimation> <StaticAnimation item="A_AttackIndicatorAnimLeft"> <ScreenID>A_AttackIndicatorAnimLeft</ScreenID> <Animation>A_AttackIndicatorLeft</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <TopAnchorOffset>3</TopAnchorOffset> <BottomAnchorOffset>28</BottomAnchorOffset> <LeftAnchorOffset>0</LeftAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> </StaticAnimation> <StaticAnimation item="A_AttackIndicatorAnimRight"> <ScreenID>A_AttackIndicatorAnimRight</ScreenID> <Animation>A_AttackIndicatorRight</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <TopAnchorOffset>3</TopAnchorOffset> <BottomAnchorOffset>28</BottomAnchorOffset> <LeftAnchorOffset>0</LeftAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> </StaticAnimation> <StaticAnimation item="A_AttackIndicatorAnimFill"> <ScreenID>A_AttackIndicatorAnimFill</ScreenID> <Animation>A_AttackIndicatorFill</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>2</LeftAnchorOffset> <TopAnchorOffset>3</TopAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> <BottomAnchorOffset>28</BottomAnchorOffset> <BottomAnchorToTop>true</BottomAnchorToTop> <RightAnchorToLeft>false</RightAnchorToLeft> </StaticAnimation> <Ui2DAnimation item="A_PWCSInCombat"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>0</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PWCSTimer"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>80</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PWCSDebuff"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>40</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PWCSStanding"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>120</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PWCSRegen"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>160</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_AttackIndicator"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>2</X> <Y>0</Y> </Location> <Size> <CX>173</CX> <CY>33</CY> </Size> </Frames> </Ui2DAnimation> <StaticAnimation item = "A_AttackIndicatorAnim"> <ScreenID>A_AttackIndicatorAnim</ScreenID> <Animation>A_AttackIndicator</Animation> </StaticAnimation> <Gauge item="Player_CombatTimer"> <ScreenID>Player_CombatTimer</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>4</X> <Y>80</Y> </Location> <Size> <CX>108</CX> <CY>10</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <FillTint> <R>169</R> <G>169</G> <B>169</B> </FillTint> <LinesFillTint> <R>0</R> <G>220</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>29</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Label item="Player_CombatTimerLabel"> <ScreenID>Player_CombatTimerLabel</ScreenID> <EQType>137</EQType> <RelativePosition>true</RelativePosition> <Location> <X>4</X> <Y>80</Y> </Location> <Size> <CX>108</CX> <CY>12</CY> </Size> <Text>100</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>true</AlignCenter> <AlignRight>false</AlignRight> <Font>1</Font> </Label> <Button item="PW_CombatStateAnim"> <ScreenID>PW_CombatStateAnim</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>85</X> <Y>2</Y> </Location> <Size> <CX>26</CX> <CY>26</CY> </Size> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>26</CX> <CY>26</CY> </DecalSize> </Button> <!-- Header --> <Label item ="PW_HPTotals"> <ScreenID>HPNumberLabel</ScreenID> <EQType>70</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>75</X> <Y>2</Y> </Location> <Size> <CX>70</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item ="PW_StaminaTotals"> <ScreenID>StaNumberLabel</ScreenID> <EQType>129</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>75</X> <Y>15</Y> </Location> <Size> <CX>70</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignRight>true</AlignRight> </Label> <Screen item = "PW_Header"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>158</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>true</Style_Transparent> <DrawTemplate>WDT_Def</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>false</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>PW_HPTotals</Pieces> <!-- <Pieces>PW_ManaTotals</Pieces> --> <Pieces>PW_StaminaTotals</Pieces> </Screen> <Label item ="PW_Name"> <ScreenID>PlayerName</ScreenID> <Font>2</Font> <EQType>1</EQType> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>2</Y> </Location> <Size> <CX>70</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item ="PW_Last"> <ScreenID>PlayerLast</ScreenID> <Font>2</Font> <EQType>73</EQType> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>15</Y> </Location> <Size> <CX>70</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item ="PW_TributeTimer"> <ScreenID>PWTributeTimer</ScreenID> <Font>2</Font> <EQType>116</EQType> <RelativePosition>true</RelativePosition> <Location> <X>8</X> <Y>15</Y> <!-- Attributes --> <!-- <X>93</X> --> <!-- <Y>84</Y> --> </Location> <Size> <CX>60</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item ="PW_TributeDivide"> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>38</X> <Y>14</Y> </Location> <Size> <CX>4</CX> <CY>14</CY> </Size> <Text>-</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>true</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="PW_RaidTribute"> <ScreenID>PWRaidTribute</ScreenID> <Font>2</Font> <EQType>121</EQType> <RelativePosition>true</RelativePosition> <Location> <X>45</X> <Y>15</Y> </Location> <Size> <CX>60</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Screen item = "PW_Header2"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>158</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <DrawTemplate>WDT_Def</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>false</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>PW_Name</Pieces> <!-- <Pieces>PW_Last</Pieces> --> <Pieces>PW_TributeTimer</Pieces> <Pieces>PW_TributeDivide</Pieces> <Pieces>PW_RaidTribute</Pieces> <Pieces>PW_HPTotals</Pieces> <!-- <Pieces>PW_ManaTotals</Pieces> --> <!-- <Pieces>PW_StaminaTotals</Pieces> --> </Screen> <Label item ="PW_LargeHP"> <ScreenID>HPNumberLarge</ScreenID> <EQType>70</EQType> <RelativePosition>true</RelativePosition> <Font>4</Font> <Location> <X>4</X> <Y>2</Y> </Location> <Size> <CX>160</CX> <CY>28</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>true</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item = "PW_Header3"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>158</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <DrawTemplate>WDT_Def</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>false</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>PW_LargeHP</Pieces> </Screen> <!-- Hit Point Gauge --> <Gauge item = "Player_HP"> <ScreenID>PlayerHP</ScreenID> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> <!-- Left Aligned --> <!-- <X>37</X> --> </Location> <Size> <CX>108</CX> <CY>41</CY> </Size> <TextOffsetX>8</TextOffsetX> <GaugeOffsetY>33</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <FillTint> <R>240</R> <G>0</G> <B>0</B> </FillTint> <LinesFillTint> <R>220</R> <G>220</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>1</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Gauge item = "Pet_HP"> <ScreenID>PetHP</ScreenID> <TextColor> <R>0</R> <G>0</G> <B>0</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>4</X> <Y>39</Y> <!-- Left Aligned --> <!-- <X>41</X> --> </Location> <Size> <CX>108</CX> <CY>2</CY> </Size> <TextOffsetY>-50</TextOffsetY> <GaugeOffsetY>-2</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <FillTint> <R>51</R> <G>192</G> <B>51</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>16</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <LinesFill>A_GaugeLinesFill</LinesFill> </GaugeDrawTemplate> </Gauge> <Label item ="Player_HPPercentage"> <ScreenID>HPPercentage</ScreenID> <EQType>19</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>107</X> <Y>28</Y> <!-- Left Aligned --> <!-- <X>0</X> --> </Location> <Size> <CX>25</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item ="Player_HPPercHold"> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>117</X> <Y>28</Y> <!-- Left Aligned --> <!-- <X>10</X> --> </Location> <Size> <CX>25</CX> <CY>14</CY> </Size> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item = "PW_HPGauge"> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>0</Y> </Location> <Size> <CX>155</CX> <CY>40</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>true</Style_Transparent> <DrawTemplate>WDT_Def</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>false</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>Player_HP</Pieces> <Pieces>Pet_HP</Pieces> <Pieces>Player_HPPercentage</Pieces> <Pieces>Player_HPPercHold</Pieces> </Screen> <!-- Mana Gauge --> <Gauge item = "Player_Mana"> <ScreenID>PlayerMana</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>3</Y> <!-- Left Aligned --> <!-- <X>37</X> --> </Location> <Size> <CX>108</CX> <CY>8</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <FillTint> <R>0</R> <G>0</G> <B>240</B> </FillTint> <LinesFillTint> <R>0</R> <G>220</G> <B>220</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>2</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Label item ="Player_ManaPercentage"> <ScreenID>ManaPercentage</ScreenID> <EQType>20</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>107</X> <Y>0</Y> <!-- Left Aligned --> <!-- <X>0</X> --> </Location> <Size> <CX>25</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item ="Player_ManaPercHold"> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>117</X> <Y>0</Y> <!-- Left Aligned --> <!-- <X>10</X> --> </Location> <Size> <CX>25</CX> <CY>14</CY> </Size> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item = "PW_ManaGauge"> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>43</Y> </Location> <Size> <CX>155</CX> <CY>40</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>true</Style_Transparent> <DrawTemplate>WDT_Def</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>false</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>Player_Mana</Pieces> <Pieces>Player_ManaPercentage</Pieces> <Pieces>Player_ManaPercHold</Pieces> </Screen> <!-- Fatigue Gauge --> <Gauge item = "Player_Fatigue"> <ScreenID>PlayerFatigue</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>3</Y> <!-- Left Aligned --> <!-- <X>37</X> --> </Location> <Size> <CX>108</CX> <CY>8</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <FillTint> <R>240</R> <G>240</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>220</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>3</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Label item ="Player_FatiguePercentage"> <ScreenID>FatiguePercentage</ScreenID> <EQType>21</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>107</X> <Y>0</Y> <!-- Left Aligned --> <!-- <X>0</X> --> </Location> <Size> <CX>25</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item ="Player_FatiguePercHold"> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>117</X> <Y>0</Y> <!-- Left Aligned --> <!-- <X>10</X> --> </Location> <Size> <CX>25</CX> <CY>14</CY> </Size> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item = "PW_FatigueGauge"> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>56</Y> </Location> <Size> <CX>155</CX> <CY>40</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>true</Style_Transparent> <DrawTemplate>WDT_Def</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>false</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>Player_Fatigue</Pieces> <Pieces>Player_FatiguePercentage</Pieces> <Pieces>Player_FatiguePercHold</Pieces> </Screen> <!-- Utility Gauge --> <Gauge item = "PW_CombatEffectTimeRemainingGauge"> <ScreenID>PW_CombatEffectTimeRemainingGauge</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>3</Y> <!-- Left Aligned --> <!-- <X>37</X> --> </Location> <Size> <CX>108</CX> <CY>8</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <FillTint> <R>128</R> <G>128</G> <B>128</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>26</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Gauge item="PW_Casting_Gauge"> <ScreenID>CastingGauge</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>3</Y> <!-- Left Aligned --> <!-- <X>37</X> --> </Location> <Size> <CX>108</CX> <CY>8</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>true</Style_Transparent> <FillTint> <R>240</R> <G>0</G> <B>240</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>7</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Screen item = "PW_UtilityGauge"> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>69</Y> </Location> <Size> <CX>155</CX> <CY>40</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>true</Style_Transparent> <DrawTemplate>WDT_Def</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>false</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>PW_CombatEffectTimeRemainingGauge</Pieces> <Pieces>PW_Casting_Gauge</Pieces> </Screen> <!-- Experience Gauge --> <Gauge item = "Player_Exp"> <ScreenID>PlayerExp</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>3</Y> <!-- Left Aligned --> <!-- <X>37</X> --> </Location> <Size> <CX>108</CX> <CY>8</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Experience</TooltipReference> <FillTint> <R>240</R> <G>150</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>200</G> <B>200</B> </LinesFillTint> <DrawLinesFill>true</DrawLinesFill> <EQType>4</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Label item ="Player_ExpPercentage"> <ScreenID>HPPercentage</ScreenID> <EQType>26</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>107</X> <Y>0</Y> <!-- Left Aligned --> <!-- <X>0</X> --> </Location> <Size> <CX>25</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item ="Player_ExpPercHold"> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>117</X> <Y>0</Y> <!-- Left Aligned --> <!-- <X>10</X> --> </Location> <Size> <CX>25</CX> <CY>14</CY> </Size> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item = "PW_ExperienceGauge"> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>82</Y> </Location> <Size> <CX>155</CX> <CY>40</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>true</Style_Transparent> <DrawTemplate>WDT_Def</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>false</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>Player_Exp</Pieces> <Pieces>Player_ExpPercentage</Pieces> <Pieces>Player_ExpPercHold</Pieces> </Screen> <!-- Alternate Advancement Gauge --> <Gauge item = "Player_ALTEXP"> <ScreenID>PlayerALTEXP</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>3</Y> <!-- Left Aligned --> <!-- <X>37</X> --> </Location> <Size> <CX>108</CX> <CY>8</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Alt. Experience</TooltipReference> <FillTint> <R>98</R> <G>2</G> <B>95</B> </FillTint> <LinesFillTint> <R>7</R> <G>211</G> <B>194</B> </LinesFillTint> <DrawLinesFill>true</DrawLinesFill> <EQType>5</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Label item ="Player_AAPercentage"> <ScreenID>HPPercentage</ScreenID> <EQType>27</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>107</X> <Y>0</Y> <!-- Left Aligned --> <!-- <X>0</X> --> </Location> <Size> <CX>25</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item ="Player_AAPercHold"> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>117</X> <Y>0</Y> <!-- Left Aligned --> <!-- <X>10</X> --> </Location> <Size> <CX>25</CX> <CY>14</CY> </Size> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item = "PW_AAExpGauge"> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>95</Y> </Location> <Size> <CX>155</CX> <CY>40</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>true</Style_Transparent> <DrawTemplate>WDT_Def</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>false</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>Player_ALTEXP</Pieces> <Pieces>Player_AAPercHold</Pieces> <Pieces>Player_AAPercentage</Pieces> </Screen> <!-- Group Leader Gauge --> <Gauge item = "PW_GroupExpGauge"> <ScreenID>PW_GroupExpGauge</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>3</Y> <!-- Left Aligned --> <!-- <X>37</X> --> </Location> <Size> <CX>108</CX> <CY>8</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <FillTint> <R>128</R> <G>128</G> <B>128</B> </FillTint> <LinesFillTint> <R>0</R> <G>220</G> <B>220</B> </LinesFillTint> <DrawLinesFill>true</DrawLinesFill> <EQType>23</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Label item ="PW_GroupExpPercentage"> <ScreenID>GroupHPPercentage</ScreenID> <EQType>130</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>107</X> <Y>0</Y> <!-- Left Aligned --> <!-- <X>0</X> --> </Location> <Size> <CX>25</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Label item ="PW_GroupExpPercHold"> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>117</X> <Y>0</Y> <!-- Left Aligned --> <!-- <X>0</X> --> </Location> <Size> <CX>25</CX> <CY>14</CY> </Size> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> <AlignLeft>false</AlignLeft> </Label> <Screen item = "PW_GroupGauge"> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>56</Y> </Location> <Size> <CX>155</CX> <CY>40</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>true</Style_Transparent> <DrawTemplate>WDT_Def</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>false</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>PW_GroupExpGauge</Pieces> <Pieces>PW_GroupExpPercentage</Pieces> <Pieces>PW_GroupExpPercHold</Pieces> </Screen> <!-- Raw Scores --> <Label item ="Player_ACb"> <ScreenID>ACLabel</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>AC:</Text> <TextColor> <R>0</R> <G>240</G> <B>240</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="Player_ACNumberb"> <ScreenID>ACNumberLabel</ScreenID> <EQType>22</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>1</X> <Y>0</Y> </Location> <Size> <CX>80</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>true</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="Player_ATKb"> <ScreenID>ATKLabel</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>66</X> <Y>0</Y> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>ATK:</Text> <TextColor> <R>0</R> <G>240</G> <B>240</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="Player_ATKNumberb"> <ScreenID>ATKNumberLabel</ScreenID> <EQType>23</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>71</X> <Y>0</Y> </Location> <Size> <CX>80</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>true</AlignCenter> <AlignRight>false</AlignRight> </Label> <Screen item = "PW_RawScores"> <RelativePosition>true</RelativePosition> <Location> <X>14</X> <Y>109</Y> </Location> <Size> <CX>155</CX> <CY>40</CY> </Size> <Text>Player</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>true</Style_Transparent> <DrawTemplate>WDT_Def</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>false</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>Player_ACb</Pieces> <Pieces>Player_ACNumberb</Pieces> <Pieces>Player_ATKb</Pieces> <Pieces>Player_ATKNumberb</Pieces> </Screen> <!-- Attribute --> <Label item ="PW_STR"> <ScreenID>STRLabel</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>30</CX> <CY>14</CY> </Size> <Text>Str</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="PW_STRNumber"> <ScreenID>STRNumberLabel</ScreenID> <EQType>5</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>26</X> <Y>0</Y> </Location> <Size> <CX>30</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="PW_STA"> <ScreenID>STALabel</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>0</X> <Y>14</Y> </Location> <Size> <CX>30</CX> <CY>14</CY> </Size> <Text>Sta</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="PW_STANumber"> <ScreenID>STANumberLabel</ScreenID> <EQType>6</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>26</X> <Y>14</Y> </Location> <Size> <CX>30</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="PW_AGI"> <ScreenID>AGILabel</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>0</X> <Y>28</Y> </Location> <Size> <CX>30</CX> <CY>14</CY> </Size> <Text>Agi</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="PW_AGINumber"> <ScreenID>AGINumberLabel</ScreenID> <EQType>8</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>26</X> <Y>28</Y> </Location> <Size> <CX>30</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="PW_DEX"> <ScreenID>DEXLabel</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>0</X> <Y>42</Y> </Location> <Size> <CX>30</CX> <CY>14</CY> </Size> <Text>Dex</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="PW_DEXNumber"> <ScreenID>DEXNumberLabel</ScreenID> <EQType>7</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>26</X> <Y>42</Y> </Location> <Size> <CX>30</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="PW_WIS"> <ScreenID>WISLabel</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>0</X> <Y>56</Y> </Location> <Size> <CX>30</CX> <CY>14</CY> </Size> <Text>Wis</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="PW_WISNumber"> <ScreenID>WISNumberLabel</ScreenID> <EQType>9</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>26</X> <Y>56</Y> </Location> <Size> <CX>30</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="PW_INT"> <ScreenID>INTLabel</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>0</X> <Y>70</Y> </Location> <Size> <CX>30</CX> <CY>14</CY> </Size> <Text>Int</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="PW_INTNumber"> <ScreenID>INTNumberLabel</ScreenID> <EQType>10</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>26</X> <Y>70</Y> </Location> <Size> <CX>30</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="PW_CHA"> <ScreenID>CHALabel</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>0</X> <Y>84</Y> </Location> <Size> <CX>30</CX> <CY>14</CY> </Size> <Text>Cha</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="PW_CHANumber"> <ScreenID>CHANumberLabel</ScreenID> <EQType>11</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>26</X> <Y>84</Y> </Location> <Size> <CX>30</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="PW_Poison"> <ScreenID>PoisonLabel</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>77</X> <Y>0</Y> </Location> <Size> <CX>26</CX> <CY>14</CY> </Size> <Text>Poi</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="PW_PoisonNumber"> <ScreenID>PoisonNumberLabel</ScreenID> <EQType>12</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>107</X> <Y>0</Y> </Location> <Size> <CX>30</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="PW_Magic"> <ScreenID>MagicLabel</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>77</X> <Y>14</Y> </Location> <Size> <CX>26</CX> <CY>14</CY> </Size> <Text>Mag</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="PW_MagicNumber"> <ScreenID>MagicNumberLabel</ScreenID> <EQType>16</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>107</X> <Y>14</Y> </Location> <Size> <CX>30</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="PW_Disease"> <ScreenID>DiseaseLabel</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>77</X> <Y>28</Y> </Location> <Size> <CX>26</CX> <CY>14</CY> </Size> <Text>Dis</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="PW_DiseaseNumber"> <ScreenID>DiseaseNumberLabel</ScreenID> <EQType>13</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>107</X> <Y>28</Y> </Location> <Size> <CX>30</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="PW_Fire"> <ScreenID>FireLabel</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>77</X> <Y>42</Y> </Location> <Size> <CX>26</CX> <CY>14</CY> </Size> <Text>Fire</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="PW_FireNumber"> <ScreenID>FireNumberLabel</ScreenID> <EQType>14</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>107</X> <Y>42</Y> </Location> <Size> <CX>30</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="PW_Cold"> <ScreenID>ColdLabel</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>77</X> <Y>56</Y> </Location> <Size> <CX>26</CX> <CY>14</CY> </Size> <Text>Cold</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="PW_ColdNumber"> <ScreenID>ColdNumberLabel</ScreenID> <EQType>15</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>107</X> <Y>56</Y> </Location> <Size> <CX>30</CX> <CY>14</CY> </Size> <Text>255</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="PW_Weight"> <ScreenID>WeightLabel</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>89</X> <Y>70</Y> <!-- Weight Only --> <!-- <X>13</X> --> <!-- <Y>0</Y> --> </Location> <Size> <CX>64</CX> <CY>14</CY> </Size> <Text>Weight</Text> <TextColor> <R>0</R> <G>240</G> <B>240</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="PW_CurrentWeight"> <ScreenID>WeightNumberLabel</ScreenID> <EQType>24</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>77</X> <Y>84</Y> <!-- Weight Only --> <!-- <Y>0</Y> --> </Location> <Size> <CX>30</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="PW_WeightNumber"> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>107</X> <Y>84</Y> <!-- Weight Only --> <!-- <Y>0</Y> --> </Location> <Size> <CX>4</CX> <CY>14</CY> </Size> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="PW_MaxWeight"> <EQType>25</EQType> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>110</X> <Y>84</Y> <!-- Weight Only --> <!-- <Y>0</Y> --> </Location> <Size> <CX>32</CX> <CY>14</CY> </Size> <Text></Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item ="PW_Tribute"> <ScreenID>TributeLabel</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Location> <X>77</X> <Y>70</Y> </Location> <Size> <CX>60</CX> <CY>14</CY> </Size> <Text>Tribute</Text> <TextColor> <R>0</R> <G>240</G> <B>240</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>true</AlignCenter> </Label> <Button item="GW_GroupRoleTank"> <ScreenID>GroupRoleTank</ScreenID> <RelativePosition>true</RelativePosition> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <ButtonDrawTemplate> <NormalDecal>A_Tank</NormalDecal> </ButtonDrawTemplate> <DecalSize> <CX>15</CX> <CY>15</CY> </DecalSize> <AutoStretch>true</AutoStretch> <BottomAnchorOffset>15</BottomAnchorOffset> <LeftAnchorOffset>87</LeftAnchorOffset> <RightAnchorOffset>72</RightAnchorOffset> <LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> </Button> <Button item="GW_GroupRoleAssist"> <ScreenID>GroupRoleAssist</ScreenID> <RelativePosition>true</RelativePosition> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <ButtonDrawTemplate> <NormalDecal>A_Assist</NormalDecal> </ButtonDrawTemplate> <DecalSize> <CX>15</CX> <CY>15</CY> </DecalSize> <AutoStretch>true</AutoStretch> <BottomAnchorOffset>15</BottomAnchorOffset> <LeftAnchorOffset>72</LeftAnchorOffset> <RightAnchorOffset>57</RightAnchorOffset> <LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> </Button> <Button item="GW_GroupRolePuller"> <ScreenID>GroupRolePuller</ScreenID> <RelativePosition>true</RelativePosition> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <ButtonDrawTemplate> <NormalDecal>A_Puller</NormalDecal> </ButtonDrawTemplate> <DecalSize> <CX>15</CX> <CY>15</CY> </DecalSize> <AutoStretch>true</AutoStretch> <BottomAnchorOffset>15</BottomAnchorOffset> <LeftAnchorOffset>57</LeftAnchorOffset> <RightAnchorOffset>42</RightAnchorOffset> <LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> </Button> <Screen item = "PW_Attributes"> <RelativePosition>true</RelativePosition> <Location> <X>8</X> <Y>126</Y> </Location> <Size> <CX>158</CX> <CY>223</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>true</Style_Transparent> <DrawTemplate>WDT_Def</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>false</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>PW_Poison</Pieces> <Pieces>PW_PoisonNumber</Pieces> <Pieces>PW_Magic</Pieces> <Pieces>PW_MagicNumber</Pieces> <Pieces>PW_Disease</Pieces> <Pieces>PW_DiseaseNumber</Pieces> <Pieces>PW_Fire</Pieces> <Pieces>PW_FireNumber</Pieces> <Pieces>PW_Cold</Pieces> <Pieces>PW_ColdNumber</Pieces> <Pieces>PW_STR</Pieces> <Pieces>PW_STRNumber</Pieces> <Pieces>PW_STA</Pieces> <Pieces>PW_STANumber</Pieces> <Pieces>PW_AGI</Pieces> <Pieces>PW_AGINumber</Pieces> <Pieces>PW_DEX</Pieces> <Pieces>PW_DEXNumber</Pieces> <Pieces>PW_WIS</Pieces> <Pieces>PW_WISNumber</Pieces> <Pieces>PW_INT</Pieces> <Pieces>PW_INTNumber</Pieces> <Pieces>PW_CHA</Pieces> <Pieces>PW_CHANumber</Pieces> <Pieces>PW_Weight</Pieces> <Pieces>PW_CurrentWeight</Pieces> <Pieces>PW_WeightNumber</Pieces> <Pieces>PW_MaxWeight</Pieces> <!-- <Pieces>PW_Tribute</Pieces> --> <!-- <Pieces>PW_TributeTimer</Pieces> --> </Screen> <!-- Final Window --> <Screen item = "PlayerWindow"> <RelativePosition>false</RelativePosition> <Location> <X>516</X> <Y>0</Y> </Location> <Size> <CX>178</CX> <CY>235</CY> </Size> <Text>Player</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <DrawTemplate>WDT_RoundedNoTitle</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>false</Style_Sizable> <!-- <Pieces>A_AttackIndicatorAnim</Pieces> --> <Pieces>PW_Header</Pieces> <Pieces>PW_HPGauge</Pieces> <!-- <Pieces>PW_Header2</Pieces> --> <!-- <Pieces>PW_Header3</Pieces> --> <!-- <Pieces>PW_ManaGauge</Pieces> --> <Pieces>PW_FatigueGauge</Pieces> <Pieces>PW_UtilityGauge</Pieces> <Pieces>PW_ExperienceGauge</Pieces> <Pieces>PW_AAExpGauge</Pieces> <!-- <Pieces>PW_GroupGauge</Pieces> --> <Pieces>PW_RawScores</Pieces> <Pieces>PW_Attributes</Pieces> <Pieces>Player_CombatTimer</Pieces> <Pieces>Player_CombatTimerLabel</Pieces> <Pieces>PW_CombatStateAnim</Pieces> <Pieces>GW_GroupRoleTank</Pieces> <Pieces>GW_GroupRoleAssist</Pieces> <Pieces>GW_GroupRolePuller</Pieces> <Pieces>A_AttackIndicatorAnimTop</Pieces> <Pieces>A_AttackIndicatorAnimBottom</Pieces> <Pieces>A_AttackIndicatorAnimLeft</Pieces> <Pieces>A_AttackIndicatorAnimRight</Pieces> <Pieces>A_AttackIndicatorAnimFill</Pieces> </Screen> </XML>
capn12 is offline   Reply With Quote
Old 04-30-2012, 06:57 AM   #2
Makavien420
A Tundra Mammoth
 
Join Date: Jan 2004
Posts: 66
Interface Author - Click to view interfaces
Default

I would say it has to do with this line-------
<Size>
<CX>70</CX>
<CY>14</CY>
</Size>

I would make it
<Location>
<X>45</X>
<Y>2</Y>
</Location>
<Size>
<CX>100</CX>
<CY>14</CY>
</Size>

It should fix it the location might not even need changed can test it out.You might not even need to make it 100 or it could leave a space on the right i would try making it 80 first .
__________________

Last edited by Makavien420 : 04-30-2012 at 07:06 AM.
Makavien420 is offline   Reply With Quote
Old 05-01-2012, 04:53 PM   #3
capn12
A Gray Wolf
 
Join Date: Oct 2003
Posts: 8
Default

I'll try that in the next day or two. Thanks for the suggestion!
capn12 is offline   Reply With Quote
Old 05-03-2012, 02:22 PM   #4
capn12
A Gray Wolf
 
Join Date: Oct 2003
Posts: 8
Default

Excellent, worked like a charm. Thanks again!
capn12 is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -5. The time now is 04:12 AM.


vBulletin Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
© MMOUI