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Old 11-11-2009, 07:55 PM   #1
danille
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Default AYA Underfoot v6.0 Updated

http://www.eqinterface.com/download...nfo.php?id=5518

This new version of AYA is fully compliant with 11-11-09 patch and the soon to be launched Underfoot expansion. All files are NDA safe!

Key changes in this version include:

- Caster, Melee and Hybrid target windows
- Updated Merc actions window
- Updated Horizontal Buffs window

Next update will include a new vertical spell window.

This update contains extensive mods and contributions from Finamdar on Maelin server

Enjoy everyone
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Last edited by danille : 12-29-2009 at 10:59 PM. Reason: updated
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Old 11-12-2009, 11:42 AM   #2
Rowenah
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did i fresh install of this and getting xml error and all default windows. even reloaded ui to no avail.
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Old 11-12-2009, 12:13 PM   #3
Brighid741
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Quote:
Originally Posted by Rowenah
did i fresh install of this and getting xml error and all default windows. even reloaded ui to no avail.

Even the Default UI is throwing errors at the moment because some of the code they added is for windows that are not available yet. Per SKlug's post on the SOE forums they added all UI code for Underfoot in the November patch, so there is code for windows that have not been made live yet (they will come with Underfoot).
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Old 11-12-2009, 06:40 PM   #4
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Quote:
Originally Posted by Rowenah
did i fresh install of this and getting xml error and all default windows. even reloaded ui to no avail.


Ignore the red text. The Ui is fully functional and the red text will go away when underfoot launches.
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Old 11-20-2009, 03:10 PM   #5
Dsuna
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Since the last series of patches, the specific individual ui pieces I was using are broken all to hell and I have no idea how to fix them so, I DL'd and installed this ui since it has more of the types of pieces that I like than any other one currently available. Overall, I like it very much but have 4 questions.

1. How can I zoom in on the map?

2. Any chance of smaller containers?

3. Can HoTT be made part of the target window instead of being a separate entity?

4. nm... saw the upcoming vertical spell bar hehe

I use several chat windows so, smaller size and less clutter is a plus. At the rate it's going, I won't be able to see to fight because of all the stuff at the bottom and sides of my screen. lol
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Old 11-20-2009, 05:24 PM   #6
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See bolded answers in your quote below....

Quote:
Originally Posted by Dsuna
Since the last series of patches, the specific individual ui pieces I was using are broken all to hell and I have no idea how to fix them so, I DL'd and installed this ui since it has more of the types of pieces that I like than any other one currently available. Overall, I like it very much but have 4 questions.

1. How can I zoom in on the map? Use your mouse wheel

2. Any chance of smaller containers? Look in the container subfolders

3. Can HoTT be made part of the target window instead of being a separate entity? I suppose it could. (but I do know know how) Overwhelmingly... players like to have flexibility on how they set up their AYA configurations.

4. nm... saw the upcoming vertical spell bar hehe Okies

I use several chat windows so, smaller size and less clutter is a plus. At the rate it's going, I won't be able to see to fight because of all the stuff at the bottom and sides of my screen. lol
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Old 11-21-2009, 07:17 PM   #7
Dsuna
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I used the file from the subfolder and the bags are still the same size.... huge :/
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Old 11-21-2009, 08:04 PM   #8
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Quote:
Originally Posted by Dsuna
I used the file from the subfolder and the bags are still the same size.... huge :/


You can steal a container file out of any other UI and it will work fine.
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Old 11-21-2009, 10:48 PM   #9
tibirius_prexus
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Default clickies on spell bar

is there any way of changing the 4 clickies that are on the spell bar?
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Old 11-22-2009, 12:32 AM   #10
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Quote:
Originally Posted by tibirius_prexus
is there any way of changing the 4 clickies that are on the spell bar?



Just change the slot number and you are good to go.

Inventory EQType:
0 = Charm
1 = L-Ear
2 = Head
3 = Face
4 = R-Ear
5 = Neck
6 = Shoulder
7 = Arms
8 = Back
9 = L-Wrist
10 = R-Wrist
11 = Range
12 = Hands
13 = Primary Slot
14 = Secondary Slot
15 = L-Finger
16 = R-Finger
17 = Chest
18 = Legs
19 = Feet
20 = Belt


Container EQType:
30 = Container Slot 1
31 = Container Slot 2
32 = Container Slot 3
33 = Container Slot 4
34 = Container Slot 5
35 = Container Slot 6
36 = Container Slot 7
37 = Container Slot 8
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Old 11-22-2009, 02:05 PM   #11
tibirius_prexus
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this is the first UI i have used, how do i change those numbers?
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Old 11-22-2009, 05:55 PM   #12
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Quote:
Originally Posted by tibirius_prexus
this is the first UI i have used, how do i change those numbers?


open the castspellwnd file in notepad, then find the sections of the code that point to the slots (4 of them) and change them. You can find the numbers by looking for the ones that are already coded, 17, 35, 36, 37.
and changing them. They need to be changed in two places for each slot. the 1st group is in the body of the file and the 2nd group is the last 4 lines of the file.

Last edited by danille : 11-22-2009 at 06:32 PM.
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Old 11-23-2009, 11:36 AM   #13
Eagleseye
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I just want to take a second and thank you for the work you do on keeping this updated.. I love this UI and don't know what i would do with out it..

Please keep up the great work..

Eagles - Nameless
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Old 11-26-2009, 05:55 AM   #14
ncskywarn
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Default Map Option Request

Is there any way of making a 3rd map option that is sort of a in between the mini & default sizes? Like maybe a inch wider and like a half an inch to a inch taller map area then the mini map. Also going with a 3rd color option 1-The big map EQ default color, 2-the color that is default on the mini map now, and the 3rd the dark color option you have on the mini map now.

Last edited by ncskywarn : 11-26-2009 at 06:02 AM.
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Old 11-26-2009, 10:11 AM   #15
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Quote:
Originally Posted by ncskywarn
Is there any way of making a 3rd map option that is sort of a in between the mini & default sizes? Like maybe a inch wider and like a half an inch to a inch taller map area then the mini map. Also going with a 3rd color option 1-The big map EQ default color, 2-the color that is default on the mini map now, and the 3rd the dark color option you have on the mini map now.


I'm sure there is but it's beyond my knowledge of code. If someone wants to make one, It will be included in the UI for sure.
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