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Old 02-29-2012, 06:24 AM   #1
Gena
A Snow Griffin
 
Join Date: Jan 2003
Posts: 53
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Default Test Patched for F2P Lots of UI Changes

Just a heads up Test has been patched ready for F2P and there is a HUGE number of changes. Listed below is the part of the Patch Notes regarding UI.

*** UI ***

- There were many changes made to the User Interface. If you are unable to log in to a character using a custom UI, contact your UI maker for an update or rename your custom UI's folder (in \EverQuest\uifiles\) to force the character to load the default UI again.
- Fixed a bug where all two-handed weapons, shields, and augments would have a green name when the equipping player was below the required level, while one-handers and armor had red names. They now all have red names when they are not usable.
- Added the ability to buy additional character slots from character select.
- Merchants will now "Show Only Items That I Can Use" by default. Also spells that the character already has scribed and lower rank spells of the same spell group are now filtered out with "Show Only Items...".
- Added more loading screens for zoning between zones.
- Added a "Toggle Bank Bags" keyboard map option.
- Altered the EQ main window (the cascading popup window that opens when you click the EQ button) so that shortcut key combinations appear next to the item commands in the window.
- Updated the "Create Character" button on the Character Creation screen to read "Enter World" instead. The functionality of this button remains the same.
- Converted all of the buttons that were individually declaring the exact "A_BtnNormal" style to use the common "BDT_Normal" template.
- Converted all of the buttons that were individually declaring the exact "A_SmallBtnNormal" style to use the common "BDT_SmallNormal" template.
- Converted all of the buttons that were individually declaring the exact "A_SquareBtnNormal" style to use the common "BDT_Square" template.
- Converted all of the buttons that were individually declaring the exact "A_BigBtnNormal" style to use the common "BDT_BigNormal" template.
- Converted all of the arrow buttons to use the common template.
- Converted all checkboxes where appropriate.
- Added a new template type for buttons that display a color in them such as the tint window, and converted all references to use this style.
- Added new template types for buttons that display coin with a recessed button around them such as the inventory display of money, and converted all references to use this style.
- Added a new template type for buttons that display items in them such as the container window, and converted all references to use this style.

- Added -
EQUI_AlertStackWnd.xml
EQUI_AlertWnd.xml
EQUI_HelpWnd.xml
EQUI_ZoneGuideWnd.xml
EQUI_ZonePathWnd.xml

- Changed -
EQUI.xml
EQUI_AAWindow.xml
EQUI_ActionsWindow.xml
EQUI_AdvancedDisplayOptionsWnd.xml
EQUI_AdventureLeaderboardWnd.xml
EQUI_AdventureRequestWnd.xml
EQUI_AdventureStatsWnd.xml
EQUI_AlarmWnd.xml
EQUI_AltStorageWnd.xml
EQUI_Animations.xml
EQUI_AudioTriggersWindow.xml
EQUI_BandolierWnd.xml
EQUI_BankWnd.xml
EQUI_BarterMerchantWnd.xml
EQUI_BarterSearchWnd.xml
EQUI_BarterWnd.xml
EQUI_BazaarSearchWnd.xml
EQUI_BazaarWnd.xml
EQUI_BigBankWnd.xml
EQUI_BlockedBuffWnd.xml
EQUI_BlockedPetBuffWnd.xml
EQUI_BodyTintWnd.xml
EQUI_BookWindow.xml
EQUI_BuffWindow.xml
EQUI_BugReportWnd.xml
EQUI_CharacterCreate.xml
EQUI_CharacterListWnd.xml
EQUI_CharacterSelect.xml
EQUI_ChooseZoneWnd.xml
EQUI_ClaimWnd.xml
EQUI_ColorPickerWnd.xml
EQUI_CombatAbilityWnd.xml
EQUI_CombatSkillsSelectWindow.xml
EQUI_ConfirmationDialog.xml
EQUI_Container.xml
EQUI_DynamicZoneWnd.xml
EQUI_EditLabelWnd.xml
EQUI_EQMainWnd.xml
EQUI_FeedbackWnd.xml
EQUI_FellowshipWnd.xml
EQUI_FileSelectionWnd.xml
EQUI_FindLocationWnd.xml
EQUI_FriendsWnd.xml
EQUI_GemsGameWnd.xml
EQUI_GiveWnd.xml
EQUI_GroupMentorWnd.xml
EQUI_GroupSearchWnd.xml
EQUI_GroupWindow.xml
EQUI_GuildBankWnd.xml
EQUI_GuildCreationWnd.xml
EQUI_HelpWnd.xml
EQUI_HeritageSelectionWnd.xml
EQUI_HtmlWnd.xml
EQUI_IconSelectionWnd.xml
EQUI_InspectWnd.xml
EQUI_Inventory.xml
EQUI_ItemDisplay.xml
EQUI_ItemExpTransferWnd.xml
EQUI_JournalCatWnd.xml
EQUI_JournalNPCWnd.xml
EQUI_LargeDialogWnd.xml
EQUI_LeadershipWnd.xml
EQUI_LFGuildWnd.xml
EQUI_LoadskinWnd.xml
EQUI_LootWnd.xml
EQUI_MailAddressBookWindow.xml
EQUI_MailCompositionWindow.xml
EQUI_MailIgnoreListWindow.xml
EQUI_MailWindow.xml
EQUI_MapToolbarWnd.xml
EQUI_MapViewWnd.xml
EQUI_MarketplaceWnd.xml
EQUI_MeleeBuffWindow.xml
EQUI_MercenaryMerchantWnd.xml
EQUI_MerchantWnd.xml
EQUI_MIZoneSelectWnd.xml
EQUI_MusicPlayerWnd.xml
EQUI_NameChangeMercWnd.xml
EQUI_NameChangePetWnd.xml
EQUI_NameChangeWnd.xml
EQUI_NewPointMerchantWnd.xml
EQUI_NewUserWalkthroughWnd.xml
EQUI_NoteWindow.xml
EQUI_OptionsWindow.xml
EQUI_PetInfoWindow.xml
EQUI_PlayerCustomizationWnd.xml
EQUI_PlayerWindow.xml
EQUI_PointMerchantWnd.xml
EQUI_ProgressionSelectionWnd.xml
EQUI_PvPLeaderboardWnd.xml
EQUI_PvPStatsWnd.xml
EQUI_QuantityWnd.xml
EQUI_RaceChangeWnd.xml
EQUI_RaidOptionsWindow.xml
EQUI_RaidWindow.xml
EQUI_RealEstateItemsWnd.xml
EQUI_RealEstateLayoutDetailsWnd.xml
EQUI_RealEstateNeighborhoodWnd.xml
EQUI_RealEstatePlotSearchWnd.xml
EQUI_RespawnWnd.xml
EQUI_RewardSelectionWnd.xml
EQUI_Screens.xml
EQUI_SendMoneyWnd.xml
EQUI_ServerListWnd.xml
EQUI_ShortDurationBuffWindow.xml
EQUI_SkillsWindow.xml
EQUI_SocialEditWnd.xml
EQUI_SpellBookWnd.xml
EQUI_SpellDisplay.xml
EQUI_StoryWnd.xml
EQUI_TaskSelectWnd.xml
EQUI_TaskTemplateSelectWnd.xml
EQUI_TaskWnd.xml
EQUI_TCGStartupWnd.xml
EQUI_Templates.xml
EQUI_TemplateSelectWnd.xml
EQUI_TextEntryWnd.xml
EQUI_TipWnd.xml
EQUI_TitleWnd.xml
EQUI_TrackingWnd.xml
EQUI_TradeskillWnd.xml
EQUI_TradeWnd.xml
EQUI_TrainWindow.xml
EQUI_TributeBenefitWnd.xml
EQUI_TributeMasterWnd.xml
EQUI_VideoModesWnd.xml
EQUI_VoiceActionBarWnd.xml
EQUI_VoiceMacroWnd.xml
EQUI_VoiceNoticeWnd.xml
EQUI_VoteWnd.xml
EQUI_ZoneGuideWnd.xml

After doing a quick comparison of EQUI_Animations.xml which caused my UI to break it has been totally rejigged, making a nice easy comparison 1000% harder.

Regards
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Old 02-29-2012, 10:48 AM   #2
Savok
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Thanks for the update, uploaded my working Test UI now.
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Old 02-29-2012, 01:12 PM   #3
Minalcar
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what exactly does this, EQUI_PlayerCustomizationWnd.xml, do?

Is it a way to customize the default player window?

Minalcar
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Old 02-29-2012, 03:50 PM   #4
Cairenn
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Oh boy, that's going to be ugly when it hits live. Thank you for making everyone aware of just how much is going to be changing, so people can hop onto the test realm and start trying to fix their UIs now.
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Old 02-29-2012, 03:58 PM   #5
Minalcar
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equi_chatwindow is not listed but I can say for certain that the one I had broke the UI.

It was from 2003 and this is the first time it broke an update.

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Old 03-01-2012, 04:52 PM   #6
Halelen
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it wasnt that bad really i converted all my uis last night, and went smooth and easy...and they work on live now






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