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Old 08-08-2003, 01:33 PM   #1
jobeken
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Default Needs a test!!

EDITED:
Bah updated correctly...I screwed up the gauge height which caused the image warping.

Also gave it a border, so can position, should work properly now hehe.
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Ok, I have made a target window, just to test out an idea of mine. Was hoping a few people would try it out, to let me know what you think.

Format is:
TG ( ) 100% TargetName
( ) = A 25*25 pixel sphere that changes colors for every 10% of health. The sphere does not empty like a gauge, just changes color, from green/yellow/orange/red/purple.

I am basically wanting to know:
1) Do you think it is worth using?
2) Does it cause any extra lag for you?

I run a p4 2.8ghz ht with 1gb ram and a geforce fx 5900 with 256mb ram machine. I get no lag when adding this, but others may, so want to see how your machine reacts to it.

Please check it out, if it works, and works well, I think I may be able to do some spiffy things here
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Last edited by jobeken : 08-12-2003 at 04:43 PM.
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Old 08-09-2003, 12:06 AM   #2
kernan
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Default Re: Needs a test!!

Tried it and got this result:
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Old 08-09-2003, 07:19 AM   #3
jobeken
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LOL, thats what I get for no testin LOL ...

Will figure it out - thanks
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Old 08-09-2003, 10:22 PM   #4
steppin
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Default

i like it but .... is it possible to make it movable ?
i had to go in and edit xml to add borders so i could move it... when i did, of course, they truncated it , so most of the graphics were not visible. also had the same result when i tried to use a title bar
otherwise it is very SWEET

Does not seem to give me lag

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Old 08-11-2003, 02:12 PM   #5
jobeken
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Updated it to work properly I think.

Will be testing it tonight when I get home

I learned a little trick from Enok as well ... Multiple Window sections to make offsets and numbers more manageable, and able to move blocks of information around easily, rather than just individual elements....
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Old 08-12-2003, 09:53 AM   #6
Eloora
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People like to try before they buy.....SCREENSHOTS PLZ!!1
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Old 08-12-2003, 04:45 PM   #7
jobeken
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muahahahaha

I found the problem, have it updated now ... werks perfiktly ...

Will continue to make a few minor changes ... My alternate goal here is to code drag and drop multi-gauge gauges for use in UI's =D
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