This UI aims to reproduce the look and feel of the original EverQuest UI, while making all the new UI features available.
UPDATE HISTORY
23-Sept-2003 : I am no longer updating the UI, but
hkTRox is working on a modification of this UI, and has been also very kind to update the Classic UI, along with his modification, for the latest patch. I am only copying the links to his work here to make it easier for new users to find the latest version of this UI:
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Classic UI, updated by hkTRox
23-Sept-2003:
- added textures so LDoN graphics would display correctly
- added LDoN windows such as Adventure Window that could not be displayed before
- repositioned the lfg button in the group window to where I think fab wanted it
- updated the way % works in the target window to the new standard
- changed a few locations of windows when you type /loadskin to what they should be
- fixed the UI_char.ini file, it was putting chat windows outside of the viewport
Here is a link to download Fab's UI
Classic UI beta 1.07
hkTRox's UI
23-Sept-2003:
- All LDoN windows will display now and graphics will look like they should
- Percentages have been fixed in all windows and will only appear when group members join or targets are selected.
Here is a Link to My UI
Trox's Classic-Mana beta 2
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16-Apr-2003 : Spellbook has been updated, it's smaller and kinda neat, not entirely finished though. I'm posting it now because it was somewhat broken in the last update.
14-Apr-2003 : A nice lil' update, finally I have included the old ui style class animations. They have all been optimized for texture memory, which was the major bummer and reason I didnt do it before.
- fixed Group Member names not displaying if they were in a different zone
- Trade Window done (player to player)
- short duration buff window (overlaps the viewport, up to 6 song icons)
- Old UI style Class Animations
- Window : Casting
- Window : Breathing
- Window : NPC Note Window
- Window : Player Notes Window
- Window : Track Window (listbox background)
- Window : Skills Window (listbox background)
A NEW INSTALLATION STEP HAS BEEN ADDED TO REDUCE FILE SIZE :
After you have unzipped to the uifiles folder, double click and execute the file mana-to-melees.BAT if you are going to play this UI with a pure melee character (rogue, monk & warrior). It will copy files from the classic-mana folder to the classic folder. It pretty much makes the download half as large shaving 1.5mb of download.
06-Apr-2003 : This is not a UI update, folks. See 'MODDING' below if you are interested in modifying this UI.
04-Apr-2003 : OMG , a REAL update for once ^_^ Too bad I missed April's Fool, HA !
- finished Merchant window
- finished Loot window
- included the original 'parchment' style chat window
- cleaned up the new bits that were added to the Inventory window in last update : the Charm slot, and the Dye and Face buttons are looking better.
Here a Screenie including the finished Merchant Window, Inventory with Charm Slot, and classic style Chat Window !
Here a Screenie of the Loot Window
Enjoy!
30-Mar-2003 #2 : Fixed the Pet Health Bars in the Group Window.
I have not been able to test it in any easy way, so PLEASE let me know if they still don't show properly. Should be nice, thin, orange bars below health player health bar.
30-Mar-2003 : UPDATED and tested as of today (works with latest patch : March 13, 2003).
Quick summary : Story, Journal, Guild Management and Cartography toggle buttons added to left pane. 'Face' and 'Dye' buttons added to inventory pane. No new graphics, sorry, just a post-patch 'fix'.
11-Feb-2003 : UPDATED and tested with February 6, 2003 patch.
A bug in the previous version was also fixed, which would cause the game to exit to desktop on some computers. This was due to my UI file pointing to a mp3 that was on MY computer, but not found on other people's computer. Thanks to Aalaxandar & Steve 'hkTRox' at EQGUI forums for pointing this.
30-Jan-2003 : fixed for 28-Jan-2003 patch (the game would exit to desktop upon zoning).
Please forgive me for the delay of post-patch UI updates. I am not playing EQ at this time, and am not checking the news frequently. Feel free to email me (
[email protected] ) if the UI breaks after a patch and I will try to look into it asap. PS: Please don't send me screenshots, post them here or let me know so I can give you another email , this one is a free mail box with a size limit, thank you.
DOWNLOAD
( Note: see last updates above for an updated version by
hkTRox )
Classic UI beta 1.06 2003-Apr-16 (1.6mb zip file -- remove '.x' in the name before extracting
)
FEATURES
The UI has been designed for
1024x768.
Compared to the original EQ UI, the Classic UI's viewport is larger, so it should appeal to more players :
On the top left, we have 3 selector window buttons working. Clicking the bag area will open the inventory.
On the top right you have Player Info, as well as Experience gauges, mostly useful for solo sessions. While you are in a party, toggle on the Party Window (Alt-P) and this area will show the group members info. You may also leave the Party Window open at all times if you do not like to see the Experience bar all the time.
Bags and containers look like this. All windows are using this 'theme'.
See attached picture for a gameplay screenshot.
INSTALLATION
The
installation instructions are included in the download.
MODDING (06 April 2003)
If you would like to 'mod' this UI, you can work out all the coordinates you need by looking up the layouts in Photoshop. Due to moving files over my homepage, I will not host the 6mb file. If you want the Photoshop layouts please email:
[email protected] and request for classic ui layouts. I will attach a 6mb zip file in the reply !
FEEDBACK
I am looking forward for suggestions and feedback on the UI.
I am not playing EQ anymore, this is in part the reason why this UI took so long to even reach the beta forum. To be honest I didn't touch it since about 2 months *blush*.. here I should thank
Rodney (Luminea) and
'Tim' for testing it, and eventually making this UI reach the beta stage :P
It's basically up to you now to play test this and let me know what you feel is still missing and what you feel is not optimal gameplay wise.
As for the future of the UI, the plans is to get it finished first. I am leaving it to the community to create graphic modifications based on this UI, or to include other mods such as maps, recipes, 'clickies', etc.
Enjoy!
-faB.