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Old 08-17-2002, 03:42 AM   #1
SolanthiousLany
A Gray Wolf
 
Join Date: Jul 2002
Server: Lanys
Posts: 8
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Angry XML Dumby

I need to get some help with my UI. I downloaded the vert UI and love it, but need help changing the hotkey window to how i want it.

Taking a look at the UI hotkey window here, you can see that the left row of Inv Slots are really Inv slots
1 2
4
8
http://newui.technosapien.net/scree...vert_ui_1.1.jpg

What i would like help is, to change the right row of buttons, which now contain items i dont have / need to right click, to inv slots 3 5 6 and 7. Could i get some help with it?

Here is the read me file


Additional Info for customizing EQUI_HotButtonWnd.xml
================================================== ====
Inventory Slots
================================================== =====
<EQType> <Background>

1 Left Ear A_MiniInvEar
2 Head A_MiniInvHead
3 Face A_MiniInvFace
4 Right Ear A_MiniInvEar
5 Neck A_MiniInvNeck
6 Shoulders A_MiniInvShoulders
7 Arms A_MiniInvArms
8 Back A_MiniInvBack
9 Left Wrist A_MiniInvWrist
10 Right Wrist A_MiniInvWrist
11 Range A_MiniInvRange
12 Hands A_MiniInvHands
13 Primary A_MiniInvPrimary
14 Secondary A_MiniInvSecondary
15 Left Fingers A_MiniInvRing
16 Right Fingers A_MiniInvRing
17 Chest A_MiniInvChest
18 Legs A_MiniInvLegs
19 Feet A_MiniInvFeet
20 Waist A_MiniInvWaist
21 Ammo A_MiniInvAmmo

22 General Inventory Slot 1 A_MiniInvNormal
23 General Inventory Slot 2 "
24 General Inventory Slot 3 "
25 General Inventory Slot 4 "
26 General Inventory Slot 5 "
27 General Inventory Slot 6 "
28 General Inventory Slot 7 "
29 General Inventory Slot 8 "



New Slots Order General Inventory Slot Order

1 7 1 5

2 8 2 6

3 9 3 7

4 10 4 8

5 11

6 12

Labels
1 = Character Name
2 = Level
3 = Class
4 = Diety
5 = Strength
6 = Stamina
7 = Dexterity
8 = Agility
9 = Wisdom
10 = Intelligence
11 = Charisma
12 = Poison Resist
13 = Disease Resist
14 = Fire Resist
15 = Cold Resist
16 = Magic Resist
17 = Current Hit Points
18 = Maximum Hit Points
19 = My Hit Point Percent
20 = My Mana Percent
21 = My Fatigue Percent
22 = AC
23 = Attack
24 = My Current Weight
25 = My Max Weight
26 = My Experience Percent
27 = My AA Experience Percent
28-59 - Unknown
60 = Name of Spell in Spell Slot 1
61 = Name of Spell in Spell Slot 2
62 = Name of Spell in Spell Slot 3
63 = Name of Spell in Spell Slot 4
64 = Name of Spell in Spell Slot 5
65 = Name of Spell in Spell Slot 6
66 = Name of Spell in Spell Slot 7
67 = Name of Spell in Spell Slot 8
68 = Unknown
69 = Pet Health Percent

and here is the hotbutton xml file


<?xml version="1.0"?>
<!-- VERT's HOTBOTTON / INV TOOL -->
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes"/>
<!-- MINI INV ICONS -->

<TextureInfo item = "mini_inv.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>

<Ui2DAnimation item = "A_MiniInvEar">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>90</X>
<Y>0</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvNeck">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>122</X>
<Y>0</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvHead">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>154</X>
<Y>0</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvFace">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>186</X>
<Y>0</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvChest">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>218</X>
<Y>0</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvBack">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>90</X>
<Y>32</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvArms">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>122</X>
<Y>32</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvShoulders">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>154</X>
<Y>32</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvWrist">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>186</X>
<Y>32</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvWaist">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>218</X>
<Y>32</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvHands">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>90</X>
<Y>64</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvRing">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>122</X>
<Y>64</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvLegs">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>154</X>
<Y>64</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvFeet">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>186</X>
<Y>64</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvPrimary">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>218</X>
<Y>64</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvSecondary">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>218</X>
<Y>96</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvRange">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>186</X>
<Y>96</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiniInvAmmo">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>122</X>
<Y>96</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_MiniInvNormal">
<Frames>
<Texture>mini_inv.tga</Texture>
<Location>
<X>154</X>
<Y>96</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>



<!-- RESISTS -->
<Ui2DAnimation item = "A_ResistBackImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>78</X>
<Y>206</Y>
</Location>
<Size>
<CX>152</CX>
<CY>36</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<StaticAnimation item = "A_ResistBack">
<ScreenID>A_ResistBack</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>225</Y>
</Location>
<Size>
<CX>152</CX>
<CY>36</CY>
</Size>
<Animation>A_ResistBackImage</Animation>
</StaticAnimation>

<Ui2DAnimation item = "A_PoisonImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>231</X>
<Y>215</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_MagicImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>231</X>
<Y>189</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_DiseaseImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>231</X>
<Y>163</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_FireImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>231</X>
<Y>137</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_ColdImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>231</X>
<Y>111</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Button item = "PR_Button">
<ScreenID>PR_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>228</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_PoisonImage</Normal>
</ButtonDrawTemplate>
</Button>

<Button item = "MR_Button">
<ScreenID>MR_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>37</X>
<Y>228</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_MagicImage</Normal>
</ButtonDrawTemplate>
</Button>

<Button item = "DR_Button">
<ScreenID>DR_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>67</X>
<Y>228</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_DiseaseImage</Normal>
</ButtonDrawTemplate>
</Button>

<Button item = "FR_Button">
<ScreenID>FR_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>97</X>
<Y>228</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_FireImage</Normal>
</ButtonDrawTemplate>
</Button>

<Button item = "CR_Button">
<ScreenID>CR_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>127</X>
<Y>228</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_ColdImage</Normal>
</ButtonDrawTemplate>
</Button>

<Label item ="PR_Numb">
<ScreenID>PR_Numb</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>249</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>12</EQType>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Label item ="MR_Numb">
<ScreenID>MR_Numb</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>37</X>
<Y>249</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>16</EQType>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Label item ="DR_Numb">
<ScreenID>DR_Numb</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>67</X>
<Y>249</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>13</EQType>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Label item ="FR_Numb">
<ScreenID>FR_Numb</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>97</X>
<Y>249</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>14</EQType>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Label item ="CR_Numb">
<ScreenID>CR_Numb</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>127</X>
<Y>249</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>15</EQType>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<!-- END RESISTS -->

<Button item="HB_PageLeftButton">
<ScreenID>HB_PageLeftButton</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>2</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Text/>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_HSBLeftNormal</Normal>
<Pressed>A_HSBLeftPressed</Pressed>
<Flyby>A_HSBLeftFlyby</Flyby>
<Disabled>A_HSBLeftDisabled</Disabled>
<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Label item="HB_CurrentPageLabel">
<ScreenID>HB_CurrentPageLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>30</X>
<Y>2</Y>
</Location>
<Size>
<CX>25</CX>
<CY>16</CY>
</Size>
<Text>1</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>false</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Button item="HB_PageRightButton">
<ScreenID>HB_PageRightButton</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>61</X>
<Y>2</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Text/>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_HSBRightNormal</Normal>
<Pressed>A_HSBRightPressed</Pressed>
<Flyby>A_HSBRightFlyby</Flyby>
<Disabled>A_HSBRightDisabled</Disabled>
<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="HB_Button1">
<ScreenID>HB_Button1</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>20</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>1</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="HB_Button2">
<ScreenID>HB_Button2</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>44</X>
<Y>20</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>2</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="HB_Button3">
<ScreenID>HB_Button3</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>60</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>3</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="HB_Button4">
<ScreenID>HB_Button4</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>44</X>
<Y>60</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>4</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="HB_Button5">
<ScreenID>HB_Button5</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>100</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>5</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="HB_Button6">
<ScreenID>HB_Button6</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>44</X>
<Y>100</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>6</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="HB_Button7">
<ScreenID>HB_Button7</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>140</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>7</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="HB_Button8">
<ScreenID>HB_Button8</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>44</X>
<Y>140</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>8</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="HB_Button9">
<ScreenID>HB_Button9</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>180</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>9</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="HB_Button10">
<ScreenID>HB_Button10</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>44</X>
<Y>180</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>10</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<InvSlot item="HB_InvSlot1">
<ScreenID>HB_InvSlot1</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>20</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_SquareBtnNormal</Background>
<EQType>-1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="HB_InvSlot2">
<ScreenID>HB_InvSlot2</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>44</X>
<Y>20</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_SquareBtnNormal</Background>
<EQType>-1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="HB_InvSlot3">
<ScreenID>HB_InvSlot3</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>60</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_SquareBtnNormal</Background>
<EQType>-1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="HB_InvSlot4">
<ScreenID>HB_InvSlot4</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>44</X>
<Y>60</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_SquareBtnNormal</Background>
<EQType>-1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="HB_InvSlot5">
<ScreenID>HB_InvSlot5</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>100</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_SquareBtnNormal</Background>
<EQType>-1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="HB_InvSlot6">
<ScreenID>HB_InvSlot6</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>44</X>
<Y>100</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_SquareBtnNormal</Background>
<EQType>-1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="HB_InvSlot7">
<ScreenID>HB_InvSlot7</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>140</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_SquareBtnNormal</Background>
<EQType>-1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="HB_InvSlot8">
<ScreenID>HB_InvSlot8</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>44</X>
<Y>140</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_SquareBtnNormal</Background>
<EQType>-1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="HB_InvSlot9">
<ScreenID>HB_InvSlot9</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>180</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_SquareBtnNormal</Background>
<EQType>-1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="HB_InvSlot10">
<ScreenID>HB_InvSlot10</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>44</X>
<Y>180</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_SquareBtnNormal</Background>
<EQType>-1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>

<!-- VERT MOD -->

<InvSlot item="Newslot1">
<ScreenID>NewSlot1</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>20</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvNormal</Background>
<EQType>22</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot2">
<ScreenID>Newslot2</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>52</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvNormal</Background>
<EQType>26</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot3">
<ScreenID>Newslot3</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>84</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvNormal</Background>
<EQType>27</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot4">
<ScreenID>Newslot4</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>116</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvNormal</Background>
<EQType>29</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>

<InvSlot item="Newslot5">
<ScreenID>Newslot5</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>156</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvRange</Background>
<EQType>11</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>

<InvSlot item="Newslot6">
<ScreenID>Newslot6</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>188</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvPrimary</Background>
<EQType>13</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>

<InvSlot item="Newslot7">
<ScreenID>Newslot7</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>20</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvEar</Background>
<EQType>4</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot8">
<ScreenID>Newslot8</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>52</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvFace</Background>
<EQType>3</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot9">
<ScreenID>Newslot9</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>84</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvArms</Background>
<EQType>7</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot10">
<ScreenID>Newslot10</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>116</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvWrist</Background>
<EQType>10</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>

<InvSlot item="Newslot11">
<ScreenID>Newslot11</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>156</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvAmmo</Background>
<EQType>21</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>

<InvSlot item="Newslot12">
<ScreenID>Newslot12</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>188</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvSecondary</Background>
<EQType>14</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="IW_WeightNumber1">
<ScreenID>WeightNumberLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>107</X>
<Y>2</Y>
</Location>
<Size>
<CX>25</CX>
<CY>16</CY>
</Size>
<Text>123/255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</InvSlot>
<InvSlot item="IW_Weight1">
<ScreenID>WeightLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>95</X>
<Y>2</Y>
</Location>
<Size>
<CX>25</CX>
<CY>16</CY>
</Size>
<Text>WEIGHT</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</InvSlot>
<SpellGem item="HB_SpellGem1">
<ScreenID>HB_SpellGem1</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>6</X>
<Y>28</Y>
</Location>
<Size>
<CX>31</CX>
<CY>23</CY>
</Size>
<SpellGemDrawTemplate>
<Holder>A_SpellGemHolder</Holder>
<Background>A_SpellGemBackground</Background>
<Highlight>A_SpellGemHighlight</Highlight>
</SpellGemDrawTemplate>
</SpellGem>
<SpellGem item="HB_SpellGem2">
<ScreenID>HB_SpellGem2</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>48</X>
<Y>28</Y>
</Location>
<Size>
<CX>31</CX>
<CY>23</CY>
</Size>
<SpellGemDrawTemplate>
<Holder>A_SpellGemHolder</Holder>
<Background>A_SpellGemBackground</Background>
<Highlight>A_SpellGemHighlight</Highlight>
</SpellGemDrawTemplate>
</SpellGem>
<SpellGem item="HB_SpellGem3">
<ScreenID>HB_SpellGem3</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>6</X>
<Y>68</Y>
</Location>
<Size>
<CX>31</CX>
<CY>23</CY>
</Size>
<SpellGemDrawTemplate>
<Holder>A_SpellGemHolder</Holder>
<Background>A_SpellGemBackground</Background>
<Highlight>A_SpellGemHighlight</Highlight>
</SpellGemDrawTemplate>
</SpellGem>
<SpellGem item="HB_SpellGem4">
<ScreenID>HB_SpellGem4</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>48</X>
<Y>68</Y>
</Location>
<Size>
<CX>31</CX>
<CY>23</CY>
</Size>
<SpellGemDrawTemplate>
<Holder>A_SpellGemHolder</Holder>
<Background>A_SpellGemBackground</Background>
<Highlight>A_SpellGemHighlight</Highlight>
</SpellGemDrawTemplate>
</SpellGem>
<SpellGem item="HB_SpellGem5">
<ScreenID>HB_SpellGem5</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>6</X>
<Y>108</Y>
</Location>
<Size>
<CX>31</CX>
<CY>23</CY>
</Size>
<SpellGemDrawTemplate>
<Holder>A_SpellGemHolder</Holder>
<Background>A_SpellGemBackground</Background>
<Highlight>A_SpellGemHighlight</Highlight>
</SpellGemDrawTemplate>
</SpellGem>
<SpellGem item="HB_SpellGem6">
<ScreenID>HB_SpellGem6</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>48</X>
<Y>108</Y>
</Location>
<Size>
<CX>31</CX>
<CY>23</CY>
</Size>
<SpellGemDrawTemplate>
<Holder>A_SpellGemHolder</Holder>
<Background>A_SpellGemBackground</Background>
<Highlight>A_SpellGemHighlight</Highlight>
</SpellGemDrawTemplate>
</SpellGem>
<SpellGem item="HB_SpellGem7">
<ScreenID>HB_SpellGem7</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>6</X>
<Y>148</Y>
</Location>
<Size>
<CX>31</CX>
<CY>23</CY>
</Size>
<SpellGemDrawTemplate>
<Holder>A_SpellGemHolder</Holder>
<Background>A_SpellGemBackground</Background>
<Highlight>A_SpellGemHighlight</Highlight>
</SpellGemDrawTemplate>
</SpellGem>
<SpellGem item="HB_SpellGem8">
<ScreenID>HB_SpellGem8</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>48</X>
<Y>148</Y>
</Location>
<Size>
<CX>31</CX>
<CY>23</CY>
</Size>
<SpellGemDrawTemplate>
<Holder>A_SpellGemHolder</Holder>
<Background>A_SpellGemBackground</Background>
<Highlight>A_SpellGemHighlight</Highlight>
</SpellGemDrawTemplate>
</SpellGem>
<SpellGem item="HB_SpellGem9">
<ScreenID>HB_SpellGem9</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>6</X>
<Y>188</Y>
</Location>
<Size>
<CX>31</CX>
<CY>23</CY>
</Size>
<SpellGemDrawTemplate>
<Holder>A_SpellGemHolder</Holder>
<Background>A_SpellGemBackground</Background>
<Highlight>A_SpellGemHighlight</Highlight>
</SpellGemDrawTemplate>
</SpellGem>
<SpellGem item="HB_SpellGem10">
<ScreenID>HB_SpellGem10</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>48</X>
<Y>188</Y>
</Location>
<Size>
<CX>31</CX>
<CY>23</CY>
</Size>
<SpellGemDrawTemplate>
<Holder>A_SpellGemHolder</Holder>
<Background>A_SpellGemBackground</Background>
<Highlight>A_SpellGemHighlight</Highlight>
</SpellGemDrawTemplate>
</SpellGem>

<Screen item="HotButtonWnd">
<ScreenID/>
<Font>2</Font>
<RelativePosition>false</RelativePosition>
<Location>
<X>0</X>
<Y>230</Y>
</Location>
<Size>
<CX>165</CX>
<CY>270</CY>
</Size>
<Text>Hot Buttons</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Hot Buttons</TooltipReference>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>true</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>HB_PageLeftButton</Pieces>
<Pieces>HB_PageRightButton</Pieces>
<Pieces>HB_CurrentPageLabel</Pieces>
<Pieces>HB_Button1</Pieces>
<Pieces>HB_Button2</Pieces>
<Pieces>HB_Button3</Pieces>
<Pieces>HB_Button4</Pieces>
<Pieces>HB_Button5</Pieces>
<Pieces>HB_Button6</Pieces>
<Pieces>HB_Button7</Pieces>
<Pieces>HB_Button8</Pieces>
<Pieces>HB_Button9</Pieces>
<Pieces>HB_Button10</Pieces>
<Pieces>Newslot1</Pieces>
<Pieces>Newslot2</Pieces>
<Pieces>Newslot3</Pieces>
<Pieces>Newslot4</Pieces>
<Pieces>Newslot5</Pieces>
<Pieces>Newslot6</Pieces>
<Pieces>Newslot7</Pieces>
<Pieces>Newslot8</Pieces>
<Pieces>Newslot9</Pieces>
<Pieces>Newslot10</Pieces>
<Pieces>Newslot11</Pieces>
<Pieces>Newslot12</Pieces>
<Pieces>HB_InvSlot1</Pieces>
<Pieces>HB_InvSlot2</Pieces>
<Pieces>HB_InvSlot3</Pieces>
<Pieces>HB_InvSlot4</Pieces>
<Pieces>HB_InvSlot5</Pieces>
<Pieces>HB_InvSlot6</Pieces>
<Pieces>HB_InvSlot7</Pieces>
<Pieces>HB_InvSlot8</Pieces>
<Pieces>HB_InvSlot9</Pieces>
<Pieces>HB_InvSlot10</Pieces>
<Pieces>HB_SpellGem1</Pieces>
<Pieces>HB_SpellGem2</Pieces>
<Pieces>HB_SpellGem3</Pieces>
<Pieces>HB_SpellGem4</Pieces>
<Pieces>HB_SpellGem5</Pieces>
<Pieces>HB_SpellGem6</Pieces>
<Pieces>HB_SpellGem7</Pieces>
<Pieces>HB_SpellGem8</Pieces>
<Pieces>HB_SpellGem9</Pieces>
<Pieces>HB_SpellGem10</Pieces>

<Pieces>A_ResistBack</Pieces>
<Pieces>PR_Button</Pieces>
<Pieces>MR_Button</Pieces>
<Pieces>DR_Button</Pieces>
<Pieces>FR_Button</Pieces>
<Pieces>CR_Button</Pieces>

<Pieces>PR_Numb</Pieces>
<Pieces>MR_Numb</Pieces>
<Pieces>DR_Numb</Pieces>
<Pieces>FR_Numb</Pieces>
<Pieces>CR_Numb</Pieces>

</Screen>
</XML



Again, if someone would be as kind to let me know how to make it the way i would like it, would be great.

Thank you.
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Old 08-17-2002, 06:03 AM   #2
guice
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Big file .. But anyhow, I think your problem is this:

Quote:
1 2
4
8


Note how you have the numbers. My guess is that you're refuring to your actual INV. That's all I can think of.
INV slots acually Run in this order:

1 5
2 6
3 7
4 8

So, now it's kind of hard to really see what you're wanting.

I see on the right side of the Hot Box you have:

1 [ear]
2 [mask]
? [arms]
? [bracer]

Are you wanting to switch it to use 3, 5, 6 and 7 on the left side?

Just look for the Current EQTypes for them, and switch it out.
That would be "Newslot[1-4]". Change then for the INV slots that you wish to change them out for, givin the guild that was provided in the ReadMe file.
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Old 08-17-2002, 07:16 AM   #3
Windwick
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Join Date: Aug 2002
Server: Xegony
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Okies i do believe this is the part in the code you need to change. I beat head against a wall for about 2 hours learning how to change it. By inserting this code in to your code above at the <!-- VERT MOD --> and above the <!--<Font>3</Font>-->. It will change those ear, mask, etc.. slots in to inv slots .. not only that but it will put all the bags in order as you see them in your inv. I also changed the loc of primary secondary to the upper slots and added in the lower slots a mask slot and a brace slot... being bard i wanted easy acess to those and i hardly ever touch my range, ammo slots so i used them. So if you need to change it just run down this line of code till you see the

<Background>A_MiniInvFace</Background>
<EQType>3</EQType>


<Background>A_MiniInvWrist</Background>
<EQType>10</EQType>

and change it with the background you want and the EQtype # you want that place to be. You have the type codes above so just plug them in.

I really hope this Helps you Guys out

<!-- VERT MOD -->
<InvSlot item="Newslot1">
<ScreenID>NewSlot1</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>20</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvNormal</Background>
<EQType>22</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot2">
<ScreenID>Newslot2</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>52</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvNormal</Background>
<EQType>23</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot3">
<ScreenID>Newslot3</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>84</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvNormal</Background>
<EQType>24</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot4">
<ScreenID>Newslot4</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>116</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvNormal</Background>
<EQType>25</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot5">
<ScreenID>Newslot5</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>156</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvPrimary</Background>
<EQType>13</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot6">
<ScreenID>Newslot6</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>188</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvFace</Background>
<EQType>3</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot7">
<ScreenID>Newslot7</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>20</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvNormal</Background>
<EQType>26</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot8">
<ScreenID>Newslot8</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>52</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvNormal</Background>
<EQType>27</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot9">
<ScreenID>Newslot9</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>84</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvNormal</Background>
<EQType>28</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot10">
<ScreenID>Newslot10</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>116</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvNormal</Background>
<EQType>29</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot11">
<ScreenID>Newslot11</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>156</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvSecondary</Background>
<EQType>14</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="Newslot12">
<ScreenID>Newslot12</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>188</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvWrist</Background>
<EQType>10</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
<InvSlot item="IW_WeightNumber1">
<ScreenID>WeightNumberLabel</ScreenID>


Windwick Debouncer Bard of the 55th song <xegony>

Bards.. the unsung Heros "How Ironic!"

The only "True" way a bards performance is measured is by the Volume of his applause.

Last edited by Windwick : 08-17-2002 at 12:34 PM.
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Old 08-17-2002, 04:18 PM   #4
SolanthiousLany
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OMG thats how easy it is??????

Thank you so much you two, now I understand it, I modded it the way I wanted and it now works =)

Thanks a bunch
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