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Old 02-26-2012, 02:19 PM   #1
Tristhan
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Join Date: Jun 2009
Posts: 3
Default Casting Gauge dont work with HOTT

Hiya,

i am asking for some help/advice with my casting gauge.

Playing on an EQ Emulator I use the HOTT part of Eurys Interface (http://www.eqinterface.com/download...fo.php?id=5950).
Unfortunately my favorite casting gauge (http://www.eqinterface.com/download...nfo.php?id=5789) dont work with it, because the HOTT has his own casting gauge.

Anyone have an idea how i can use both casting gauge or deactivate the casting gauge from the HOTT and use my favorite casting gauge ?

Many thanks for any help/advice in advance.
Tristhan
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Old 02-27-2012, 08:55 AM   #2
valaury3169
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Quote:
Originally Posted by Tristhan
Playing on an EQ Emulator ...


Unless someone here also plays on the same emulator, then you are going to be out of luck.
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Old 02-27-2012, 09:08 AM   #3
Tristhan
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Join Date: Jun 2009
Posts: 3
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Hiya,
i dont think there is an different if you play on a emulator or on live.
I use the Underfoot client and most of the UIs works perfect.

Both of the UI pieces i have linked are working fine if used alone.
I just need an Codingmaster who has more skills than me
Still have hope someone knows how the casting gauge can be implement into the HOTT (or the casting gauge of the HOTT can be inactivated and the normal casting gauge works).

Quote:
Originally Posted by valaury3169
Unless someone here also plays on the same emulator, then you are going to be out of luck.
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Old 02-27-2012, 10:24 AM   #4
valaury3169
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The casting gauge can exist in two different places, so that isn't exactly the issue. Do you get a UIErrors.txt file when it reverts to default? Post the bottom section and I may can figure out the conflict.
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Old 02-28-2012, 03:52 PM   #5
Tristhan
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Join Date: Jun 2009
Posts: 3
Red face

I think the problem is: i have two EQUI_CastingWindow.xml (one from the HOTT nearly empty and one from the Casting gauge).

If i use the EQUI_CastingWindow from the "Casting gauge" and all other files my UIErrors.txt says
[Tue Feb 28 22:46:32 2012] Warning: file EQUI_ExtendedTargetWindow.xml not found in directory UIFiles\Test\. Attempting to use file from Default skin.
[Tue Feb 28 22:46:32 2012] Warning: file EQUI_HeritageSelectionWnd.xml not found in directory UIFiles\Test\. Attempting to use file from Default skin.
[Tue Feb 28 22:46:32 2012] [Line:82 Source:UIFiles\Test\EQUI_TargetWindow.xml] Schema error - Duplicate item Casting_Gauge
[Tue Feb 28 22:46:32 2012] Error reading XML.
[Tue Feb 28 22:46:32 2012] Error loading skin: loading default skin instead.


If i use the EQUI_CastingWindow from the HOTT and all other files my UIErrors.txt says
[Tue Feb 28 22:49:06 2012] Warning: file EQUI_RaceChangeWnd.xml not found in directory UIFiles\Test\. Attempting to use file from Default skin.
[Tue Feb 28 22:49:06 2012] Warning: file EQUI_ExtendedTargetWindow.xml not found in directory UIFiles\Test\. Attempting to use file from Default skin.
[Tue Feb 28 22:49:06 2012] Warning: file EQUI_HeritageSelectionWnd.xml not found in directory UIFiles\Test\. Attempting to use file from Default skin.
[Tue Feb 28 22:49:07 2012] ScreenPiece CastingWindow referenced but not found in XML.
[Tue Feb 28 22:49:07 2012] Error: Could not find child MW_Recover_Button in window MerchantWnd
[Tue Feb 28 22:49:07 2012] Error: Could not find child MW_ItemListRecovery in window MerchantWnd
[Tue Feb 28 22:49:07 2012] Error: Could not find child MW_PurchasePage in window MerchantWnd
[Tue Feb 28 22:49:07 2012] Error: Could not find child MW_RecoveryPage in window MerchantWnd
[Tue Feb 28 22:49:07 2012] Error: Could not find child MW_MerchantSubwindows in window MerchantWnd
[Tue Feb 28 22:49:07 2012] ScreenPiece TargetOfTargetWindow referenced but not found in XML.


Would it be possible to implement the EQUI_CastingWindow.xml from "CastGauge" into the EQUI_TargetWindow.xml from "HOTT" ?
I have addes both files as Attachments.
Attached Files
File Type: zip HOTT&CastGauge.zip (46.0 KB, 0 views)

Last edited by Tristhan : 02-29-2012 at 03:57 AM.
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