12-10-2008, 02:32 PM
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#166
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A Fire Beetle
Join Date: Aug 2002
Posts: 2
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1920x1200
will this work 1920x1200?
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12-10-2008, 03:03 PM
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#167
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A Weathered Clockwork
Join Date: Aug 2006
Posts: 313
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You'll have to be more specific I'm afraid, I've got something like half a dozen UI mods linked to this thread, from full interfaces to single custom pieces.
If you're talking about the modular UI, there's no reason why it wouldn't. I don't have a layout preconfigured for that resolution, but you should be able to load one of the 1280x960 layouts and move the pieces around to suit yourself.
I'd love to see a screenshot of it in action at that size btw, if you could post up a link when it's working that'd be great.
Myx
PS. Thanks everybody for the kind comments, feedback like that is exactly why I keep on modding!
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12-10-2008, 06:28 PM
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#168
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A Gray Wolf
Join Date: Aug 2007
Posts: 6
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Hello,
I'm a long-term lurker on the boards and have been a huge fan of your stand alone pieces for years. I've always found complete sets too confining and prefer to pick the best bits for my personal needs and playstyle. The minimap was the first thing I picked up and has been in every UI patchwork I've used since. The colour changing grp hps indicators built into Target/HoTT are pure genius ~ and the V3 is beautiful mod. With the major grp window changes my colour coded grp window mod broke, so I just stopped using one .. the Target window was plenty and perfectly placed.
The latest grp 1.1 looks awesome. I've played with it some on alts and I'm totally sold ~ my main's UI wants a grp window again. If I patch the grp 1.1 into my main's regular UI folder, it breaks and I load up in default mostly, with a minimap sized map window (but the cartography drawn to fit a default map size).
From looking at the error log I wondered if this might be because these two standalone items come with myx_window_pieces01.tga and Myxiplx_window_pieces.tga. I also tried rather clumsily to rename files as per the format you use in the Modular UI release. Is there some way I might consolidate these files?
Thanks again Myx, the improvement to my ease and ability to play the game provided by your work can't be overstated.
sincerely,
Yianulla of Triune, E Marr. 85 Bard.
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12-10-2008, 08:12 PM
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#169
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A Fire Beetle
Join Date: Jan 2003
Server: The Seventh Hammer
Posts: 3
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Vertical Group Window
For some reason I wasn't able to get the pet health indicator to show. Suggestions?
Thanks,
Eddie
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12-11-2008, 04:50 AM
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#170
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A Gray Wolf
Join Date: Dec 2008
Posts: 4
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Grr, this is so frustrating! I've been trying for a long time to try and get this to work, and I just simply can't do it. I've followed the instructions on the main page to a T, but this is what it looks like when I load the UI...
http://img291.imageshack.us/img291/6979/eq000004rw4.jpg
Any help??
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12-11-2008, 05:33 AM
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#171
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A Weathered Clockwork
Join Date: Aug 2006
Posts: 313
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Hey folks,
gorestink: I've added that to my to do list, if it's going to default there are duplicate items in there which I can fix easily by checking the group window code and ensuring all of it is up to scratch and following my modular naming conventions. I'm going to have to ask you to bear with me I'm afraid though, I was off work ill yesterday, and it looks like everyone else in the family's gone down with it too, so I'm only going to get an hour or so each day for UI updates and it'll take me a while to get everything fixed.
Edde: My default group window doesn't include the pet health, you have to go to the options folder and copy the version with the pet indicator into your UI folder if you want pet health visible.
Tavarua: There are two problems I can see. The first is that it's reverting to default, if you're using my modular UI that's almost certainly caused by the EQ button. Have you downloaded my patch for that?
The second problem is your screen size, because you're using a higher resolution than I have, you need to change the viewport command. For your screen you'll probably find this works ok:
/viewport 0 0 1680 676
If you don't have it, that EQ button patch is here:
http://www.eqinterface.com/download....php?s=&id=5803
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12-11-2008, 06:19 AM
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#172
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A Gray Wolf
Join Date: Nov 2002
Server: veeshan
Posts: 6
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Pet indicator in teh group window
I understand the vertical mod doesnt come with the pet indicators but I dont see a mod for that download noted. Will the mod for the regular download (the kinda horizontal one) work?
(sorry, Im not very knowledgeable about this stuff).
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12-11-2008, 06:41 AM
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#173
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A Weathered Clockwork
Join Date: Aug 2006
Posts: 313
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It's not published as a separate patch, instead there are two versions of the group window within the same download.
When you unzip the file you download, if you have a look inside the folder that's created you should see another folder called options. Inside there you'll find the files for a vertical group window with pet health bars.
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12-11-2008, 07:25 PM
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#174
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A Gray Wolf
Join Date: Dec 2008
Posts: 4
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Where do I extract the EQ files to?
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12-11-2008, 07:25 PM
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#175
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A Gray Wolf
Join Date: Dec 2008
Posts: 4
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The EQ button files I mean.
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12-11-2008, 07:43 PM
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#176
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A Gray Wolf
Join Date: Dec 2008
Posts: 4
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Alright, i got the UI to load, but now I can't get the caster layout to load. It just reverts to a screen with a bunch of random crap on it.
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12-12-2008, 01:51 AM
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#177
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A Weathered Clockwork
Join Date: Aug 2006
Posts: 313
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Ok, I'm a little confused now, are you installing just the group window or an entire UI?
It sounds like you're loading a UI and you've got the pieces to load, but not the layout. To get one of my layouts working, you need to go into the UI folder, and then into the "INI files" folder inside that. Copy the files there into your main everquest folder and then you should be able to use /copylayout to load my settings.
With the problems you're having though, I'd advise taking a backup of your current settings first. They're in a file called UI_character_server.ini in your main everquest folder. Just copy that file somewhere so you can put it back if you want.
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12-12-2008, 11:05 AM
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#178
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A Gray Wolf
Join Date: Aug 2007
Posts: 6
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ello again,
Much obliged to you Myx, I feared the work involved might be several steps more advanced than my amatuer knowledge will allow for. I'm just glad my original post made sense Take your time.. I'm at yer mercy really, an' I'm sure it will be worth the wait
regards
Yianulla of Triune, E Marr. 85 Bard.
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12-13-2008, 04:36 AM
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#179
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A Bat
Join Date: Dec 2005
Posts: 1
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hmm did the eq button fix but my buff windows have gone wild... they look like a layout of a backwards 3 where they are stacking on eachother vertically but the left one covers only a little of the right ones lower left corner. then the next one after the one on the left overs the left ones lower right coner then left again then right etc etc....
__________________
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12-14-2008, 11:36 AM
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#180
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A Weathered Clockwork
Join Date: Aug 2006
Posts: 313
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Hey folks,
Well I have a bunch of updates done now, just haven't worked out how best to upload them to the site now, so I'm going to ask you all to drop me an e-mail (at googlemail.com) and I'll send the pieces you need over:
Potion Belt & Combat Window
Somebody mentioned this but I can't find who. I've adjusted the new tooltips for both so these should be fixed now. Drop me an e-mail if you want them.
Gorestink - I've still got to do the group window I'm afraid, I've had to concentrate on my main UI's first. Might be done tonight though so if you drop me an e-mail I'll send it over as soon as it's done.
hetter - I've got the buff windows fixed now, e-mail me for those, and I've also had a look at the hotbuttons. The ones in my latest tiny UI appear to work fine, so you might want to download that and copy them over. Let me know if you have any problems.
Lilleth - I've got the buff windows sorted now, e-mail me for a copy.
Travaar - I've seen intermittent problems with roles, but I can't see anything wrong in the code. Can you let me know if you're still having problems with that.
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