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Old 12-29-2011, 03:55 PM   #1
Kailihn
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Default Spike Spin Aura

original

Could someone update this to work with current UI coding?

I miss it!
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Old 12-29-2011, 04:25 PM   #2
valaury3169
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Try the attached. I compared the .ini one that I know works, and made some adjustments. I think the main thing was that markers 4-6 were not defined.

If it doesn't work, then it is something beyond my skills.

Good luck
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File Type: zip TargetIndicator.zip (6.8 KB, 9 views)
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Old 12-30-2011, 12:15 AM   #3
Dimencia
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This is the Ring I used in Deltax Forever, just rip it out of there.
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Old 12-30-2011, 08:25 PM   #4
Kailihn
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Default Target once more!

Thank you soooooo much!

It works perfectly!

XOXO

Kai
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Old 01-07-2012, 02:03 PM   #5
Kailihn
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Default Intermittent spikes

The odd thing is that sometimes it will still give me the smoky target ring and not the spikes. Any ideas what might cause that? I can click on my group and 4 of the 5 show spike ring, and consistently one person will show the default.
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Old 01-07-2012, 09:07 PM   #6
Dimencia
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Quote:
Originally Posted by Kailihn
The odd thing is that sometimes it will still give me the smoky target ring and not the spikes. Any ideas what might cause that? I can click on my group and 4 of the 5 show spike ring, and consistently one person will show the default.


not 100% sure but from what i have seen over the years it seems to be a directx issue or memory leak that lingers and becomes progressive the longer eq has been running and most common after reloading the UI a couple times.
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Old 01-08-2012, 10:42 AM   #7
pintoy
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A problem I encountered with a custom target ring recently, some mobs had a smoky ring instead of the custom ring. The issue was sony added another con level. It's either between dk blue and lt blue or lt blue and even. I forget exactly. So when targeting a mob with the new con the ring defaulted to smoky. The new con had to be separately defined. Hope this helps.
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