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Old 02-13-2007, 09:40 PM   #1
danyavictor
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Join Date: Nov 2003
Posts: 19
Default Defualt inventory

OK I use a modified quartz UI (ive managed to keep it workin with ALOT of hair pulling). Anyhow heres my prob

I dont really give a rats what my inventory window looks like, so i wanted to switch it back to default to save me the trouble of ever having to update it again.


Problem is, if i remove my quartz version of the inv window, or copy the default one in, the UI wont load....

anyone able to give me a clue why?
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Old 02-13-2007, 09:45 PM   #2
Brighid741
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Check your UIErrors.txt file under the EQ folder when you load the UI. It's probably just something that the default inventory window calls for but you don't have in the custom files. If you post the UIErrors.txt I'm sure someone here can help you.
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Old 02-13-2007, 09:50 PM   #3
danyavictor
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Join Date: Nov 2003
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UIErrorLog created at Tue Feb 13 20:49:52 2007
[Tue Feb 13 20:49:52 2007] Warning: file SIDL.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_CharacterCreate.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_ConfirmationDialog.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_CharacterListWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_PlayerCustomizationWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_BreathWindow.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_NoteWindow.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_OptionsWindow.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_AAWindow.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_Inventory.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_CursorAttachment.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_SpellBookWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_FriendsWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_TrainWindow.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_QuantityWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_LootWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_SkillsSelectWindow.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_TradeWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_MerchantWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_BazaarWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_GiveWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_SocialEditWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_FeedbackWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_BugReportWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_BazaarSearchWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_ColorPickerWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_VideoModesWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_TextEntryWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_CompassWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_GemsGameWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_PlayerNotesWindow.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_LoadskinWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_AlarmWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_RaidWindow.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_RaidOptionsWindow.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_FileSelectionWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_JournalNPCWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_JournalCatWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_StoryWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_BodyTintWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_GroupSearchWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_MapViewWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_MapToolbarWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_EditLabelWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_GuildManagementWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_FellowshipWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_TipWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_SystemInfoWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_AdventureRequestWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_AdventureStatsWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_AdventureLeaderboardWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_FindLocationWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_TradeskillWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_DynamicZoneWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_TextMessageWindow.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_TributeBenefitWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_TributeMasterWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_LeadershipWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_TargetOfTargetWindow.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_GmAttentionTextWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_LargeDialogWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_GuildTributeMasterWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_TaskWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_TaskSelectWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_AdvancedDisplayOptionsWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_TitleWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_VoiceMacroWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_PvPLeaderBoardWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_PvPStatsWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_PointMerchantWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_BarterWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_BarterMerchantWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_BarterSearchWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_MailWindow.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_MailCompositionWindow.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_MailAddressBookWindow.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_MailIgnoreListWindow.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_ServerListWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_BandolierWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_PotionBeltWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_LFGuildWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_GuildBankWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_TaskTemplateSelectWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_RespawnWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_AltStorageWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_ItemExpTransferWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_ProgressionSelectionWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_MIZoneSelectWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_EQMainWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_AudioTriggersWindow.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_BlockedBuffWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_BlockedPetBuffWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_AuraWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_GroupMentorWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_SpellDisplay.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_RewardSelectionWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:52 2007] Warning: file EQUI_NewPointMerchantWnd.xml not found in directory UIFiles\quartzt\. Attempting to use file from Default skin.
[Tue Feb 13 20:49:54 2007] XML reference error! Ui2DAnimation[6]:A_RadiantCrystal[681] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_EbonCrystal[682] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_InvPowerSource[683] referenced but NEVER declared!

[Tue Feb 13 20:49:54 2007] Error validating symbol table.
[Tue Feb 13 20:49:54 2007] Error loading skin: loading default skin instead.
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Old 02-13-2007, 09:54 PM   #4
danyavictor
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Join Date: Nov 2003
Posts: 19
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so i guess this is all i really care about lol

Tue Feb 13 20:49:54 2007] XML reference error! Ui2DAnimation[6]:A_RadiantCrystal[681] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_EbonCrystal[682] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_InvPowerSource[683] referenced but NEVER declared!

[Tue Feb 13 20:49:54 2007] Error validating symbol table.
[Tue Feb 13 20:49:54 2007] Error loading skin: loading default skin instead.
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Old 02-13-2007, 10:29 PM   #5
danyavictor
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Join Date: Nov 2003
Posts: 19
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btw, i dont necesarily need anyone to do my work for me on this. I dont know XML but i do alright faking it

Anyhow point is, if someone can just point me in the right direction, hell just tell me which file is fubared, and i should be ok.
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Old 02-13-2007, 11:35 PM   #6
cerinity
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Server: Druzzil Ro
Posts: 42
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I had that problem. Open your custom EQUI_Animations.xml file and do a find for "radiant" ..If I recall correctly, there was a problem with the radiant & ebon crystal things not showing in the animations file. If you fix that, it should work. At least I think thats what I did with mine. And now there is a power source issue, which I have yet to figure out, so I can't help you there. lol
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Old 02-13-2007, 11:50 PM   #7
raynebow
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Join Date: Mar 2003
Posts: 23
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open the default equi_animations file. copy the ui2danimation reference to a_powersource paste it into your custome animations file, click save.. reload ui. this fixes that problem, i assume you can do the same for radiant and ebon crystals references as well. hope it helps.
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Old 02-14-2007, 12:16 AM   #8
danyavictor
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Join Date: Nov 2003
Posts: 19
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WOOT thanks, got it workin but....

my alt currency icons are pearl neclaces...
i know this has to do with the drag item files, but im good through to 42...
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Old 02-14-2007, 12:22 AM   #9
danyavictor
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wait make that dragitem 48. Now im really lost on this last part
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Old 02-14-2007, 12:22 AM   #10
danyavictor
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sorry heres my animations file in whole...


<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
<TextureInfo item = "CS_Buttons.bmp">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "Spell_Icons.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "Spells01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "Spells02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "Spells03.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "Spells04.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "Spells05.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "gemicons01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "gemicons02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_dark_rock.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_light_rock.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "window_pieces01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "window_pieces02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "window_pieces03.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "window_pieces04.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="window_pieces05.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "window_pieces06.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "window_pieces07.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>


<TextureInfo item = "scrollbar_gutter.tga">
<Size>
<CX>16</CX>
<CY>16</CY>
</Size>
</TextureInfo>
<TextureInfo item = "startcity_top01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "startcity_top02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "startcity_top03.tga">
<Size>
<CX>128</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "startcity_bottom04.tga">
<Size>
<CX>256</CX>
<CY>128</CY>
</Size>
</TextureInfo>
<TextureInfo item = "startcity_bottom05.tga">
<Size>
<CX>256</CX>
<CY>128</CY>
</Size>
</TextureInfo>
<TextureInfo item = "startcity_bottom06.tga">
<Size>
<CX>128</CX>
<CY>128</CY>
</Size>
</TextureInfo>
<TextureInfo item = "spellbook01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "spellbook02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "spellbook03.tga">
<Size>
<CX>256</CX>
<CY>64</CY>
</Size>
</TextureInfo>
<TextureInfo item = "spellbook04.tga">
<Size>
<CX>256</CX>
<CY>64</CY>
</Size>
</TextureInfo>

<TextureInfo item = "dragitem1.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "dragitem2.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "dragitem3.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "dragitem4.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "dragitem5.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "dragitem6.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "dragitem7.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "dragitem8.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "dragitem9.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "dragitem10.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "dragitem11.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "dragitem12.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "dragitem13.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "dragitem14.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "dragitem15.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "dragitem16.tga">
<Size>
<CX>256</CX>
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<Ui2DAnimation item = "A_CursorResizeNESW">
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<Texture>window_pieces01.tga</Texture>
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<Ui2DAnimation item = "A_CursorResizeNS">
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<Ui2DAnimation item = "A_CursorResizeNWSE">
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<Texture>window_pieces01.tga</Texture>
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<Ui2DAnimation item = "A_CursorDrag">
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<Texture>window_pieces01.tga</Texture>
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<Ui2DAnimation item = "A_CloseBtnPressed">
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<Ui2DAnimation item = "A_CloseBtnFlyby">
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<Texture>window_pieces01.tga</Texture>
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<Ui2DAnimation item = "A_CloseBtnDisabled">
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<Texture>window_pieces01.tga</Texture>
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<Texture>window_pieces01.tga</Texture>
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<Ui2DAnimation item = "A_VSBUpPressed">
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<Texture>window_pieces01.tga</Texture>
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<Ui2DAnimation item = "A_VSBUpDisabled">
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<Texture>window_pieces01.tga</Texture>
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<Ui2DAnimation item = "A_VSBUpPressedFlyby">
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<Texture>window_pieces01.tga</Texture>
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<Ui2DAnimation item = "A_VSBDownNormal">
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<Texture>window_pieces01.tga</Texture>
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<Ui2DAnimation item = "A_VSBDownPressed">
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</Location>
<Size>
<CX>12</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_VSBDownFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>22</X>
<Y>112</Y>
</Location>
<Size>
<CX>12</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_VSBDownDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>46</X>
<Y>112</Y>
</Location>
<Size>
<CX>12</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_VSBDownPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>34</X>
<Y>112</Y>
</Location>
<Size>
<CX>12</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_VSBThumbTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>110</Y>
</Location>
<Size>
<CX>12</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_VSBThumbMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>130</Y>
</Location>
<Size>
<CX>12</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_VSBThumbBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>120</Y>
</Location>
<Size>
<CX>12</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HSBLeftNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>140</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HSBLeftPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>164</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HSBLeftFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>152</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HSBLeftDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>176</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HSBLeftPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>164</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HSBRightNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>32</X>
<Y>140</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HSBRightPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>32</X>
<Y>164</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HSBRightFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>32</X>
<Y>152</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HSBRightDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>32</X>
<Y>176</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HSBRightPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>32</X>
<Y>164</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HSBThumbRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>60</X>
<Y>140</Y>
</Location>
<Size>
<CX>4</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HSBThumbLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>140</Y>
</Location>
<Size>
<CX>4</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HSBThumbMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>80</X>
<Y>140</Y>
</Location>
<Size>
<CX>2</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- List Column Header -->

<Ui2DAnimation item = "A_ListHeaderLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>20</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ListHeaderMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>20</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ListHeaderRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>20</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Chat Window Border -->
<Ui2DAnimation item="A_ChatWindowTitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>131</X>
<Y>210</Y>
</Location>
<Size>
<CX>17</CX>
<CY>20</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatWindowTitleMiddle">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>149</X>
<Y>210</Y>
</Location>
<Size>
<CX>15</CX>
<CY>20</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatWindowTitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>164</X>
<Y>210</Y>
</Location>
<Size>
<CX>15</CX>
<CY>20</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameTopLeft">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>1</CX>
<CY>2</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameTop">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>1</CX>
<CY>2</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameTopRight">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>248</X>
<Y>0</Y>
</Location>
<Size>
<CX>1</CX>
<CY>2</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameLeftTop">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>124</X>
<Y>210</Y>
</Location>
<Size>
<CX>10</CX>
<CY>19</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameRightTop">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>178</X>
<Y>210</Y>
</Location>
<Size>
<CX>10</CX>
<CY>20</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameLeft">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>124</X>
<Y>231</Y>
</Location>
<Size>
<CX>10</CX>
<CY>14</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameRight">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>178</X>
<Y>230</Y>
</Location>
<Size>
<CX>10</CX>
<CY>14</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameLeftBottom">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>124</X>
<Y>245</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameRightBottom">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>135</X>
<Y>238</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameBottomLeft">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>124</X>
<Y>245</Y>
</Location>
<Size>
<CX>10</CX>
<CY>7</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameBottom">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>151</X>
<Y>246</Y>
</Location>
<Size>
<CX>10</CX>
<CY>7</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameBottomRight">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>178</X>
<Y>246</Y>
</Location>
<Size>
<CX>10</CX>
<CY>7</CY>
</Size>
</Frames>
</Ui2DAnimation>
<!-- pieces inside chat windows -->
<Ui2DAnimation item="A_ChatInnerFrameTopLeft">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>131</X>
<Y>226</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatInnerFrameTopRight">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>131</X>
<Y>226</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatInnerFrameTop">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>131</X>
<Y>226</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatInnerFrameLeft">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>145</X>
<Y>238</Y>
</Location>
<Size>
<CX>4</CX>
<CY>3</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatInnerFrameRight">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>163</X>
<Y>238</Y>
</Location>
<Size>
<CX>4</CX>
<CY>3</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatInnerFrameBottomLeft">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>145</X>
<Y>238</Y>
</Location>
<Size>
<CX>4</CX>
<CY>3</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatIInnerFrameBottomRight">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>154</X>
<Y>238</Y>
</Location>
<Size>
<CX>4</CX>
<CY>3</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatInnerFrameBottom">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>160</X>
<Y>238</Y>
</Location>
<Size>
<CX>4</CX>
<CY>3</CY>
</Size>
</Frames>
</Ui2DAnimation>
<!-- Chat Minimize Close Help Pieces -->
<Ui2DAnimation item="A_ChatMin">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>97</X>
<Y>234</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatClose">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>49</X>
<Y>234</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatMinH">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>110</X>
<Y>235</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_chatCloseH">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>74</X>
<Y>235</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatMinP">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>97</X>
<Y>234</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatCloseP">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>61</X>
<Y>234</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatQMarkBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>171</X>
<Y>232</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatQMarkBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>195</X>
<Y>232</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatQMarkBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>183</X>
<Y>232</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatQMarkBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>171</X>
<Y>232</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatQMarkBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>195</X>
<Y>232</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Blank Piece -->
<Ui2DAnimation item="A_ChatBlank">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>38</X>
<Y>234</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
</Frames>
</Ui2DAnimation>

<!-- Fililgree Frame pieces -->
<Ui2DAnimation item="A_FiligreeFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>191</X>
<Y>117</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>206</X>
<Y>123</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>219</X>
<Y>117</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>218</X>
<Y>117</Y>
</Location>
<Size>
<CX>16</CX>
<CY>57</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>183</X>
<Y>206</Y>
</Location>
<Size>
<CX>16</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>183</X>
<Y>209</Y>
</Location>
<Size>
<CX>16</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>218</X>
<Y>175</Y>
</Location>
<Size>
<CX>16</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>210</X>
<Y>175</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>192</X>
<Y>175</Y>
</Location>
<Size>
<CX>15</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>181</X>
<Y>192</Y>
</Location>
<Size>
<CX>15</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>181</X>
<Y>192</Y>
</Location>
<Size>
<CX>15</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>192</X>
<Y>117</Y>
</Location>
<Size>
<CX>15</CX>
<CY>57</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameWithTitleTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>117</X>
<Y>110</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameTitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>235</X>
<Y>135</Y>
</Location>
<Size>
<CX>14</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameTitleMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>209</X>
<Y>123</Y>
</Location>
<Size>
<CX>6</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameTitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>235</X>
<Y>161</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Fililgree 2 with Small Title pieces -->
<Ui2DAnimation item="A_Filigree2TopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>191</X>
<Y>117</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2Top">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>206</X>
<Y>123</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2TopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>219</X>
<Y>117</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2RightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>43</X>
<Y>174</Y>
</Location>
<Size>
<CX>16</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2Right">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>43</X>
<Y>185</Y>
</Location>
<Size>
<CX>16</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2RightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>43</X>
<Y>196</Y>
</Location>
<Size>
<CX>16</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2BottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>43</X>
<Y>217</Y>
</Location>
<Size>
<CX>16</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2Bottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>19</X>
<Y>217</Y>
</Location>
<Size>
<CX>26</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2BottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>5</X>
<Y>217</Y>
</Location>
<Size>
<CX>16</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2LeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>5</X>
<Y>196</Y>
</Location>
<Size>
<CX>16</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2Left">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>5</X>
<Y>185</Y>
</Location>
<Size>
<CX>16</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2LeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>5</X>
<Y>174</Y>
</Location>
<Size>
<CX>16</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2WithTitleTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>117</X>
<Y>110</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2TitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>21</X>
<Y>174</Y>
</Location>
<Size>
<CX>9</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2TitleMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>30</X>
<Y>174</Y>
</Location>
<Size>
<CX>4</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2TitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>34</X>
<Y>174</Y>
</Location>
<Size>
<CX>9</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Fililgree Small Title Frame pieces -->
<Ui2DAnimation item="A_Filigree3TopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>191</X>
<Y>117</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3Top">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>206</X>
<Y>123</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3TopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>219</X>
<Y>117</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3RightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>232</X>
<Y>188</Y>
</Location>
<Size>
<CX>18</CX>
<CY>50</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3Right">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>232</X>
<Y>237</Y>
</Location>
<Size>
<CX>18</CX>
<CY>9</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3RightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>183</X>
<Y>209</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3BottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>232</X>
<Y>246</Y>
</Location>
<Size>
<CX>18</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3Bottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>214</X>
<Y>246</Y>
</Location>
<Size>
<CX>22</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3BottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>202</X>
<Y>246</Y>
</Location>
<Size>
<CX>15</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3LeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>181</X>
<Y>192</Y>
</Location>
<Size>
<CX>15</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3Left">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>202</X>
<Y>238</Y>
</Location>
<Size>
<CX>15</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3LeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>202</X>
<Y>188</Y>
</Location>
<Size>
<CX>15</CX>
<CY>50</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3WithTitleTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>117</X>
<Y>110</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3TitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>216</X>
<Y>188</Y>
</Location>
<Size>
<CX>14</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3TitleMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>221</X>
<Y>188</Y>
</Location>
<Size>
<CX>6</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3TitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>220</X>
<Y>188</Y>
</Location>
<Size>
<CX>12</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- End Filigree Frame pieces -->


<!-- Main Window Border (fancy) -->

<Ui2DAnimation item = "A_BorderFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>10</Y>
</Location>
<Size>
<CX>16</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>10</Y>
</Location>
<Size>
<CX>2</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>10</Y>
</Location>
<Size>
<CX>16</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>40</Y>
</Location>
<Size>
<CX>6</CX>
<CY>38</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>20</X>
<Y>40</Y>
</Location>
<Size>
<CX>6</CX>
<CY>38</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>40</Y>
</Location>
<Size>
<CX>6</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>40</Y>
</Location>
<Size>
<CX>6</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>50</Y>
</Location>
<Size>
<CX>6</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>50</Y>
</Location>
<Size>
<CX>6</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>80</Y>
</Location>
<Size>
<CX>20</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>80</Y>
</Location>
<Size>
<CX>2</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>50</X>
<Y>80</Y>
</Location>
<Size>
<CX>30</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Main Window TitleBar (goes with fancy border) -->

<Ui2DAnimation item = "A_WindowTitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>20</Y>
</Location>
<Size>
<CX>12</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_WindowTitleMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>20</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_WindowTitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>20</Y>
</Location>
<Size>
<CX>12</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Buttons -->

<Ui2DAnimation item = "A_BtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>48</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>24</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>72</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>96</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_SmallBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>200</X>
<Y>120</Y>
</Location>
<Size>
<CX>48</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SmallBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>200</X>
<Y>168</Y>
</Location>
<Size>
<CX>48</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SmallBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>200</X>
<Y>144</Y>
</Location>
<Size>
<CX>48</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SmallBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>200</X>
<Y>192</Y>
</Location>
<Size>
<CX>48</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SmallBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>200</X>
<Y>216</Y>
</Location>
<Size>
<CX>48</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_BigBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>100</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_BigBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>100</X>
<Y>48</Y>
</Location>
<Size>
<CX>120</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BigBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>100</X>
<Y>24</Y>
</Location>
<Size>
<CX>120</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BigBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>100</X>
<Y>72</Y>
</Location>
<Size>
<CX>120</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BigBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>100</X>
<Y>96</Y>
</Location>
<Size>
<CX>120</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_SquareBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SquareBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>80</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SquareBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>40</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SquareBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>120</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SquareBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>160</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>



<Ui2DAnimation item = "A_BookBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>181</X>
<Y>61</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BookBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>181</X>
<Y>83</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BookBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>203</X>
<Y>61</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BookBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>203</X>
<Y>83</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BookBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>181</X>
<Y>61</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Border for pieces inside windows -->

<Ui2DAnimation item = "A_InnerFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>60</X>
<Y>170</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InnerFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>170</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InnerFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>65</X>
<Y>170</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InnerFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>60</X>
<Y>175</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InnerFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>175</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InnerFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>60</X>
<Y>180</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InnerFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>180</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InnerFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>65</X>
<Y>180</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Border for pieces rounded windows (no title) -->

<Ui2DAnimation item = "A_RoundedFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>160</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>191</X>
<Y>160</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>196</X>
<Y>160</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_RoundedFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>207</X>
<Y>160</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>207</X>
<Y>169</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>207</X>
<Y>174</Y>
</Location>
<Size>
<CX>4</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_RoundedFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>195</X>
<Y>182</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>190</X>
<Y>182</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>182</Y>
</Location>
<Size>
<CX>8</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_RoundedFrameLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>177</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>172</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>165</Y>
</Location>
<Size>
<CX>4</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Title for rounded window border -->

<Ui2DAnimation item = "A_RoundedFrameWithTitleTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>99</X>
<Y>110</Y>
</Location>
<Size>
<CX>17</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameWithTitleTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>117</X>
<Y>110</Y>
</Location>
<Size>
<CX>2</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameWithTitleTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>120</X>
<Y>110</Y>
</Location>
<Size>
<CX>16</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_RoundedFrameTitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>103</X>
<Y>113</Y>
</Location>
<Size>
<CX>13</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameTitleMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>117</X>
<Y>113</Y>
</Location>
<Size>
<CX>2</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameTitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>120</X>
<Y>113</Y>
</Location>
<Size>
<CX>13</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_RoundedFrameWithTitleLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>99</X>
<Y>113</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameWithTitleRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>133</X>
<Y>113</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Misc stuff -->

<Ui2DAnimation item = "A_RecessedBox">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>110</Y>
</Location>
<Size>
<CX>41</CX>
<CY>41</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_PlusBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>100</X>
<Y>220</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_PlusBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>114</X>
<Y>220</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_PlusBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>128</X>
<Y>220</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_PlusBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>142</X>
<Y>220</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_PlusBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>156</X>
<Y>220</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinusBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>100</X>
<Y>236</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinusBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>114</X>
<Y>236</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinusBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>128</X>
<Y>236</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinusBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>142</X>
<Y>236</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinusBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>156</X>
<Y>236</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>


<!-- Spell Buff Icons and backgrounds -->

<Ui2DAnimation item = "BuffIcons">
<Cycle>false</Cycle>
<Grid>true</Grid>
<Vertical>false</Vertical>
<CellHeight>40</CellHeight>
<CellWidth>40</CellWidth>
<Frames>
<Texture>Spell_Icons.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SpellIcons">
<Cycle>false</Cycle>
<Grid>true</Grid>
<Vertical>false</Vertical>
<CellHeight>40</CellHeight>
<CellWidth>40</CellWidth>
<Frames>
<Texture>Spells01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>Spells02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>Spells03.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>Spells04.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>Spells05.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "BlueIconBackground">
<Cycle>true</Cycle>
<Frames>
<Texture>CS_Buttons.bmp</Texture>
<Location>
<X>4</X>
<Y>4</Y>
</Location>
<Size>
<CX>124</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "RedIconBackground">
<Cycle>true</Cycle>
<Frames>
<Texture>CS_Buttons.bmp</Texture>
<Location>
<X>4</X>
<Y>104</Y>
</Location>
<Size>
<CX>120</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_SpellGems">
<Cycle>false</Cycle>
<Grid>true</Grid>
<Vertical>false</Vertical>
<CellHeight>24</CellHeight>
<CellWidth>24</CellWidth>
<Frames>
<Texture>gemicons01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>gemicons02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Gauge Parts -->

<Ui2DAnimation item = "A_GaugeBackground">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>10</Y>
</Location>
<Size>
<CX>100</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GaugeFill">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>20</Y>
</Location>
<Size>
<CX>100</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GaugeLines">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>30</Y>
</Location>
<Size>
<CX>100</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GaugeLinesFill">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>40</Y>
</Location>
<Size>
<CX>100</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GaugeEndCapLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>216</X>
<Y>20</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GaugeEndCapRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>212</X>
<Y>10</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GaugeBackground2">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>10</Y>
</Location>
<Size>
<CX>80</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GaugeFill2">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>20</Y>
</Location>
<Size>
<CX>80</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GaugeLines2">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>30</Y>
</Location>
<Size>
<CX>80</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GaugeLinesFill2">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>40</Y>
</Location>
<Size>
<CX>80</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Note background -->

<Ui2DAnimation item = "A_NoteBG01">
<Cycle>false</Cycle>
<Frames>
<Texture>note01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>255</CX>
<CY>255</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_NoteBG02">
<Cycle>false</Cycle>
<Frames>
<Texture>note02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>255</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_NoteBG03">
<Cycle>false</Cycle>
<Frames>
<Texture>note03.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>255</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_NoteBG04">
<Cycle>false</Cycle>
<Frames>
<Texture>note04.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<!-- Slider parts -->

<Ui2DAnimation item = "A_SliderBackground">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>80</X>
<Y>10</Y>
</Location>
<Size>
<CX>2</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SliderEndCapLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>60</X>
<Y>10</Y>
</Location>
<Size>
<CX>4</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SliderEndCapRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>10</Y>
</Location>
<Size>
<CX>4</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SliderThumbNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>91</X>
<Y>10</Y>
</Location>
<Size>
<CX>9</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SliderThumbPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>92</X>
<Y>50</Y>
</Location>
<Size>
<CX>9</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SliderThumbFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>91</X>
<Y>30</Y>
</Location>
<Size>
<CX>9</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SliderThumbDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>81</X>
<Y>30</Y>
</Location>
<Size>
<CX>9</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SliderThumbPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>82</X>
<Y>50</Y>
</Location>
<Size>
<CX>9</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- starting city art for character create -->

<Ui2DAnimation item = "A_StartingCityMap01">
<Cycle>true</Cycle>
<Frames>
<Texture>startcity_top01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>255</CX>
<CY>255</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_StartingCityMap02">
<Cycle>true</Cycle>
<Frames>
<Texture>startcity_top02.tga</Texture>
<Location>
<X>1</X>
<Y>0</Y>
</Location>
<Size>
<CX>254</CX>
<CY>255</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_StartingCityMap03">
<Cycle>true</Cycle>
<Frames>
<Texture>startcity_top03.tga</Texture>
<Location>
<X>1</X>
<Y>0</Y>
</Location>
<Size>
<CX>126</CX>
<CY>255</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_StartingCityMap04">
<Cycle>true</Cycle>
<Frames>
<Texture>startcity_bottom04.tga</Texture>
<Location>
<X>1</X>
<Y>1</Y>
</Location>
<Size>
<CX>255</CX>
<CY>127</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_StartingCityMap05">
<Cycle>true</Cycle>
<Frames>
<Texture>startcity_bottom05.tga</Texture>
<Location>
<X>0</X>
<Y>1</Y>
</Location>
<Size>
<CX>254</CX>
<CY>127</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_StartingCityMap06">
<Cycle>true</Cycle>
<Frames>
<Texture>startcity_bottom06.tga</Texture>
<Location>
<X>1</X>
<Y>1</Y>
</Location>
<Size>
<CX>126</CX>
<CY>127</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Art for book and spell book -->

<Ui2DAnimation item = "A_SpellBook01">
<Cycle>true</Cycle>
<Frames>
<Texture>spellbook01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>255</CX>
<CY>255</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SpellBook02">
<Cycle>true</Cycle>
<Frames>
<Texture>spellbook02.tga</Texture>
<Location>
<X>1</X>
<Y>0</Y>
</Location>
<Size>
<CX>254</CX>
<CY>255</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SpellBook03">
<Cycle>true</Cycle>
<Frames>
<Texture>spellbook03.tga</Texture>
<Location>
<X>0</X>
<Y>1</Y>
</Location>
<Size>
<CX>255</CX>
<CY>62</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SpellBook04">
<Cycle>true</Cycle>
<Frames>
<Texture>spellbook04.tga</Texture>
<Location>
<X>1</X>
<Y>1</Y>
</Location>
<Size>
<CX>254</CX>
<CY>62</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>


<Ui2DAnimation item = "A_SpellBookSlot">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>130</X>
<Y>170</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_LeftArrowBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>216</Y>
</Location>
<Size>
<CX>30</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_LeftArrowBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>30</X>
<Y>216</Y>
</Location>
<Size>
<CX>30</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_LeftArrowBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>60</X>
<Y>216</Y>
</Location>
<Size>
<CX>30</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_LeftArrowBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>90</X>
<Y>216</Y>
</Location>
<Size>
<CX>30</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_LeftArrowBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>120</X>
<Y>216</Y>
</Location>
<Size>
<CX>30</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_RightArrowBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>220</X>
<Y>0</Y>
</Location>
<Size>
<CX>30</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>30</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RightArrowBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>220</X>
<Y>32</Y>
</Location>
<Size>
<CX>30</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>30</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RightArrowBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>220</X>
<Y>64</Y>
</Location>
<Size>
<CX>30</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>30</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RightArrowBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>170</X>
<Y>160</Y>
</Location>
<Size>
<CX>30</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>30</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RightArrowBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>170</X>
<Y>192</Y>
</Location>
<Size>
<CX>30</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>30</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Money -->

<Ui2DAnimation item = "A_PlatinumCoin">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>90</X>
<Y>140</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GoldCoin">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>108</X>
<Y>140</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SilverCoin">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>126</X>
<Y>140</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CopperCoin">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>144</X>
<Y>140</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RadiantCrystal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>88</X>
<Y>159</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_EbonCrystal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>107</X>
<Y>159</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- drag items -->

<Ui2DAnimation item = "A_DragItem">
<Cycle>false</Cycle>
<Grid>true</Grid>
<Vertical>true</Vertical>
<CellHeight>40</CellHeight>
<CellWidth>40</CellWidth>
<Frames>
<Texture>dragitem1.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem2.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem3.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem4.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem5.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem6.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem7.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem8.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem9.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem10.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem11.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem12.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem13.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem14.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem15.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem16.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem17.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem18.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem19.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem20.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem21.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem22.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem23.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem24.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem25.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem26.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem27.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem28.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem29.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem30.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem31.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem32.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem33.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem34.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem35.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem36.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem37.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem38.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem39.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem40.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem41.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem42.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>

</Ui2DAnimation>

<!-- Default Tab Frame -->

<Ui2DAnimation item = "A_TabBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>154</X>
<Y>110</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>159</X>
<Y>110</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Tab and Page border -->

<Ui2DAnimation item = "A_TabLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>154</X>
<Y>110</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>159</X>
<Y>111</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>140</X>
<Y>110</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>151</X>
<Y>110</Y>
</Location>
<Size>
<CX>2</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>164</X>
<Y>111</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>140</X>
<Y>115</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>170</X>
<Y>115</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>140</X>
<Y>124</Y>
</Location>
<Size>
<CX>4</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>179</X>
<Y>124</Y>
</Location>
<Size>
<CX>4</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>140</X>
<Y>127</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>170</X>
<Y>127</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>140</X>
<Y>136</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>151</X>
<Y>136</Y>
</Location>
<Size>
<CX>2</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>164</X>
<Y>136</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Window selector icons -->

<Ui2DAnimation item = "A_InventoryBtnNormal">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>120</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InventoryBtnFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>146</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InventoryBtnPressed">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InventoryBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_PetInfoBtnNormal">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>26</X>
<Y>120</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_PetInfoBtnFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>26</X>
<Y>146</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_PetInfoBtnPressed">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>26</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_PetInfoBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>26</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_PetInfoBtnDisabled">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_OptionsBtnNormal">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>52</X>
<Y>120</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_OptionsBtnFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>52</X>
<Y>146</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_OptionsBtnPressed">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>52</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_OptionsBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>52</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_CheckBoxNormal">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>90</Y>
</Location>
<Size>
<CX>11</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_CheckBoxPressed">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>82</X>
<Y>90</Y>
</Location>
<Size>
<CX>11</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_HotboxBtnNormal">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>78</X>
<Y>120</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotboxBtnFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>78</X>
<Y>146</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotboxBtnPressed">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>78</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotboxBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>78</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_BuffBtnNormal">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>104</X>
<Y>120</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BuffBtnFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>104</X>
<Y>146</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BuffBtnPressed">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>104</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BuffBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>104</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SongBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SongBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>26</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SongBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>52</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SongBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>78</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>


<Ui2DAnimation item = "A_GuildBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>88</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GuildBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>114</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GuildBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>140</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GuildBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>166</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MapBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>104</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MapBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>130</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MapBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>156</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MapBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>182</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_StoryBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_StoryBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>26</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_StoryBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>52</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_StoryBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>78</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_JournalBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>88</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_JournalBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>114</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_JournalBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>140</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_JournalBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>166</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_ActionsBtnNormal">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>130</X>
<Y>120</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ActionsBtnFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>130</X>
<Y>146</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ActionsBtnPressed">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>130</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>130</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ActionsBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>130</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_CastSpellBtnNormal">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>156</X>
<Y>120</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CastSpellBtnFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>156</X>
<Y>146</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CastSpellBtnPressed">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>156</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CastSpellBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>156</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CastSpellBtnDisabled">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_FriendsBtnNormal">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>120</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_FriendsBtnFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>146</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_FriendsBtnPressed">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_FriendsBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_HelpBtnNormal">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>104</X>
<Y>224</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HelpBtnFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>130</X>
<Y>224</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HelpBtnPressed">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>156</X>
<Y>224</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HelpBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>224</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_LFGBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>104</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_LFGBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>130</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_LFGBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>156</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_LFGBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>182</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<!-- Inventory Animations -->
<Ui2DAnimation item = "A_InvCharm">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>180</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>38</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InvEar">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InvNeck">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>40</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InvHead">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InvFace">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InvChest">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>160</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InvAboutBody">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InvArms">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>40</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InvShoulders">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>80</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InvWrist">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>120</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InvWaist">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>160</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InvHands">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InvRing">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>40</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InvLegs">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>80</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InvFeet">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>120</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InvPrimary">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>160</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InvSecondary">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>200</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InvRange">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>200</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InvAmmo">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>200</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InvPowerSource">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>120</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<!--Class Animations-->

<Ui2DAnimation item = "A_ClassAnim01">
<Cycle>true</Cycle>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>192</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>64</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>128</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>192</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior02.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior02.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior02.tga</Texture>
<Location>
<X>192</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
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<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_ClassAnim14">
<Cycle>true</Cycle>
<Frames>
<Texture>enchanter01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>enchanter01.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>enchanter01.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>enchanter01.tga</Texture>
<Location>
<X>192</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>enchanter01.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>enchanter01.tga</Texture>
<Location>
<X>64</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>enchanter01.tga</Texture>
<Location>
<X>128</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>enchanter01.tga</Texture>
<Location>
<X>128</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>enchanter01.tga</Texture>
<Location>
<X>64</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>enchanter01.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>enchanter01.tga</Texture>
<Location>
<X>192</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>enchanter01.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>enchanter01.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>enchanter01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>4375</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_ClassAnim15">
<Cycle>true</Cycle>
<Frames>
<Texture>beastlord01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>beastlord01.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>beastlord01.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>beastlord01.tga</Texture>
<Location>
<X>192</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>beastlord01.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>beastlord01.tga</Texture>
<Location>
<X>64</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>beastlord01.tga</Texture>
<Location>
<X>128</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>5250</Duration>
</Frames>
</Ui2DAnimation>


<!-- Class Animations Highlighted-->
<Ui2DAnimation item = "A_ClassAnimHighlight01">
<Cycle>true</Cycle>
<Frames>
<Texture>Warrior03.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ClassAnimHighlight02">
<Cycle>true</Cycle>
<Frames>
<Texture>cleric02.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ClassAnimHighlight03">
<Cycle>true</Cycle>
<Frames>
<Texture>paladin02.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ClassAnimHighlight04">
<Cycle>true</Cycle>
<Frames>
<Texture>ranger02.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ClassAnimHighlight05">
<Cycle>true</Cycle>
<Frames>
<Texture>shadowknight02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ClassAnimHighlight06">
<Cycle>true</Cycle>
<Frames>
<Texture>druid02.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ClassAnimHighlight07">
<Cycle>true</Cycle>
<Frames>
<Texture>monk02.tga</Texture>
<Location>
<X>128</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ClassAnimHighlight08">
<Cycle>true</Cycle>
<Frames>
<Texture>bard01.tga</Texture>
<Location>
<X>128</X>
<Y>192</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ClassAnimHighlight09">
<Cycle>true</Cycle>
<Frames>
<Texture>rogue.tga</Texture>
<Location>
<X>128</X>
<Y>192</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ClassAnimHighlight10">
<Cycle>true</Cycle>
<Frames>
<Texture>shaman01.tga</Texture>
<Location>
<X>128</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ClassAnimHighlight11">
<Cycle>true</Cycle>
<Frames>
<Texture>necromancer01.tga</Texture>
<Location>
<X>128</X>
<Y>192</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ClassAnimHighlight12">
<Cycle>true</Cycle>
<Frames>
<Texture>wizard02.tga</Texture>
<Location>
<X>128</X>
<Y></Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_ClassAnimHighlight13">
<Cycle>true</Cycle>
<Frames>
<Texture>magician03.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ClassAnimHighlight14">
<Cycle>true</Cycle>
<Frames>
<Texture>enchanter01.tga</Texture>
<Location>
<X>192</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ClassAnimHighlight15">
<Cycle>true</Cycle>
<Frames>
<Texture>beastlord01.tga</Texture>
<Location>
<X>192</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>






<!-- Actions Tab icons -->

<Ui2DAnimation item = "A_MainTabIcon">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>108</X>
<Y>50</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MainTabActiveIcon">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>108</X>
<Y>68</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_CombatTabIcon">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>126</X>
<Y>50</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CombatTabActiveIcon">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>126</X>
<Y>68</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_SocialsTabIcon">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>144</X>
<Y>50</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SocialsTabActiveIcon">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>144</X>
<Y>68</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_AbilitiesTabIcon">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>162</X>
<Y>50</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_AbilitiesTabActiveIcon">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>162</X>
<Y>68</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<!-- Title graphics for Character Create -->

<Ui2DAnimation item = "A_LeftTitlePiece">
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>160</Y>
</Location>
<Size>
<CX>48</CX>
<CY>56</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RightTitlePiece">
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>119</X>
<Y>160</Y>
</Location>
<Size>
<CX>48</CX>
<CY>56</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MiddleTitlePiece">
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>49</X>
<Y>160</Y>
</Location>
<Size>
<CX>66</CX>
<CY>56</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_StretchyTitlePiece">
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>116</X>
<Y>160</Y>
</Location>
<Size>
<CX>2</CX>
<CY>56</CY>
</Size>
</Frames>
</Ui2DAnimation>

<!-- Spell Gem's -->


<Ui2DAnimation item = "A_SpellGemHolder">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>208</X>
<Y>216</Y>
</Location>
<Size>
<CX>39</CX>
<CY>32</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SpellGemHighlight">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>250</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SpellGemBackground">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>209</X>
<Y>177</Y>
</Location>
<Size>
<CX>39</CX>
<CY>32</CY>
</Size>
</Frames>
</Ui2DAnimation>

<!-- Seperator -->

<Ui2DAnimation item = "A_DividerLeft">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>80</X>
<Y>170</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_DividerMiddle">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>80</X>
<Y>175</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_DividerRight">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>80</X>
<Y>180</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_WhitePixel">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>90</X>
<Y>90</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_DividerVertical">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>96</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Compass art -->

<Ui2DAnimation item = "A_CompassStrip">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>180</CX>
<CY>24</CY>
</Size>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_CompassOverlay">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>24</Y>
</Location>
<Size>
<CX>98</CX>
<CY>24</CY>
</Size>
</Frames>
</Ui2DAnimation>
<!-- ADDRESS BOOK BUTTON -->
<Ui2DAnimation item = "A_AddressBookBtnNormal">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>60</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_AddressBookBtnFlyby">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>86</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_AddressBookBtnPressed">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>112</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_AddressBookBtnPressedFlyby">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>138</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<!-- ADDRESS BOOK SYNC BUTTON -->
<Ui2DAnimation item = "A_AddressBookSyncBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>218</X>
<Y>152</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_AddressBookSyncBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>218</X>
<Y>178</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_AddressBookSyncBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>192</X>
<Y>204</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_AddressBookSyncBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>218</X>
<Y>204</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<!-- New Character Select -->
<Ui2DAnimation item="A_CharacterSelect">
<Frames>
<Texture>window_pieces08.tga</Texture>
<Location>
<X>60</X>
<Y>0</Y>
</Location>
<Size>
<CX>125</CX>
<CY>25</CY>
</Size>
</Frames>
</Ui2DAnimation>




</XML>
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Old 02-14-2007, 12:52 AM   #11
gladimus
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Can't get the powersource added, its been moved to the right place on inv and animations it shows up on the screen but it doesn't have the box around it or the globe icon but i can move to where it should be and see "power source" highlighted......any ideas?
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Old 02-14-2007, 01:30 AM   #12
Drakah
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If the graphic of an icon, or any graphic doesnt appear, but a mouseover does tell you what it is, chances are, EQ couldnt either parse the graphic, or the graphic doesnt exist. If you know it is there, and is referenced correctly via uianimations tags, check the alpha channel of the tga. If it doesnt have a white background of the graphic, it wont show.
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Old 02-14-2007, 01:35 AM   #13
gladimus
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Thanks,

I had the old tga file in my custom UI folder...
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Old 02-14-2007, 01:53 AM   #14
Etoile
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Default Power Source icon missing

I have not purchased the new expansion, but I am still trying to adjust my UI parts to accomodate the UI changes. If I don't have the expansion should the Power Source slot show up in my inventory box anyway - even if i can't use it?
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Old 02-14-2007, 03:23 AM   #15
anexkahn
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negative. Tried with an account who did not have TBS yet and the powersource was not showing up, even tho it was there on my enabled account using same set of ui files.

When i 3rd person inspected each character, however, it showed up on both in the inspect view..
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