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Old 02-24-2011, 05:07 PM   #1
Shlink
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Join Date: Aug 2008
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Default 6 Second Tick Timer

I've been searching everywhere since I started playing everquest for a simple timer (preferably some sort of graphical bar opposed to just numbers) that just counts 6 seconds over and over again. Its primary use would be tracking mana ticks, making it easier to know when to sit.
After coming back to EQ for the new progression servers, I found that someone responded to an old post of mine: http://www.eqinterface.com/forums/s...&highlight=tick
Saying they had exactly what I wanted built into their "sleek ui".
I found the most recently updated version of Sleek, (http://www.eqinterface.com/download...nfo.php?id=2330) and in the description it does infact say: " Informative Player Window w/ Tick Timer "
Unfortunately the UI is outdated and will not load.
I've attempted to rip some code out of the EQUI_PlayerWindow.xml but still can't get anything to work.

Perhaps someone with more knowledge xml could take a look at this bit of code and see if anything stands out?


Code:
<Ui2DAnimation item="A_PlayerWindow_Timer_1"> <Cycle>true</Cycle> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>72</X><Y>0</Y></Location><Size><CX>20</CX><CY>19</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>72</X><Y>10</Y></Location><Size><CX>20</CX><CY>19</CY></Size><Duration>1000</Duration></Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PlayerWindow_Timer_2"> <Cycle>true</Cycle> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>72</X><Y>0</Y></Location><Size><CX>20</CX><CY>19</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>72</X><Y>10</Y></Location><Size><CX>20</CX><CY>19</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PlayerWindow_Timer_3"> <Cycle>true</Cycle> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>72</X><Y>0</Y></Location><Size><CX>20</CX><CY>19</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>72</X><Y>10</Y></Location><Size><CX>20</CX><CY>19</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PlayerWindow_Timer_4"> <Cycle>true</Cycle> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>72</X><Y>10</Y></Location><Size><CX>20</CX><CY>19</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>72</X><Y>0</Y></Location><Size><CX>20</CX><CY>19</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PlayerWindow_Timer_5"> <Cycle>true</Cycle> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>72</X><Y>10</Y></Location><Size><CX>20</CX><CY>19</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>72</X><Y>0</Y></Location><Size><CX>20</CX><CY>19</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PlayerWindow_Timer_6"> <Cycle>true</Cycle> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>72</X><Y>10</Y></Location><Size><CX>20</CX><CY>19</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>0</X><Y>0</Y></Location><Size><CX>1</CX><CY>1</CY></Size><Duration>1000</Duration></Frames> <Frames><Texture>EQUI_PlayerWindow.dds</Texture><Location><X>72</X><Y>0</Y></Location><Size><CX>20</CX><CY>19</CY></Size><Duration>1000</Duration></Frames> </Ui2DAnimation> <Gauge item="PW_Timer_1"> <Location><X>20</X><Y>80</Y></Location> <Size><CX>20</CX><CY>19</CY></Size> <GaugeDrawTemplate><Background>A_PlayerWindow_Timer_1</Background></GaugeDrawTemplate> <GaugeOffsetY>0</GaugeOffsetY> </Gauge> <Gauge item="PW_Timer_2"> <Location><X>35</X><Y>80</Y></Location> <Size><CX>20</CX><CY>19</CY></Size> <GaugeDrawTemplate><Background>A_PlayerWindow_Timer_2</Background></GaugeDrawTemplate> <GaugeOffsetY>0</GaugeOffsetY> </Gauge> <Gauge item="PW_Timer_3"> <Location><X>50</X><Y>80</Y></Location> <Size><CX>20</CX><CY>19</CY></Size> <GaugeDrawTemplate><Background>A_PlayerWindow_Timer_3</Background></GaugeDrawTemplate> <GaugeOffsetY>0</GaugeOffsetY> </Gauge> <Gauge item="PW_Timer_4"> <Location><X>79</X><Y>80</Y></Location> <Size><CX>20</CX><CY>19</CY></Size> <GaugeDrawTemplate><Background>A_PlayerWindow_Timer_4</Background></GaugeDrawTemplate> <GaugeOffsetY>0</GaugeOffsetY> </Gauge> <Gauge item="PW_Timer_5"> <Location><X>94</X><Y>80</Y></Location> <Size><CX>20</CX><CY>19</CY></Size> <GaugeDrawTemplate><Background>A_PlayerWindow_Timer_5</Background></GaugeDrawTemplate> <GaugeOffsetY>0</GaugeOffsetY> </Gauge> <Gauge item="PW_Timer_6"> <Location><X>109</X><Y>80</Y></Location> <Size><CX>20</CX><CY>19</CY></Size> <GaugeDrawTemplate><Background>A_PlayerWindow_Timer_6</Background></GaugeDrawTemplate> <GaugeOffsetY>0</GaugeOffsetY> </Gauge> <!-- Start Timers --> <Pieces>PW_Timer_1</Pieces> <Pieces>PW_Timer_2</Pieces> <Pieces>PW_Timer_3</Pieces> <Pieces>PW_Timer_4</Pieces> <Pieces>PW_Timer_5</Pieces> <Pieces>PW_Timer_6</Pieces> <!-- End Timers -->


Any help or ideas would be amazing!
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Old 02-24-2011, 09:51 PM   #2
danille
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since ooc regen got put into the game there really is no need for this anymore
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Old 02-24-2011, 09:54 PM   #3
Shlink
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Quote:
Originally Posted by danille
since ooc regen got put into the game there really is no need for this anymore
The progression servers currently don't use ooc regen. Sitting in or out of combat is still giving me 16 mana instead of 1 for standing.
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