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Old 03-08-2007, 11:02 PM   #1
jadded
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Default EQ UI Target Box From scratch

Hi All, I have created the look that I want for a target box. Now on to the fun part, The Codeing. How, Where, etc. Do I get the nessacary Info, to code this WITHOUT useing someone elses UI, So it is 100% mine and I can give credit to those who Helped. I Have searched all through theese forums and find only broken links, for like the fiddle, and swiddl programs, and such, I have Dreamweaver and it deals with xml files and such. Any and all Help would be great. thanks in advance
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Old 03-09-2007, 01:08 AM   #2
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Default I see people are viewing the thread

I was noticeing people are viewing this thread, and am not sure if anyone is going to help. I still can not locate any uptodate tips on this..
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Old 03-09-2007, 01:51 AM   #3
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Hey saw your post...there is a file in your default UI known as "AboutSIDL.doc" that will explain some info that you need to make your UI...if it is too hard to read then find someone else....That is all I can help ya out with...sorry still trying myself...
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Old 03-09-2007, 01:55 AM   #4
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Default Thanks

I created the Look I wanted In Photoshop, Now need to add codeing, and downt know how to make the xml file properly, I am useing Dreamweaver to view xml..
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Old 03-09-2007, 01:05 PM   #5
fenrian1
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The best thing to do with something as simple as a target box is to simply use EQ to view it. It means having to reload the ui every time you make a mod, but its what most of us do. I have SdlWdl, but I never use it. I use Notepad to edit, its free works just fine and is the easiest text editor to use for simple scripts since it wont try to help you. I use Gimp to edit images.

I suggest starting with the code for the default target box, just expand its over all size to something really big, like 500x500 and start adding pieces to it until it breaks, fix whatever is broken then keep at it. Once you have the layout you like,resize it properly and put the image for the skin file into the folder and then fool with it until its right. There really is no reason to write all the code out for the box when its already written out in the default file, you will just be writting the same exact code with different numbers for where things are located.

Somethings like text tags can be just invented eg.
<LabelItem="Target_LabelX">
<ScreenID>LabelX</ScreenID>
<RelativePosition>True</RelativePosition>
<Font>3</Font>
<Location>
<X>1</X>
<Y>1</Y>
</Location>
<Size>
<CX>300</CX>
<CY>12</CY>
</Size>
<Text>This MoB will soon send you to your bind point</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>False</AlignCenter>
</Label>
.
.
.
<pieces>Target_LabelX</Pieces>

Will add text to the upper left corner saying "this MoB will soon send you to your bind point" in white #3 font. Feel free to copy this and play with stuff like nowrap and size to see how the game will affect it.

Other stuff like gauges or stat numbers, tribute etc. must have the proper EQtype assigned or the will not work right or not work at all.

GL, remember its mostly patience that makes a good UI. Target windows are probably the easiest things to modify since they are so basic to begin with.
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Old 03-09-2007, 03:41 PM   #6
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Just wanted to thank you for that post, it make a little since. I was wondering, since i made the look i wanted in Photoshop, with the way I wanted the Font to be, and the color I wanted, and size, Can I get it to look the same in the game or are we limited to only certain size and color font. If we can make these type of changes, could you, or someone else explain briefly, to me and the rest of us how that would be possible. I am going to post some pics of what look and what I am going for, and maybe some one can give me a few Ideas to make it functionable. I know my Target Box is a good Idea, It is Ideas My Wife Has, I Just created It, She Plays a cleric, and she wanted something like what i will post. She is excited for me to get it working. Just need help Learning the basics, Like what files I need to edit and such to make it work.. I will post pictures Shortly..
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Old 03-09-2007, 04:00 PM   #7
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Default Pictures

OK THese are Not working In Game I just have My Images, That I would Like it to look Like .. Here it goes...
Attached Images
File Type: jpg TargetBoxReg.jpg (42.2 KB, 23 views)
File Type: jpg TargetBoxRed.jpg (42.9 KB, 13 views)
File Type: jpg TargetBoxYellow.jpg (43.5 KB, 9 views)
File Type: jpg TargetBoxBlue.jpg (43.0 KB, 4 views)
File Type: jpg TargetBoxLtBlue.jpg (43.4 KB, 8 views)
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Old 03-09-2007, 04:02 PM   #8
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Default More Pictures

OK THese are Not working In Game I just have My Images, That I would Like it to look Like .. Here it goes...Continued
Attached Images
File Type: jpg TargetBoxWhite.jpg (42.4 KB, 9 views)
File Type: jpg TargetBoxGreen.jpg (43.0 KB, 12 views)
File Type: jpg TargetBoxGrey.jpg (41.1 KB, 9 views)
File Type: gif AttackBox.gif (8.6 KB, 19 views)
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