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Old 04-14-2004, 08:53 AM   #16
Kuvasie
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LaucianNailor, I am glad you like the UI. I will have to take another look at the hotbutton window. I am fairly sure I made each of the extra slots a different inventory item, but I could have made a mistake. As far as the button depressed state this also, I am fairly sure is there it just may not be as obvious as in other UIs. Nevertheless, I will take a look at it later today and see if I did get something out of wack.

Kuv
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Old 04-14-2004, 04:13 PM   #17
LaucianNailor
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Kuv,

As an update, the depressed buttons are OK. They show as a darker shade of grey as opposed to being 'set-back' in the button holder, apologies.

For info the column next to the hotbuttons holds, Primary, Secondary, a wrist item and my inventory slots 7 and 8.
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Old 04-14-2004, 05:24 PM   #18
Kuvasie
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Ok, so I have no idea what I read the first time
Here is what you want to look for in the hotbutton xml file:

<!-- EXTRA Inventory Slots -->
<!-- IS_SECONDARY 14 -->
<InvSlot item="HBInvSlot10">
<RelativePosition>true</RelativePosition>
<Location>
<X>136</X>
<Y>85</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvWrist</Background>
<EQType>14</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>

<!-- IS_PRIMARY 13 -->
<InvSlot item="HBInvSlot13">
<RelativePosition>true</RelativePosition>
<Location>
<X>136</X>
<Y>46</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvChest</Background>
<EQType>13</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>

<!-- IS_INV_07 28 -->
<InvSlot item="HBInvSlot12">
<RelativePosition>true</RelativePosition>
<Location>
<X>136</X>
<Y>162</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvHands</Background>
<EQType>28</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>

<!-- IS_R_WRIST 10 -->
<InvSlot item="HBInvSlot15">
<RelativePosition>true</RelativePosition>
<Location>
<X>136</X>
<Y>123</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvArms</Background>
<EQType>10</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>

<!-- IS_INV_08 29 -->
<InvSlot item="HBInvSlot17">
<RelativePosition>true</RelativePosition>
<Location>
<X>136</X>
<Y>201</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvPrimary</Background>
<EQType>29</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>

<!-- END EXTRA Inventory Slots -->

Change the <EQType>??</EQType> to what ever clicky you want.

Hope that helps.

Kuv
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Old 04-19-2004, 04:35 AM   #19
LaucianNailor
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Kuv,

Many thanks for the further info. I've managed to change the column to point at my clickie Mantle and to a bag which contains my weapons that I switch between (skilling up so carry all beastlord usable weapons). So much quicker

Many thanks again
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Old 04-19-2004, 12:37 PM   #20
Tyndylla
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Join Date: Oct 2002
Posts: 17
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Thank you kindly for the post as to where to find the extra inventory slots Kuv, I tried to change that on my own and broke your UI several times in the process.
This is a beautiful UI, keep up the great work!
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