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Old 03-21-2014, 02:08 PM   #1
Stice
A Snow Griffin
 
Join Date: Feb 2003
Posts: 55
Interface Author - Click to view interfaces
Default Selector window open/close??

I been messing with my selector window adding things that do not go on it and was wondering if there is a way to close the window with the buttons I am adding I will use the Ach window as an example..
I use the command <EQType>openwnd AchievementsWnd</EQType> to get the window to open but was wondering if any way to make it close with the added selector window button.

<Button item="SELW_AchWindow">
<ScreenID>SELW_AchWindow</ScreenID>
<EQType>openwnd AchievementsWnd</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>208</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Achievements</TooltipReference>
<TextColor>
<R>255</R>
<G>192</G>
<B>80</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_HelpBtnNormal</Normal>
<Pressed>A_HelpBtnPressed</Pressed>
<Flyby>A_HelpBtnFlyby</Flyby>
<Disabled>A_HelpBtnNormal</Disabled>
<PressedFlyby>A_HelpBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Was also wondering it opens up in same spot each time i open it , I can move the window but after closing it it opens in same spot as it did before and not to spot I moved it to any ideas on that as well?

If needed to look at my UI it is linked to my signature below

Thank you for any advice at all,
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Last edited by Stice : 03-21-2014 at 02:14 PM.
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Old 03-21-2014, 03:29 PM   #2
Stice
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Join Date: Feb 2003
Posts: 55
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Default

I did also notice when I made a alternate button on my selector window with the mercenary info window for my buff list, the window can be opened and placed anywhere and stays in same spot, but has a different type of command to open the window from the merc window itself. <EQType>mercenary/ManageWnd/InfoButton</EQType>

<Button item="SELW_InfoButton">
<ScreenID>InfoButton</ScreenID>
<EQType>mercenary/ManageWnd/InfoButton</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>208</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Text></Text>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<TooltipReference>Show Current buff List</TooltipReference>
<TextColor>
<R>255</R>
<G>192</G>
<B>80</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BuffBtnNormal</Normal>
<Pressed>A_BuffBtnPressed</Pressed>
<Flyby>A_BuffBtnFlyby</Flyby>
<Disabled>A_BuffBtnNormal</Disabled>
<PressedFlyby>A_BuffBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
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Old 03-22-2014, 12:39 AM   #3
Stice
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Join Date: Feb 2003
Posts: 55
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I read about <EQType>closenotclicked</EQType> to close a window if you clicked anywhere but the window, does this not work or am I just doing it wrong?
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Old 03-22-2014, 07:06 PM   #4
Stice
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Join Date: Feb 2003
Posts: 55
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OK got everything figured out now.

as stated by Dimencia in a post from 11-28-2009

Quote:
The Location is (iirc) hard coded to the openwnd to open at the 0,0 location of the button.

And no Openwnd is 1 way open only........... how ever.......

if you add in the window you just opened up
<EQType>closenotclicked</EQType>
in the window description it will cause the window to close if you click anywhere but on the window just open'd


Got widows to close with <EQType>closenotclicked</EQType> I was doing it wrong.
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Old 02-29-2016, 09:48 AM   #5
Invisi3
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Join Date: Jan 2016
Posts: 1
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Where do I put <EQType>closenotclicked</EQType> ?

Last edited by Invisi3 : 12-07-2023 at 04:32 PM.
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