07-30-2002, 04:56 PM
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#1
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A Gray Wolf
Join Date: Jul 2002
Posts: 4
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New Guy lookin for a UI editor
Hey All,
I've just gotten back into EQ and found the new UI. Upon reading the latest /GUCOMICS, I saw the link for EQinterface.com. On that site it has listed a section for UI editor, but it's been pulled.
Is there a user friendly UI editor available out there, I'm not to familiar with XML (never used it actually).
I appreciate any comments or suggestions that may help.
Thanks,
Felessan
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07-30-2002, 05:10 PM
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#2
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A Shissar Disciple
Join Date: Jul 2002
Server: Xev
Posts: 106
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I think the editor that most of us are using are either Notepad(or any other text editor of your choice) or XMLPad that has a 30-day free trial thingy. I use Notepad.
As far as a user friendly one, I don't know of any. I know the link you're talking about but that one wasn't working right. So for now, just doing it by hand in a text editor.
-TJ
__________________
Hazul, Plik, Xzhamacharathae, Seis, Lyca, Pogi, Camm...
of Xev
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07-30-2002, 07:25 PM
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#3
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A Gray Wolf
Join Date: Jul 2002
Posts: 4
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__________________
Sayble
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07-30-2002, 07:46 PM
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#4
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A Ghoul
Join Date: Jul 2002
Posts: 12
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EQ Skin View/Modifyier
I am already have all the Node objects coded in one program I am making for a WYSIWYG EQ UI Skin Viewew that will let you see, modify, adding and removing of objects (EQUIS as I have it named). It currently Reads and parses every object the is in EQUI.xml. The current part I am working on is syntax checking, and a TGA ActiveX Component for the program (I would LOVE to have someone to do that component for me though while I work on the syntax coding).
So in short, one is in the works, and is 1/4 done in only 1 week.
So Hang On!
__________________
Never invoke the Dragon's Rage, You would never escape it
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07-30-2002, 10:31 PM
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#5
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A Gray Wolf
Join Date: Jul 2002
Server: Tribunal
Posts: 9
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weredragon, put me on your beta test list
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07-31-2002, 04:50 AM
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#6
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A Ghoul
Join Date: Jul 2002
Posts: 12
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Once I get the visual aspect of the program written, I will have a beta ready. Which maybe within 1 to 2 weeks.
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07-31-2002, 05:23 AM
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#7
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A Shissar Disciple
Join Date: Jul 2002
Server: Brell Serilis
Posts: 147
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For all of you using notepad, try downloading EditPad Lite. It's free and 1,000,000 times more useful since you can set file associations from within the program itself.
If you still want to view the files with IE ( I don't know why you would), there's an IE button you can click on the toolbar. Extremely useful for me since I hate WYSIWYG HTML editors.
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07-31-2002, 12:38 PM
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#8
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A Ghoul
Join Date: Jul 2002
Posts: 12
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this is not a HTML Editor
If you ever used the Resource Devevelopment Kit for Borland, or VBasic's Form editor, this is what it will resemble. You will have a Startup list of current "resources" (objects) wich you can open then modify in a parameter window. Windows of the objects willl let you include those resources as if your working on a form.
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07-31-2002, 12:56 PM
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#9
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A Ghoul
Join Date: Jul 2002
Posts: 18
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personally I love macromedia homesite , best damn tag editor alive
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07-31-2002, 12:57 PM
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#10
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A Ghoul
Join Date: Jul 2002
Posts: 18
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weredragon I can't wait to even see some screenshots
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07-31-2002, 01:23 PM
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#11
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A Gray Wolf
Join Date: Jul 2002
Server: Nameless
Posts: 4
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I use vi (or vim if I'm on a Windoze box)
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07-31-2002, 05:54 PM
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#12
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A Treant
Join Date: Jul 2002
Posts: 26
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Working on a similiar project atm, posted a set of ss's on the casters realm at ( http://forums.crgaming.com/cgi-bin/...&f=307&t=000199).
I am back now and working again on it but an alpha version just depends on how much free time I get =p
Btw getting a tga file imported with the alpha channel intact was probably the hardest thing I have had to do. Using the PaintX library you can write a dll to get you the tga with alpha channel, but you can't use the active x paintx control to import stuff because it gives you a CPiture I believe with out an alpha channel (I think). I got around it by using the paintx library with a custom dll, using that to import the bitmap with alphachannel not premultiplied and then writing it into a c# .net image bitmap myself. big ol pain in the ass.
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08-01-2002, 11:50 AM
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#13
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A Snow Cougar
Join Date: Aug 2002
Server: Erollisi Marr
Posts: 46
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EQUIS
Awesome Weredragon! Please add me to the beta list as well. I have never messed with xml before and would like something like EQUIS to help with the editing of the xml code.
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08-01-2002, 05:06 PM
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#14
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A Gray Wolf
Join Date: Jul 2002
Posts: 4
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Thanks for the great ideas everyone. I'll have to check out the EditPad Lite for now until weredragon gets his beta out. BTW weredragon go ahead and add me to that this of beta testers, I would love to see how it comes out.
Felessan
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08-01-2002, 06:09 PM
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#15
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A Hill Giant
Join Date: Jul 2002
Server: Cazic Thule
Posts: 34
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Source Edit
I just downloaded Source Edit today, since Peter's XML Editor has been pretty unstable for me.
So far it's working great.
Kal
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