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Old 02-06-2003, 08:10 AM   #1
Cairenn
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Default 6 Feb 03 - UI Changes

Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.

IF you have a custom EQUI_CharacterCreate.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and:

Using the Search or Find function, Find:

<Button item = "CC2_City6_Button">
<ScreenID>CC2_City6_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>245</X>
<Y>283</Y>
</Location>
<Size>
<CX>96</CX>
<CY>22</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<RadioGroup>CC2_City_Radios</RadioGroup>
<Text>GROBB</Text>

CHANGE:

<Text>GROBB</Text>

to:

<Text>GUKTA</Text>

==============================================

IF you have a custom EQUI_Inventory.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and:

Using the Search or Find function, Find:

<!-- IS_L_EAR 1 -->

Immediately after that, ADD:

<InvSlot item = "InvSlot0">
<ScreenID>InvSlot0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>280</X>
<Y>280</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_InvCharm</Background>
<EQType>0</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>

<!-- IS_L_EAR 1 -->

Then Find:

<!-- IS_RANGE 11 -->

<InvSlot item = "InvSlot11">
<ScreenID>InvSlot11</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>220</X>

CHANGE:

<X>220</X>

To:

<X>200</X>

Then Find:

<!-- IS_PRIMARY 13 -->

<InvSlot item = "InvSlot13">
<ScreenID>InvSlot13</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>

CHANGE:

<X>140</X>

To:

<X>120</X>

Then Find:

<!-- IS_SECONDARY 14 -->

<InvSlot item = "InvSlot14">
<ScreenID>InvSlot14</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>180</X>

CHANGE:

<X>180</X>

To:

<X>160</X>

Then Find:

<!-- IS_AMMO 21 -->

<InvSlot item = "InvSlot21">
<ScreenID>InvSlot21</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>260</X>

CHANGE:

<X>260</X>

To:

<X>240</X>

Finally Find:

<Screen item = "InventoryWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>100</X>
<Y>50</Y>
</Location>
<Size>
<CX>430</CX>
<CY>410</CY>
</Size>
<Text>Inventory</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Inventory</TooltipReference>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>true</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>InvSlot1</Pieces>

Immediately before:

<Pieces>InvSlot1</Pieces>

ADD:

<Pieces>InvSlot0</Pieces>

(Note: For the inventory window, these changes are specific to the default inventory. See the post immediately following this one for the recommended way of dealing with this window until the original creator of your inventory window posts a fix for it.)
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Last edited by Cairenn : 02-12-2003 at 07:05 AM.
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Old 02-06-2003, 10:10 AM   #2
Remelio
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Default Addendum to Feb 6 03 Patch Fixes

This is the change I would recommend making to the inventory window:

Add:

<InvSlot item = "InvSlot0">
<ScreenID>InvSlot0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Background>A_InvCharm</Background>
<EQType>0</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>



And of course the appropriate <Pieces>InvSlot0</Pieces> at the bottom.

This is of course just a stop-gap measure to take until your inventory mod gets fixed properly by the author to actually include the charm slot

Also.. if you're not getting incompatable errors - you don't need to even bother changing your inventory window

Edited to correct case in Pieces section, as xml is case sensitive. - Cairenn
Edited to fix the stupid > being missing from the comments.. bleh! - Remelio
Editted to remove to many -- in two places (should be --> not ---->) XMLspy caught this one - Kudane
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Last edited by Kudane : 02-06-2003 at 11:07 PM.
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Old 02-06-2003, 10:27 PM   #3
Aeroslin
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Join Date: Oct 2002
Posts: 13
Lightbulb tkinventory.tga

For those that are using TKing's inventory screen and would like to actually see the charm graphic then key in this information for the InvSlot0 that Cairenn posted. It places it unobtrusively next to the feet slot.

If you're not comfortable with editing files, then please don't do it. As for problems doing it this way? It works just fine for me.

<Location>
<X>316</X>
<Y>285</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
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